Heya! So I've unpacked the models from Dragon Star Varnir using this tool here: viewtopic.php?p=165305#p165305
But I'm unsure what to do with the.GxRes files that result (.GxResModel, .GxResTexture, etc.)
Example files are here: https://mega.nz/folder/wp1DjJKK#RSIzqo6K1RWxNJnmytRLJw
I'll look into it more for myself, but any help would be appreciated!
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Dragon Star Varnir - .GxRes File Formats
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- ultra-n00b
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- shakotay2
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Re: Dragon Star Varnir - .GxRes File Formats
I wasn't in the mood to resolve the sub meshes so I started a point cloud skinner:
.
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
- Durik256
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Re: Dragon Star Varnir - .GxRes File Formats
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- shakotay2
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Re: Dragon Star Varnir - .GxRes File Formats
Cool.
I checked for uvs but somehow lost interest (only suiting value in maybe counts table was vertex count.)
0x1A34D4 87495
Vb1
68 52
0xC54C 12774
021000
0x0 255
.
I checked for uvs but somehow lost interest (only suiting value in maybe counts table was vertex count.)
0x1A34D4 87495
Vb1
68 52
0xC54C 12774
021000
0x0 255
.
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
- Durik256
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Re: Dragon Star Varnir - .GxRes File Formats
i too)
*EDIT final only for "C011.GxResModel: fmt_GxResModel.py *strange, why does it constantly write to me that the file is too large, although it is much less than 1MB?
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- ultra-n00b
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Re: Dragon Star Varnir - .GxRes File Formats
I appreciate the help from both of you still! I'll look further into this on my own time and try and get it sorted out
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Re: Dragon Star Varnir - .GxRes File Formats
Another tool is in undertow.
https://www.undertow.club/threads/megad ... mod.13835/
https://www.undertow.club/threads/neptu ... ost-228276
These are made for the following games.
- Megadimention Neptunia VIIR
- Dragon Star Varnir
- Death end re;Quest
- Death end re;Quest2
- Neptunia Vitual Stars
In this tool, the name of the file expanded from the dat file will be a sequential number.
It also uses extensions stored within the dat file, such as mdlx and tex.
The import script for blender doesn't load textures automatically.
https://www.undertow.club/threads/megad ... mod.13835/
https://www.undertow.club/threads/neptu ... ost-228276
These are made for the following games.
- Megadimention Neptunia VIIR
- Dragon Star Varnir
- Death end re;Quest
- Death end re;Quest2
- Neptunia Vitual Stars
In this tool, the name of the file expanded from the dat file will be a sequential number.
It also uses extensions stored within the dat file, such as mdlx and tex.
The import script for blender doesn't load textures automatically.
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Re: Dragon Star Varnir - .GxRes File Formats
NikoPlymouth wrote: ↑Sun Jun 04, 2023 3:43 am Heya! So I've unpacked the models from Dragon Star Varnir using this tool here: viewtopic.php?p=165305#p165305
But I'm unsure what to do with the.GxRes files that result (.GxResModel, .GxResTexture, etc.)
Example files are here: https://mega.nz/folder/wp1DjJKK#RSIzqo6K1RWxNJnmytRLJw
I'll look into it more for myself, but any help would be appreciated!
I have finished my Dragon Star Varnir *.GXRESCOLLISIONMESH, *.GXRESMODEL, *.GXRESMODELEXT, *.GXRESTEXTURE load modules and I released the following programs:
- 3D Object Converter v10.404 (Windows)
- i3DConverter v5.403 (macOS)
- i3DConverter v3.403 (Linux)
How to get the 3D Object Converter v10.404:
Download the 3D Object Converter from http://3doc.i3dconverter.com and install it or download and use the portable version (if you don’t have it yet).
(Or just use the Help/Check for updates... function to get the v10.404.)
How to get the i3DConverter macOS v5.403:
Download the i3DConverter from http://www.i3dconverter.com and install it (if you don’t have it yet).
(Or just use the Help/Check for updates... function to get the v5.403.)
How to get the i3DConverter Linux v3.403:
Download the i3DConverter from http://www.i3dconverter.com and install it (if you don’t have it yet).
(Or just use the Help/Check for updates... function to get the v3.403.)