I have been getting a lot of questions about Diablo Immortal models. I am not really the person to ask but I will do my best because it keeps coming up.
First, I used the PC version. I have no idea if/how the other works.
I extracted the files and textures using DIDT, following spiritovod's instructions and scripts
HERE.
I will copy the relevant part of those instructions here because it seems that zenhax might be on its way out:
"....create a "Data_BetaROW_Android" folder in the DIDT tool's folder, moving extracted files there, then select respective options in the tool (beta + android) and start renaming at extra tab. Though due to minor differences in PC version, tool can crash at some point." It didn't crash for me.
I then used Durik256's tool from
HERE and a batch file to convert the meshes.
I also used TaylorMouse's
tool for some larger models because it supports multiple model parts. (Use GriffonStudios_DiabloImmortal_ImportModel.ms. I use 3DS max 2013)
I then attached textures to models using batch scripts and
THESE instructions.
Using the above I was able to get most or all of the models out of the game. It was not a straightforward process, and I don't think I'll be able to create an easy step-by-step guide because I kept running into walls and had to create many fixes with sloppy custom batch files, which is my only limited skill. None of the skeletal meshes are rigged. I was able to match the textures to most of the models, but many had to be done manually.
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