Conqueror's Blade is a real-time strategy and role-playing game created using the CHAOS engine. The models inside are very beautiful, but I don't have BMS scripts to extract them. I hope someone can help me.
Can you please make a bms script for this game.
https://store.steampowered.com/app/8355 ... ors_Blade/
A sample file is below.
https://www.mediafire.com/file/edxnebqm ... 0.pkg/file
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Conqueror'sBlade _(.PKG bms)
Re: 《Conqueror'sBlade》_(.pkg)
I opened the pkg file using UModel and it appears to be encrypted. Can someone help me
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Re: 《Conqueror'sBlade》_(.pkg)
I really like this game model. I have been searching around and no one mentioned it. I really hope some one would help with exteacting model and texture.
Re: 《Conqueror'sBlade》_(.pkg)
I use https://aluigi.altervista.org/quickbms.htm Conqueror_ Blade_ Pkg. bms processed but did not respond, possibly due to the game being updated
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Re: 《Conqueror'sBlade》_(.pkg)
Why would you do that? It's a different game engine as you said.
The sample file you uploaded contains only raw lz4-compressed chunks and there's no meta data in there so you're definitely missing the index files.
May you find peace in this puzzle-solving game.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe
Re: Conqueror'sBlade _(.PKG bms)
quote=Bigchillghost post_id=192429 time=1686761115 user_id=57570]
[/quote]
May I ask what I should do? Because there are too many files, I only know the format for uploading them. Could you please help me
Why would you do that? It's a different game engine as you said.
The sample file you uploaded contains only raw lz4-compressed chunks and there's no meta data in there so you're definitely missing the index files.
[/quote]
May I ask what I should do? Because there are too many files, I only know the format for uploading them. Could you please help me
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Re: Conqueror'sBlade _(.PKG bms)
Usually you should check if there're any files with the same names as the pkgs.
May you find peace in this puzzle-solving game.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe
Re: Conqueror'sBlade _(.PKG bms)
I checked the file with the same name according to your instructions, but unfortunately I didn't find anything. I packaged the game files and a small portion of the PKG files. If possible, could you please help me take a look? Thank youBigchillghost wrote: ↑Thu Jun 15, 2023 1:03 amUsually you should check if there're any files with the same names as the pkgs.
https://www.mediafire.com/file/v2cx4j07 ... T.rar/file
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Re: Conqueror'sBlade _(.PKG bms)
You wouldn't expect me to download a whole 1.8 giga bytes of data just to look for things for you? Sorry but that should be a job of your own. It might be easier for others to give a hint if you just upload an overall hierarchy of the directories.
May you find peace in this puzzle-solving game.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe
Re: Conqueror'sBlade _(.PKG bms)
Sorry, it was my mistake. As the PKG file is large, I guess it's a model file. I don't have any idea about the index file you mentionedBigchillghost wrote: ↑Thu Jun 15, 2023 5:02 am You wouldn't expect me to download a whole 1.8 giga bytes of data just to look for things for you? Sorry but that should be a job of your own. It might be easier for others to give a hint if you just upload an overall hierarchy of the directories.
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Re: Conqueror'sBlade _(.PKG bms)
The pkgs are archives, containing raw compressed data of all kind of assets, including models, textures, and anything that might be used by the game. There must be some kind of index files recording the assets names, offsets, compressed sizes, decompressed sizes etc. Without those reference, it's impossible to unpack anything from those archives.
May you find peace in this puzzle-solving game.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe
Re: Conqueror'sBlade _(.PKG bms)
That's really difficult because I don't know anything about this, so I can only hope that someone can help me check the index filesBigchillghost wrote: ↑Thu Jun 15, 2023 5:52 am The pkgs are archives, containing raw compressed data of all kind of assets, including models, textures, and anything that might be used by the game. There must be some kind of index files recording the assets names, offsets, compressed sizes, decompressed sizes etc. Without those reference, it's impossible to unpack anything from those archives.
Is there any way I can find the index
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Re: Conqueror'sBlade _(.PKG bms)
My recommendation would be reading the wiki to gain some basic understanding:
http://wiki.xentax.com/index.php/DGTEFF ... y_Archives
You'll need a hex editor to examine the data of course. Shouldn't be hard if assets are stored with names.
http://wiki.xentax.com/index.php/DGTEFF ... y_Archives
You'll need a hex editor to examine the data of course. Shouldn't be hard if assets are stored with names.
May you find peace in this puzzle-solving game.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe
Re: Conqueror'sBlade _(.PKG bms)
This is a BMS I found, which is also used to unpack Conqueror's Blade, but there are additional files. Can you rely on this BMS to take a lookBigchillghost wrote: ↑Thu Jun 15, 2023 7:08 am My recommendation would be reading the wiki to gain some basic understanding:
http://wiki.xentax.com/index.php/DGTEFF ... y_Archives
You'll need a hex editor to examine the data of course. Shouldn't be hard if assets are stored with names.
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