how did you apply the textures properly? when i do it it looks strange. everything has hardly any color.
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Guardians Of The Galaxy 2021 Ripping?
Re: Guardians Of The Galaxy 2021 Ripping?
how did you apply the textures properly? when i do it it looks strange. everything has hardly any color.
-
- veteran
- Posts: 81
- Joined: Fri Feb 01, 2019 2:33 pm
- Has thanked: 16 times
- Been thanked: 5 times
Re: Guardians Of The Galaxy 2021 Ripping?
Did you manage to convert the AO maps for characters? I'm having trouble converting those.
-
- veteran
- Posts: 81
- Joined: Fri Feb 01, 2019 2:33 pm
- Has thanked: 16 times
- Been thanked: 5 times
Re: Guardians Of The Galaxy 2021 Ripping?
Thank you for these tools, it's great to have access to themIrastris wrote: ↑Sun Dec 12, 2021 2:41 am Mesh and texture tools based on our early research.
Meshes:
Mesh importing is handled by Blender. v2.93 is the only tested version, but it's likely compatible with anything newer than v2.90. Vertices/faces/UVs are supported with materials/weights/skeletons likely coming later. An LOD toggle is exposed by the importer allowing you to decide whether or not you only want to import the highest detail LOD. Should support most PRIM types other than geomcache, but regardless expect some meshes to fail to import correctly.
Textures:
Texture conversion is handled by a Python script. v3.9 is the only tested version, but again it's likely compatible with others. Requires Click installed through pip. Only textures with a depth of 1 are supported at this time. We have yet to discover a consistent way to detect texture format so for now it must be manually specified, with BC[1/3/7]_UNORM being available in this first release. Use Microsoft's Texconv or some similar application to convert the resulting DDS to TGA/PNG/etc if desired. An example of calling the script would be as follows, along with the result (resized to avoid ruining the thread):Code: Select all
text.py extract gamora_head_bc.tif.pc_tex -f BC7_UNORM
I'm having some UVs issues with models imported using the blender script, specifically gamora's eyelashes and Mantis's blades. Also, when importing Mantisis's body, her skirt is missing, leaving a hole in her waist.
Many thanks
gep5
-
- veteran
- Posts: 143
- Joined: Mon Sep 22, 2014 1:23 am
- Has thanked: 72 times
- Been thanked: 14 times
Re: Guardians Of The Galaxy 2021 Ripping?
I read the thread but haven't found an answer since I dont have the game to look at the files (yet).
is static mesh supported? like the random map objects? or is it the .geomcache?
is static mesh supported? like the random map objects? or is it the .geomcache?
-
- ultra-n00b
- Posts: 1
- Joined: Tue Mar 22, 2022 5:21 pm
Re: Guardians Of The Galaxy 2021 Ripping?
hello , im new here , someone please can explain to me all the steps to extract the models ?
-
- ultra-n00b
- Posts: 1
- Joined: Thu Mar 24, 2022 2:03 am
Re: Guardians Of The Galaxy 2021 Ripping?
Hey guys, is there any way someone could send me the model and stuff for peter quill, I've been looking everywhere to get it and you guys seem to have gotten access to it.
Re: Guardians Of The Galaxy 2021 Ripping?
did you figure out the AO maps? mine aren't converting properly either
-
- veteran
- Posts: 81
- Joined: Fri Feb 01, 2019 2:33 pm
- Has thanked: 16 times
- Been thanked: 5 times
Re: Guardians Of The Galaxy 2021 Ripping?
The tool doesn't convert them properly, but I managed to use this to get the AO maps working properly.
You have to play around with the settings to get it to convert the image correctly though, so there is some trial and error involved in finding the right settings.
viewtopic.php?f=18&t=16461
-
- ultra-n00b
- Posts: 5
- Joined: Mon Sep 07, 2020 9:04 am
- Has thanked: 2 times
Re: Guardians Of The Galaxy 2021 Ripping?
Hey guys! Is there a version of GotG at which the extractor compatibility ceases? I'm trying to run the resourcesextractor.exe tool with the complete edition's core runtime files and the app just exits immediately without any extraction happening...
-
- ultra-n00b
- Posts: 1
- Joined: Sat Aug 13, 2022 5:58 pm
Re: Guardians Of The Galaxy 2021 Ripping?
Would anyone be able to send me the files for the element guns as I don’t have the game on pc to rip them, any help would be greatly appreciated!!
Edit: I do own the game on Xbox however can’t rip the files from it
Edit: I do own the game on Xbox however can’t rip the files from it
- Crazy31139
- veteran
- Posts: 121
- Joined: Fri Dec 02, 2016 5:53 pm
- Has thanked: 324 times
- Been thanked: 63 times
- Contact:
Re: Guardians Of The Galaxy 2021 Ripping?
Hello, tell me where to look models Gamora/Drax
assembly\characters\dxm\resources\unique\gamora and assembly\characters\dxm\resources\unique\drax
dont have .pc_weightedprim, maybe tools extract not all
may parts of the models be on other paths
Thanks
assembly\characters\dxm\resources\unique\gamora and assembly\characters\dxm\resources\unique\drax
dont have .pc_weightedprim, maybe tools extract not all
may parts of the models be on other paths
Thanks
- Yretenai
- veteran
- Posts: 126
- Joined: Tue Jan 28, 2020 4:39 pm
- Has thanked: 20 times
- Been thanked: 138 times
Re: Guardians Of The Galaxy 2021 Ripping?
The tool might overwrite a lot of files due to how absurd the path structure is in the engine, unfortunately it's the only tool and the author seems to have disappeared.Crazy31139 wrote: ↑Wed Aug 17, 2022 8:46 am Hello, tell me where to look models Gamora/Drax
assembly\characters\dxm\resources\unique\gamora and assembly\characters\dxm\resources\unique\drax
dont have .pc_weightedprim, maybe tools extract not all
may parts of the models be on other paths
Thanks
-
- mega-veteran
- Posts: 292
- Joined: Wed May 05, 2010 8:21 pm
- Location: Poland Głogów
- Has thanked: 21 times
- Been thanked: 742 times
Re: Guardians Of The Galaxy 2021 Ripping?
Hi
Here is a blend file for import models from "pc_weightedprim, pc_prim, pc_bonerig" files.
It requires to install Blender version 249b (32 bit) and Python 2.6.6.(32 bit).
Doubleclick file "Blender249.blend" and in Text Window press alt+p to run script.
Select file and press import.
Script import geometry, uv , weights and bones.
No names for bones only numbers.
You must have experience in using such an old Blender.
https://www.mediafire.com/file/atevy3zz ... D.zip/file
Here is a blend file for import models from "pc_weightedprim, pc_prim, pc_bonerig" files.
It requires to install Blender version 249b (32 bit) and Python 2.6.6.(32 bit).
Doubleclick file "Blender249.blend" and in Text Window press alt+p to run script.
Select file and press import.
Script import geometry, uv , weights and bones.
No names for bones only numbers.
You must have experience in using such an old Blender.
https://www.mediafire.com/file/atevy3zz ... D.zip/file
-
- advanced
- Posts: 47
- Joined: Mon Aug 11, 2014 2:55 pm
- Has thanked: 18 times
- Been thanked: 5 times
Re: Guardians Of The Galaxy 2021 Ripping?
hey man, thanks for this, any chance you could explain how to set 2.49b to use python 2.6.6? even though I have it installed, it still uses 2.6.2 according to the console window.Szkaradek123 wrote: ↑Mon Sep 12, 2022 6:59 am Hi
Here is a blend file for import models from "pc_weightedprim, pc_prim, pc_bonerig" files.
It requires to install Blender version 249b (32 bit) and Python 2.6.6.(32 bit).
Doubleclick file "Blender249.blend" and in Text Window press alt+p to run script.
Select file and press import.
Script import geometry, uv , weights and bones.
No names for bones only numbers.
You must have experience in using such an old Blender.
https://www.mediafire.com/file/atevy3zz ... D.zip/file
-
- ultra-n00b
- Posts: 1
- Joined: Tue Aug 23, 2022 5:09 pm
LinkedPrim File format?
Does anyone know the method for opening the LinkedPrim file format? I've tried a few different methods and even when it does insert, it becomes a jumbled mess. I'm trying to export the Milano ship exterior and interior and it looks like the entire ship is a linkedprim file.