Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Dragon Star Varnir - .GxRes File Formats

Post questions about game models here, or help out others!
Post Reply
NikoPlymouth
ultra-n00b
Posts: 3
Joined: Sat Feb 16, 2019 8:10 am
Has thanked: 2 times

Dragon Star Varnir - .GxRes File Formats

Post by NikoPlymouth »

Heya! So I've unpacked the models from Dragon Star Varnir using this tool here: viewtopic.php?p=165305#p165305

But I'm unsure what to do with the.GxRes files that result (.GxResModel, .GxResTexture, etc.)

Example files are here: https://mega.nz/folder/wp1DjJKK#RSIzqo6K1RWxNJnmytRLJw

I'll look into it more for myself, but any help would be appreciated!
User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 4286
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 1147 times
Been thanked: 2242 times

Re: Dragon Star Varnir - .GxRes File Formats

Post by shakotay2 »

I wasn't in the mood to resolve the sub meshes so I started a point cloud skinner:
.
Dragonstar_Varnir-PtCld-skinner_.jpg
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
User avatar
Durik256
ultra-veteran
ultra-veteran
Posts: 428
Joined: Wed Nov 21, 2018 7:26 pm
Has thanked: 45 times
Been thanked: 429 times

Re: Dragon Star Varnir - .GxRes File Formats

Post by Durik256 »

NikoPlymouth wrote: Sun Jun 04, 2023 3:43 am (.GxResModel, .GxResTexture, etc.)
I made a plugin for *.GxResTexture, I haven't looked at the model yet
tex_GxResTexture.py
body_cout.GxResTexture.png
You do not have the required permissions to view the files attached to this post.
User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 4286
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 1147 times
Been thanked: 2242 times

Re: Dragon Star Varnir - .GxRes File Formats

Post by shakotay2 »

Cool. :)
I checked for uvs but somehow lost interest (only suiting value in maybe counts table was vertex count.)

0x1A34D4 87495
Vb1
68 52
0xC54C 12774
021000
0x0 255
.
Dragonstar_Varnir fst SM Ptcld.jpg
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
User avatar
Durik256
ultra-veteran
ultra-veteran
Posts: 428
Joined: Wed Nov 21, 2018 7:26 pm
Has thanked: 45 times
Been thanked: 429 times

Re: Dragon Star Varnir - .GxRes File Formats

Post by Durik256 »

shakotay2 wrote: Mon Jun 05, 2023 5:33 pm lost interest
i too)
*EDIT final :) only for "C011.GxResModel: fmt_GxResModel.py
C011.GxResModel.png
*strange, why does it constantly write to me that the file is too large, although it is much less than 1MB?
You do not have the required permissions to view the files attached to this post.
NikoPlymouth
ultra-n00b
Posts: 3
Joined: Sat Feb 16, 2019 8:10 am
Has thanked: 2 times

Re: Dragon Star Varnir - .GxRes File Formats

Post by NikoPlymouth »

I appreciate the help from both of you still! I'll look further into this on my own time and try and get it sorted out
nudgenudgenudge
ultra-n00b
Posts: 7
Joined: Wed Apr 06, 2016 4:31 am
Been thanked: 2 times

Re: Dragon Star Varnir - .GxRes File Formats

Post by nudgenudgenudge »

Another tool is in undertow.
https://www.undertow.club/threads/megad ... mod.13835/
https://www.undertow.club/threads/neptu ... ost-228276

These are made for the following games.
- Megadimention Neptunia VIIR
- Dragon Star Varnir
- Death end re;Quest
- Death end re;Quest2
- Neptunia Vitual Stars

In this tool, the name of the file expanded from the dat file will be a sequential number.
It also uses extensions stored within the dat file, such as mdlx and tex.
The import script for blender doesn't load textures automatically.
Karpati
ultra-veteran
ultra-veteran
Posts: 467
Joined: Thu Dec 07, 2006 11:25 pm
Has thanked: 9 times
Been thanked: 95 times

Re: Dragon Star Varnir - .GxRes File Formats

Post by Karpati »

NikoPlymouth wrote: Sun Jun 04, 2023 3:43 am Heya! So I've unpacked the models from Dragon Star Varnir using this tool here: viewtopic.php?p=165305#p165305

But I'm unsure what to do with the.GxRes files that result (.GxResModel, .GxResTexture, etc.)

Example files are here: https://mega.nz/folder/wp1DjJKK#RSIzqo6K1RWxNJnmytRLJw

I'll look into it more for myself, but any help would be appreciated!

I have finished my Dragon Star Varnir *.GXRESCOLLISIONMESH, *.GXRESMODEL, *.GXRESMODELEXT, *.GXRESTEXTURE load modules and I released the following programs:

- 3D Object Converter v10.404 (Windows)
- i3DConverter v5.403 (macOS)
- i3DConverter v3.403 (Linux)

How to get the 3D Object Converter v10.404:
Download the 3D Object Converter from http://3doc.i3dconverter.com and install it or download and use the portable version (if you don’t have it yet).
(Or just use the Help/Check for updates... function to get the v10.404.)

How to get the i3DConverter macOS v5.403:
Download the i3DConverter from http://www.i3dconverter.com and install it (if you don’t have it yet).
(Or just use the Help/Check for updates... function to get the v5.403.)

How to get the i3DConverter Linux v3.403:
Download the i3DConverter from http://www.i3dconverter.com and install it (if you don’t have it yet).
(Or just use the Help/Check for updates... function to get the v3.403.)
Post Reply