how did you manage to extract the data.cpk without crashing after awhile?
This 34GB file keep crash CriPakTools while extracting
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
SAO: Hollow Realization Mesh/Texture Tool
- ngovandang
- veteran
- Posts: 121
- Joined: Sun Aug 10, 2014 10:33 am
- Has thanked: 32 times
- Been thanked: 17 times
- Contact:
Re: SAO: Hollow Realization Mesh/Texture Tool
@akderebur Have you upgraded your tool to batch export ofs3 files for this game plus correcting the bones from SAO:HR, HF and also AL?
-
- ultra-n00b
- Posts: 4
- Joined: Fri Jul 10, 2020 10:33 pm
- Been thanked: 1 time
Re: SAO: Hollow Realization Mesh/Texture Tool
can someone tell the names of the files that contain Kirito and BallsDeep69 (Klein)
Re: SAO: Hollow Realization Mesh/Texture Tool
How did you extract the cpk? I tried with noesis and it keeps giving me "Unexpected error parsing CPK" after a while.
- Lorian Elder Prince
- n00b
- Posts: 12
- Joined: Thu May 12, 2016 5:11 pm
- Has thanked: 7 times
- Been thanked: 2 times
Re: SAO: Hollow Realization Mesh/Texture Tool
Thanks a lot for the tool! I was doing some comparison render of eugeo armor model, between hollow realization and alicization
but the alicization .dae.phyre doesn't seem to be supported, as it keeps giving me this.
Is there any way you could take a look at it? I've included two samples of .dae.phyre and their container.
https://www.mediafire.com/file/mxgydlyv ... s.zip/file
-
- n00b
- Posts: 17
- Joined: Fri May 22, 2020 3:33 pm
- Has thanked: 2 times
- Been thanked: 1 time
Re: SAO: Hollow Realization Mesh/Texture Tool
Seeing that SAO Viewer doesn't support extracting the TGA files for the maps, are there any other programs that are able to do this?