yes Solidus DOESNT support the ISO, only the STAGE.DAT inside it.
Ul need to use a program called erm... GC TOOL.
U can get it here.
But i dont really want to get into rouble advertising or nothing.
so youd better hurry and get it dude jsut incase it counts as advertising or something
Thanks!
http://www.dextrose.com/?s=4&m=14&fg=66
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Metal Gear Solid 2 - any luck?
- lionheartuk
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Short interim update for the current build :
I polished off most of the problems with the effects code, so now you should be able to extract (most) soundeffects and enemy speech from the SDX files. There are a few files whose timestamps differ from the others that aren't converted correctly, but most of them should work (there's also a *lot* of doubles, but you'll have to find those yourself =p).
Next up on the list are GC KMY files (lionheart sent me some more test files, so I'll see what I can do with those), and I'll take a look at the weird EVX normal problem too.
I polished off most of the problems with the effects code, so now you should be able to extract (most) soundeffects and enemy speech from the SDX files. There are a few files whose timestamps differ from the others that aren't converted correctly, but most of them should work (there's also a *lot* of doubles, but you'll have to find those yourself =p).
Next up on the list are GC KMY files (lionheart sent me some more test files, so I'll see what I can do with those), and I'll take a look at the weird EVX normal problem too.
- lionheartuk
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cool.Turfster wrote:Short interim update for the current build :
I polished off most of the problems with the effects code, so now you should be able to extract (most) soundeffects and enemy speech from the SDX files. There are a few files whose timestamps differ from the others that aren't converted correctly, but most of them should work (there's also a *lot* of doubles, but you'll have to find those yourself =p).
Next up on the list are GC KMY files (lionheart sent me some more test files, so I'll see what I can do with those), and I'll take a look at the weird EVX normal problem too.
thanks dude.
But oen thing, eventhough im gonna go find out in a moment or 2 il ask you anyways "SDX files? are those the gamecube ones that i sent you before yeah?"
- lionheartuk
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- lionheartuk
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wow.Turfster wrote:Today's update will make TheDyingInformant very happy
You can now extract all audio in the game from bgm.dat, vox.dat, movie.dat and demo.dat
Great work dude.
Any news on the animations or on MGS3 decryption?
Just wondering if you might need more files to look at is all.
Thanks for your work so far man, has been great.
- lionheartuk
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Any progress on the files at all Turfster?
Weve all been pretty busy recently but i just thought of it today and decided to ask about see if anytihng was done yet.
REAAAALY cant wait for news regarding the MGS3 STAGE.DAT decryption either.
But i can imagien thats a LONG way from beign able to EXTRACT anything from.
Weve all been pretty busy recently but i just thought of it today and decided to ask about see if anytihng was done yet.
REAAAALY cant wait for news regarding the MGS3 STAGE.DAT decryption either.
But i can imagien thats a LONG way from beign able to EXTRACT anything from.
- lionheartuk
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I haven't touched a single line of code since last year due to being overseas and having a total work overload, and I don't see it happening in the near future to be honest, so all current projects (including solidus) are on hold indefinitely.
MGS3 support wouldn't have been ready anytime soon anyway since as far as I know, we haven't finished figuring out the encryption on the data files yet.
MGS3 support wouldn't have been ready anytime soon anyway since as far as I know, we haven't finished figuring out the encryption on the data files yet.