If you have Ascendancy, then you will find .COB files (files with the extension COB). These are archives, like ZIP files are archives. In there you will find the music. They are .RAW files. Like theme00.raw and theme01.raw.
These are 8-bit unsigned raw PCM files, mono, at a frequency of 22050.
I've converted them for you using Cool Edit and WinGOGO to MP3.
http://www.xentax.com/audio/theme00.mp3
http://www.xentax.com/audio/theme01.mp3
http://www.xentax.com/audio/theme02.mp3
http://www.xentax.com/audio/theme03.mp3
http://www.xentax.com/audio/theme04.mp3
Theme00 is long and has pauzes, but it's like it is played in the game.
There are also race musics in there. But that I'll leave for you to convert.
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Ascendancy documentation
Re: Ascendancy documentation
Are people still interested in this game? I would love to work on a modern engine / remake. I started a repo at http://github.com/rogerbraun/Ascendancy-tools, right now it only includes a cob extraction tool.
Re: Ascendancy documentation
I am now slowly working on an open-source remake of another game by The Logic Factory, The Tone Rebellion, which happens to share certain data formats with Ascendancy. This includes the .FNT format that was requested (but never explained) earlier. Incidentally, I have even used code from the previous commenter, Roger Braun, for some purposes other than fonts, in my project.
So, I was able to get some data on said format from other open-source software, and published an overview on my GitHub repo (all the information sources and credits are listed on the page). A cross-platform font renderer is available as well.
I would maybe like to contribute this information to the corresponding page of the Xentax Wiki, since it still googles as one of the main sources of information about this game's resource formats. But the whole wiki looks very defunct at that point, and I'm not sure how to contribute. Would the registration page work? No idea.
So, I was able to get some data on said format from other open-source software, and published an overview on my GitHub repo (all the information sources and credits are listed on the page). A cross-platform font renderer is available as well.
I would maybe like to contribute this information to the corresponding page of the Xentax Wiki, since it still googles as one of the main sources of information about this game's resource formats. But the whole wiki looks very defunct at that point, and I'm not sure how to contribute. Would the registration page work? No idea.
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Re: Ascendancy documentation
Wiki is functional (well, everything except CSS themes works )But the whole wiki looks very defunct at that point, and I'm not sure how to contribute. Would the registration page work? No idea.
Public registration is closed (due to spam bots attacks from the past). You can PM me and I will register new account for you.
Or you can tell me what should be updated in the article and I will do it for you.
Re: Ascendancy documentation
Is it possible to just paste into the FNT section everything I've collected in my documentation?
- ikskoks
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Re: Ascendancy documentation
Done.ForNeVeR wrote: ↑Sat Jul 22, 2023 6:01 pm Is it possible to just paste into the FNT section everything I've collected in my documentation?