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Sakuna Of Rice and Ruin .nhmdl

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wansf
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Sakuna Of Rice and Ruin .nhmdl

Post by wansf »

this new game "Sakuna Of Rice and Ruin" is made by Edelweiss , and edelweiss.bms can extract its .arc file for no problem but the models , textures and animations are come with ".nhanm" ".nhmdl" ".nhtex" which is a new extension never seen b4 , could someone please help?

https://drive.google.com/file/d/10g67U4 ... sp=sharing
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LinkOFF
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Re: Sakuna Of Rice and Ruin .nhmdl

Post by LinkOFF »

There is wrong extraction. Looks like peaces of compressing data. You can use my tool for extract files
https://github.com/LinkOFF7/sakunaTool
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Re: Sakuna Of Rice and Ruin .nhmdl

Post by Habanero »

LinkOFF wrote: Wed Nov 25, 2020 12:26 am There is wrong extraction. Looks like peaces of compressing data. You can use my tool for extract files
https://github.com/LinkOFF7/sakunaTool
Thanks. I tried your tool and it seems to extract the same files (nhmdl, nhtex, etc.), so I think I'm in the same boat as OP.
https://mega.nz/folder/Y0ZyQZQK#xunysYE-_Hnhk7LlJvhICQ
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shakotay2
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Re: Sakuna Of Rice and Ruin .nhmdl

Post by shakotay2 »

No, you are not. :D (Contents of extracted files is different. Same size, though.)
.
Sakuna_first_submesh.png
Small submeshes, much fiddling required...
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Enkidu115
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Re: Sakuna Of Rice and Ruin .nhmdl

Post by Enkidu115 »

Hello, has there been any progress in a tool that can read nhmdl files?
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shakotay2
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Re: Sakuna Of Rice and Ruin .nhmdl

Post by shakotay2 »

I don't know of any and I wouldn't expect one too soon. Too much trouble:
.
Sakura.png
Too less contributors. (:
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Enkidu115
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Re: Sakuna Of Rice and Ruin .nhmdl

Post by Enkidu115 »

i see, thanks for replying. i guess the least i can do is wait, hopefully i or others find out something in the future.
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Re: Sakuna Of Rice and Ruin .nhmdl

Post by Tekkamanchronos »

I know it's been awhile but has anyone made any progress with the .nhmdl format or is this still dead in the water?
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shakotay2
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Re: Sakuna Of Rice and Ruin .nhmdl

Post by shakotay2 »

dead like a dead fish in dead waters :D
Thing is there's a problem with the face indices which I had no interest in fiddling around with, also mesh too low poly, etc.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: Sakuna Of Rice and Ruin .nhmdl

Post by Turk645 »

Image
The file format is definitely a pain. The vertex format changes size depending on how many weights are on that one vertex. Vert data also gets split in half if the mesh is rigged or not. Mostly poking through trouble shooting different meshes. My code is a bit ass though. Also need to find the proper eye texture, what i have in that screenshot is a temp one for the sake of the screenshot :P


Other than making sure it doesnt break on other misc models, i still need to make it read the material data for each mesh.
Enkidu115
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Re: Sakuna Of Rice and Ruin .nhmdl

Post by Enkidu115 »

oh now this is a good thing to wake up to, cool to see some progress on getting assets from this game
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Turk645
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Re: Sakuna Of Rice and Ruin .nhmdl

Post by Turk645 »

Image

I think i got it good enough for an initial release. If you convert the textures to png first, it will try to auto apply the diffuse to the material on load. Textures are done via noesis, and meshes are done via blender. I'm still learning the noesis api so the mesh import isnt for that directly.

When testing, the mesh import seemed to work for both pc and switch but texture import only works on pc version.

Github link
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Re: Sakuna Of Rice and Ruin .nhmdl

Post by Enkidu115 »

cheers dude, great work!
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Re: Sakuna Of Rice and Ruin .nhmdl

Post by blacknight411 »

What do I need to make this sakunaTools work. To extract its .arc
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Turk645
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Re: Sakuna Of Rice and Ruin .nhmdl

Post by Turk645 »

blacknight411 wrote: Thu Jun 16, 2022 2:57 am What do I need to make this sakunaTools work. To extract its .arc
It's run through the command prompt. When you open the folder of the tool, in the address bar type cmd and hit enter. It will open a command prompt already pointing at that directory. Then its just a matter of typing the exe name, -e to tell it to extract, and then dragging and dropping the arc file you want into the window to auto fill the path to it.

Code: Select all

C:\path\to\sakunatool>sakunatool -e "path to .arc here"
This will cause the tool to make a folder with the extracted contents
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