Important information: this site is currently scheduled to go offline indefinitely by end of the year.

(SOLVED) [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)

Get your graphics formats figures out here! Got details for others? Post here!
Unloved
beginner
Posts: 35
Joined: Sat Feb 18, 2023 4:25 am
Has thanked: 10 times

Re: [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)

Post by Unloved »

I've looked line by line in OPTIONS, and this text not happen, i have start by the end this time too...

What settings i need for GENERALS?

I'm sorry to ask you so much help, but after that i gonna be able to translate everything...

I just dont know how find correct setting, and the pallet...
Unloved
beginner
Posts: 35
Joined: Sat Feb 18, 2023 4:25 am
Has thanked: 10 times

Re: [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)

Post by Unloved »

Unloved wrote: Sat Mar 04, 2023 2:50 am
Rabatini wrote: Sat Mar 04, 2023 2:49 amGENERAL.DAT
Ohhhh... for the text? You have the setting please?

I'm at 110 graphic text now...

General.dat not contain Auto Save no?
OK, general if for the screen, but i need setting please...

And also can you help me about the 4 missing text i dont find?

After that i have everything i need...

Thank you very much in advance...
Unloved
beginner
Posts: 35
Joined: Sat Feb 18, 2023 4:25 am
Has thanked: 10 times

Re: [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)

Post by Unloved »

What is the correct setting please for GENERAL.DAT (palette offset)

Offset ?? 4bpp 15bits ??

I just see the missing text, but it's unusable without palette...
Unloved
beginner
Posts: 35
Joined: Sat Feb 18, 2023 4:25 am
Has thanked: 10 times

Re: [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)

Post by Unloved »

@Rabatini, i forgot to say "please", i'm sorry...

I work on options.dat right now, everything work wll with the tool you have suggest to me, thank!

So, can you give me the pallet's for other files, please again... :lol:

Most important one is generic.dat for the missing texts.
But i'm currious about the others files too (for the screens i have talk about)

If you can give me all the pallet's it can be really usefull!
I dont know how you find them, can you explain me that if is not too complicated?

I have (you have give me): options.dat & mainmenu.dat.

I still need: generic.dat

and... vs.dat, title.dat, kludge.dat & charac.dat.

Only the pallet's, i understand how the tool work in other way now...

And like i say, if you can explain me how to find them, maybe i gonna translate other game too containing .dat files (Bloody Roar).

Many thank in advance, and sorry to borred you with all my resquests/questions.
Rabatini
veteran
Posts: 97
Joined: Tue Nov 22, 2016 1:13 pm
Has thanked: 1 time
Been thanked: 35 times

Re: [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)

Post by Rabatini »

Code: Select all

OPEN FDDE SPR
OPEN FDDE DAT 1
GET FILENAME BASENAME
GET ENTRIES LONG
MATH OFFSET = 0

FOR RIP = 1 TO ENTRIES
GET TEN LONG
GET CHECK LONG
GETDSTRING TIMHEADER 0X10
GET WIDTH SHORT
GET HEIGHT SHORT
GETDSTRING REST 0X0C
SAVEPOS TEMP

GET SIZE LONG
IF CHECK == 0X01
XMATH WIDTH "(WIDTH *2)"
String NAME P "%FILENAME%-W%WIDTH%-H%HEIGHT%-8BPP" #CHOOSE r TO RENAME
LOG NAME OFFSET SIZE 1
XMATH OFFSET "(SIZE + OFFSET)"

ELIF CHECK == 0X00
XMATH WIDTH "(WIDTH *4)"
XMATH HEIGHT "(HEIGHT *2)"
String NAME P "%FILENAME%-W%WIDTH%-H%HEIGHT%-4BPP" #CHOOSE r TO RENAME

LOG NAME OFFSET SIZE 1
XMATH OFFSET "(SIZE + OFFSET)"
ENDIF

NEXT RIP
this try to separate files, work for some files, the spr and dat need together
Unloved
beginner
Posts: 35
Joined: Sat Feb 18, 2023 4:25 am
Has thanked: 10 times

Re: [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)

Post by Unloved »

Rabatini wrote: Sat Mar 04, 2023 4:17 pm

Code: Select all

OPEN FDDE SPR
OPEN FDDE DAT 1
GET FILENAME BASENAME
GET ENTRIES LONG
MATH OFFSET = 0

FOR RIP = 1 TO ENTRIES
GET TEN LONG
GET CHECK LONG
GETDSTRING TIMHEADER 0X10
GET WIDTH SHORT
GET HEIGHT SHORT
GETDSTRING REST 0X0C
SAVEPOS TEMP

GET SIZE LONG
IF CHECK == 0X01
XMATH WIDTH "(WIDTH *2)"
String NAME P "%FILENAME%-W%WIDTH%-H%HEIGHT%-8BPP" #CHOOSE r TO RENAME
LOG NAME OFFSET SIZE 1
XMATH OFFSET "(SIZE + OFFSET)"

ELIF CHECK == 0X00
XMATH WIDTH "(WIDTH *4)"
XMATH HEIGHT "(HEIGHT *2)"
String NAME P "%FILENAME%-W%WIDTH%-H%HEIGHT%-4BPP" #CHOOSE r TO RENAME

LOG NAME OFFSET SIZE 1
XMATH OFFSET "(SIZE + OFFSET)"
ENDIF

NEXT RIP
this try to separate files, work for some files, the spr and dat need together
Where i need to put that code, how to use it please?
(I only understant to put the files (spr & dat) in the same forlder with...)
I know how to make a batch file, but i have no indication with what use it...
I have looked in MummGGTool but dont see anything to use it?

Thank in advance! :ninja:

EDIT: Ok QuickBMS Script

But i have got the width & height with 8bpp, but not the pallet, 0x0c not work for the text in GENERAL.DAT :cry:
Unloved
beginner
Posts: 35
Joined: Sat Feb 18, 2023 4:25 am
Has thanked: 10 times

Re: [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)

Post by Unloved »

I've got lot of files named like that : GENERAL-W128-H44-8BPP_0000000a

The last value is the palette ?

Thank

EDIT:

Pixeldata ofs : 85196

W: 72 H: 12

I can't find correct palette... please...
Rabatini
veteran
Posts: 97
Joined: Tue Nov 22, 2016 1:13 pm
Has thanked: 1 time
Been thanked: 35 times

Re: [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)

Post by Rabatini »

the pallet is founded via debug.
as per the file dont give any clue.
example the second pallet of general.dat is in offset 0x136B4
Alternatively.
you can use grayscale in those specific texts.
Rabatini
veteran
Posts: 97
Joined: Tue Nov 22, 2016 1:13 pm
Has thanked: 1 time
Been thanked: 35 times

Re: [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)

Post by Rabatini »

Unloved wrote: Sat Mar 04, 2023 5:53 pm I've got lot of files named like that : GENERAL-W128-H44-8BPP_0000000a

The last value is the palette ?

Thank

EDIT:

Pixeldata ofs : 85196

W: 72 H: 12

I can't find correct palette... please...
Capturar.PNG
you can from other file choose the general and them put 0x0c.
You do not have the required permissions to view the files attached to this post.
Unloved
beginner
Posts: 35
Joined: Sat Feb 18, 2023 4:25 am
Has thanked: 10 times

Re: [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)

Post by Unloved »

Yes it work with the fire, but dont have succes with text, i will try again and come back, thank
Unloved
beginner
Posts: 35
Joined: Sat Feb 18, 2023 4:25 am
Has thanked: 10 times

Re: [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)

Post by Unloved »

I have try every file with W:72 or closer, and no one give a good result with the sprite i need...

Can you provide me this please? I dont have your knowledge, its hard for me to try finding out the right one...

I have no problem with the fire and file in 8bpp, only the text at the end of the file, and is what i need, please... :(
Unloved
beginner
Posts: 35
Joined: Sat Feb 18, 2023 4:25 am
Has thanked: 10 times

Re: [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)

Post by Unloved »

It's suppose to be like that, i have try every pallet created with the script and i dont find this result...

I cannot use grayscale too because the white become black over black...

To edit it correctly i need the real colors to reproduce it in my language...

It suppose to be like that, white with black contour (we dont see the contour in this image... sorry)

I can just beg you to give me the last palette i need to have all the needed text, i have extract all 110 others ones in options.dat.

So pleaseee... :eek:

back.jpg
You do not have the required permissions to view the files attached to this post.
Rabatini
veteran
Posts: 97
Joined: Tue Nov 22, 2016 1:13 pm
Has thanked: 1 time
Been thanked: 35 times

Re: [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)

Post by Rabatini »

back.zip
load this .bin in (pallets)
from other file
set 0x00 and 15bits check
You do not have the required permissions to view the files attached to this post.
Rabatini
veteran
Posts: 97
Joined: Tue Nov 22, 2016 1:13 pm
Has thanked: 1 time
Been thanked: 35 times

Re: [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)

Post by Rabatini »

Sem título.png
if you want to find pallets inside general it is in 0x150BC
You do not have the required permissions to view the files attached to this post.
Last edited by Rabatini on Sun Mar 05, 2023 2:40 pm, edited 1 time in total.
Unloved
beginner
Posts: 35
Joined: Sat Feb 18, 2023 4:25 am
Has thanked: 10 times

Re: [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)

Post by Unloved »

It's ok te see the text but i can't use that seting... we need the contour (in white on this picture) originaly in black, with white text... if i edit that one i gonna be have a glitched graphic because i dont have edited the contour too... i need white on black contour...

Thank you in advace, please help me a last time, after that i will be able to do everything, i just need the correct offset...

Thank for all your assist !!!
You do not have the required permissions to view the files attached to this post.
Post Reply