Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Ascendancy documentation

The Off-Topic Forum - Anything goes! As long as it's legal(ish). Things that made you scream "Holy Cow!"
Mr.Mouse
Site Admin
Posts: 4073
Joined: Wed Jan 15, 2003 6:45 pm
Location: Dungeons of Doom
Has thanked: 450 times
Been thanked: 682 times
Contact:

Post by Mr.Mouse »

If you have Ascendancy, then you will find .COB files (files with the extension COB). These are archives, like ZIP files are archives. In there you will find the music. They are .RAW files. Like theme00.raw and theme01.raw.

These are 8-bit unsigned raw PCM files, mono, at a frequency of 22050.

I've converted them for you using Cool Edit and WinGOGO to MP3.

http://www.xentax.com/audio/theme00.mp3
http://www.xentax.com/audio/theme01.mp3
http://www.xentax.com/audio/theme02.mp3
http://www.xentax.com/audio/theme03.mp3
http://www.xentax.com/audio/theme04.mp3

Theme00 is long and has pauzes, but it's like it is played in the game.

There are also race musics in there. But that I'll leave for you to convert. ;)
Pookie
ultra-n00b
Posts: 4
Joined: Mon Nov 06, 2006 1:57 pm
Location: Netherlands; the Hague

Post by Pookie »

Aww thank you so much ^^ <3 <3


:D

(I understand it better now, thanks for the explaining :) )

<<<<333 !
lulin
ultra-n00b
Posts: 1
Joined: Wed May 30, 2007 1:08 pm

Re: Ascendancy documentation

Post by lulin »

Are people still interested in this game? I would love to work on a modern engine / remake. I started a repo at http://github.com/rogerbraun/Ascendancy-tools, right now it only includes a cob extraction tool.
ForNeVeR
ultra-n00b
Posts: 2
Joined: Tue Jan 10, 2023 11:33 pm

Re: Ascendancy documentation

Post by ForNeVeR »

I am now slowly working on an open-source remake of another game by The Logic Factory, The Tone Rebellion, which happens to share certain data formats with Ascendancy. This includes the .FNT format that was requested (but never explained) earlier. Incidentally, I have even used code from the previous commenter, Roger Braun, for some purposes other than fonts, in my project.

So, I was able to get some data on said format from other open-source software, and published an overview on my GitHub repo (all the information sources and credits are listed on the page). A cross-platform font renderer is available as well.

I would maybe like to contribute this information to the corresponding page of the Xentax Wiki, since it still googles as one of the main sources of information about this game's resource formats. But the whole wiki looks very defunct at that point, and I'm not sure how to contribute. Would the registration page work? No idea.
User avatar
ikskoks
Moderator
Posts: 1666
Joined: Thu Jul 26, 2012 5:06 pm
Location: Poland, Łódź
Has thanked: 647 times
Been thanked: 431 times
Contact:

Re: Ascendancy documentation

Post by ikskoks »

But the whole wiki looks very defunct at that point, and I'm not sure how to contribute. Would the registration page work? No idea.
Wiki is functional (well, everything except CSS themes works :D )

Public registration is closed (due to spam bots attacks from the past). You can PM me and I will register new account for you.
Or you can tell me what should be updated in the article and I will do it for you.
ForNeVeR
ultra-n00b
Posts: 2
Joined: Tue Jan 10, 2023 11:33 pm

Re: Ascendancy documentation

Post by ForNeVeR »

Is it possible to just paste into the FNT section everything I've collected in my documentation?
User avatar
ikskoks
Moderator
Posts: 1666
Joined: Thu Jul 26, 2012 5:06 pm
Location: Poland, Łódź
Has thanked: 647 times
Been thanked: 431 times
Contact:

Re: Ascendancy documentation

Post by ikskoks »

ForNeVeR wrote: Sat Jul 22, 2023 6:01 pm Is it possible to just paste into the FNT section everything I've collected in my documentation?
Done. :)
Post Reply