I've looked line by line in OPTIONS, and this text not happen, i have start by the end this time too...
What settings i need for GENERALS?
I'm sorry to ask you so much help, but after that i gonna be able to translate everything...
I just dont know how find correct setting, and the pallet...
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(SOLVED) [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)
Re: [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)
OK, general if for the screen, but i need setting please...
And also can you help me about the 4 missing text i dont find?
After that i have everything i need...
Thank you very much in advance...
Re: [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)
What is the correct setting please for GENERAL.DAT (palette offset)
Offset ?? 4bpp 15bits ??
I just see the missing text, but it's unusable without palette...
Offset ?? 4bpp 15bits ??
I just see the missing text, but it's unusable without palette...
Re: [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)
@Rabatini, i forgot to say "please", i'm sorry...
I work on options.dat right now, everything work wll with the tool you have suggest to me, thank!
So, can you give me the pallet's for other files, please again...
Most important one is generic.dat for the missing texts.
But i'm currious about the others files too (for the screens i have talk about)
If you can give me all the pallet's it can be really usefull!
I dont know how you find them, can you explain me that if is not too complicated?
I have (you have give me): options.dat & mainmenu.dat.
I still need: generic.dat
and... vs.dat, title.dat, kludge.dat & charac.dat.
Only the pallet's, i understand how the tool work in other way now...
And like i say, if you can explain me how to find them, maybe i gonna translate other game too containing .dat files (Bloody Roar).
Many thank in advance, and sorry to borred you with all my resquests/questions.
I work on options.dat right now, everything work wll with the tool you have suggest to me, thank!
So, can you give me the pallet's for other files, please again...
Most important one is generic.dat for the missing texts.
But i'm currious about the others files too (for the screens i have talk about)
If you can give me all the pallet's it can be really usefull!
I dont know how you find them, can you explain me that if is not too complicated?
I have (you have give me): options.dat & mainmenu.dat.
I still need: generic.dat
and... vs.dat, title.dat, kludge.dat & charac.dat.
Only the pallet's, i understand how the tool work in other way now...
And like i say, if you can explain me how to find them, maybe i gonna translate other game too containing .dat files (Bloody Roar).
Many thank in advance, and sorry to borred you with all my resquests/questions.
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Re: [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)
Code: Select all
OPEN FDDE SPR
OPEN FDDE DAT 1
GET FILENAME BASENAME
GET ENTRIES LONG
MATH OFFSET = 0
FOR RIP = 1 TO ENTRIES
GET TEN LONG
GET CHECK LONG
GETDSTRING TIMHEADER 0X10
GET WIDTH SHORT
GET HEIGHT SHORT
GETDSTRING REST 0X0C
SAVEPOS TEMP
GET SIZE LONG
IF CHECK == 0X01
XMATH WIDTH "(WIDTH *2)"
String NAME P "%FILENAME%-W%WIDTH%-H%HEIGHT%-8BPP" #CHOOSE r TO RENAME
LOG NAME OFFSET SIZE 1
XMATH OFFSET "(SIZE + OFFSET)"
ELIF CHECK == 0X00
XMATH WIDTH "(WIDTH *4)"
XMATH HEIGHT "(HEIGHT *2)"
String NAME P "%FILENAME%-W%WIDTH%-H%HEIGHT%-4BPP" #CHOOSE r TO RENAME
LOG NAME OFFSET SIZE 1
XMATH OFFSET "(SIZE + OFFSET)"
ENDIF
NEXT RIP
Re: [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)
Where i need to put that code, how to use it please?Rabatini wrote: ↑Sat Mar 04, 2023 4:17 pmthis try to separate files, work for some files, the spr and dat need togetherCode: Select all
OPEN FDDE SPR OPEN FDDE DAT 1 GET FILENAME BASENAME GET ENTRIES LONG MATH OFFSET = 0 FOR RIP = 1 TO ENTRIES GET TEN LONG GET CHECK LONG GETDSTRING TIMHEADER 0X10 GET WIDTH SHORT GET HEIGHT SHORT GETDSTRING REST 0X0C SAVEPOS TEMP GET SIZE LONG IF CHECK == 0X01 XMATH WIDTH "(WIDTH *2)" String NAME P "%FILENAME%-W%WIDTH%-H%HEIGHT%-8BPP" #CHOOSE r TO RENAME LOG NAME OFFSET SIZE 1 XMATH OFFSET "(SIZE + OFFSET)" ELIF CHECK == 0X00 XMATH WIDTH "(WIDTH *4)" XMATH HEIGHT "(HEIGHT *2)" String NAME P "%FILENAME%-W%WIDTH%-H%HEIGHT%-4BPP" #CHOOSE r TO RENAME LOG NAME OFFSET SIZE 1 XMATH OFFSET "(SIZE + OFFSET)" ENDIF NEXT RIP
(I only understant to put the files (spr & dat) in the same forlder with...)
I know how to make a batch file, but i have no indication with what use it...
I have looked in MummGGTool but dont see anything to use it?
Thank in advance!
EDIT: Ok QuickBMS Script
But i have got the width & height with 8bpp, but not the pallet, 0x0c not work for the text in GENERAL.DAT
Re: [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)
I've got lot of files named like that : GENERAL-W128-H44-8BPP_0000000a
The last value is the palette ?
Thank
EDIT:
Pixeldata ofs : 85196
W: 72 H: 12
I can't find correct palette... please...
The last value is the palette ?
Thank
EDIT:
Pixeldata ofs : 85196
W: 72 H: 12
I can't find correct palette... please...
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Re: [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)
the pallet is founded via debug.
as per the file dont give any clue.
example the second pallet of general.dat is in offset 0x136B4
Alternatively.
you can use grayscale in those specific texts.
as per the file dont give any clue.
example the second pallet of general.dat is in offset 0x136B4
Alternatively.
you can use grayscale in those specific texts.
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Re: [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)
you can from other file choose the general and them put 0x0c.
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Re: [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)
Yes it work with the fire, but dont have succes with text, i will try again and come back, thank
Re: [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)
I have try every file with W:72 or closer, and no one give a good result with the sprite i need...
Can you provide me this please? I dont have your knowledge, its hard for me to try finding out the right one...
I have no problem with the fire and file in 8bpp, only the text at the end of the file, and is what i need, please...
Can you provide me this please? I dont have your knowledge, its hard for me to try finding out the right one...
I have no problem with the fire and file in 8bpp, only the text at the end of the file, and is what i need, please...
Re: [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)
It's suppose to be like that, i have try every pallet created with the script and i dont find this result...
I cannot use grayscale too because the white become black over black...
To edit it correctly i need the real colors to reproduce it in my language...
It suppose to be like that, white with black contour (we dont see the contour in this image... sorry)
I can just beg you to give me the last palette i need to have all the needed text, i have extract all 110 others ones in options.dat.
So pleaseee...
I cannot use grayscale too because the white become black over black...
To edit it correctly i need the real colors to reproduce it in my language...
It suppose to be like that, white with black contour (we dont see the contour in this image... sorry)
I can just beg you to give me the last palette i need to have all the needed text, i have extract all 110 others ones in options.dat.
So pleaseee...
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Re: [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)
from other file
set 0x00 and 15bits check
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Re: [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)
if you want to find pallets inside general it is in 0x150BC
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Last edited by Rabatini on Sun Mar 05, 2023 2:40 pm, edited 1 time in total.
Re: [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)
It's ok te see the text but i can't use that seting... we need the contour (in white on this picture) originaly in black, with white text... if i edit that one i gonna be have a glitched graphic because i dont have edited the contour too... i need white on black contour...
Thank you in advace, please help me a last time, after that i will be able to do everything, i just need the correct offset...
Thank for all your assist !!!
Thank you in advace, please help me a last time, after that i will be able to do everything, i just need the correct offset...
Thank for all your assist !!!
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