this new game "Sakuna Of Rice and Ruin" is made by Edelweiss , and edelweiss.bms can extract its .arc file for no problem but the models , textures and animations are come with ".nhanm" ".nhmdl" ".nhtex" which is a new extension never seen b4 , could someone please help?
https://drive.google.com/file/d/10g67U4 ... sp=sharing
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Sakuna Of Rice and Ruin .nhmdl
- LinkOFF
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Re: Sakuna Of Rice and Ruin .nhmdl
There is wrong extraction. Looks like peaces of compressing data. You can use my tool for extract files
https://github.com/LinkOFF7/sakunaTool
https://github.com/LinkOFF7/sakunaTool
Re: Sakuna Of Rice and Ruin .nhmdl
Thanks. I tried your tool and it seems to extract the same files (nhmdl, nhtex, etc.), so I think I'm in the same boat as OP.LinkOFF wrote: ↑Wed Nov 25, 2020 12:26 am There is wrong extraction. Looks like peaces of compressing data. You can use my tool for extract files
https://github.com/LinkOFF7/sakunaTool
https://mega.nz/folder/Y0ZyQZQK#xunysYE-_Hnhk7LlJvhICQ
- shakotay2
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Re: Sakuna Of Rice and Ruin .nhmdl
No, you are not. (Contents of extracted files is different. Same size, though.)
. Small submeshes, much fiddling required...
. Small submeshes, much fiddling required...
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Re: Sakuna Of Rice and Ruin .nhmdl
Hello, has there been any progress in a tool that can read nhmdl files?
- shakotay2
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Re: Sakuna Of Rice and Ruin .nhmdl
I don't know of any and I wouldn't expect one too soon. Too much trouble:
. Too less contributors.
. Too less contributors.
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Re: Sakuna Of Rice and Ruin .nhmdl
i see, thanks for replying. i guess the least i can do is wait, hopefully i or others find out something in the future.
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Re: Sakuna Of Rice and Ruin .nhmdl
I know it's been awhile but has anyone made any progress with the .nhmdl format or is this still dead in the water?
- shakotay2
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Re: Sakuna Of Rice and Ruin .nhmdl
dead like a dead fish in dead waters
Thing is there's a problem with the face indices which I had no interest in fiddling around with, also mesh too low poly, etc.
Thing is there's a problem with the face indices which I had no interest in fiddling around with, also mesh too low poly, etc.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Re: Sakuna Of Rice and Ruin .nhmdl
The file format is definitely a pain. The vertex format changes size depending on how many weights are on that one vertex. Vert data also gets split in half if the mesh is rigged or not. Mostly poking through trouble shooting different meshes. My code is a bit ass though. Also need to find the proper eye texture, what i have in that screenshot is a temp one for the sake of the screenshot
Other than making sure it doesnt break on other misc models, i still need to make it read the material data for each mesh.
Re: Sakuna Of Rice and Ruin .nhmdl
oh now this is a good thing to wake up to, cool to see some progress on getting assets from this game
Re: Sakuna Of Rice and Ruin .nhmdl
I think i got it good enough for an initial release. If you convert the textures to png first, it will try to auto apply the diffuse to the material on load. Textures are done via noesis, and meshes are done via blender. I'm still learning the noesis api so the mesh import isnt for that directly.
When testing, the mesh import seemed to work for both pc and switch but texture import only works on pc version.
Github link
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Re: Sakuna Of Rice and Ruin .nhmdl
What do I need to make this sakunaTools work. To extract its .arc
Re: Sakuna Of Rice and Ruin .nhmdl
It's run through the command prompt. When you open the folder of the tool, in the address bar type cmd and hit enter. It will open a command prompt already pointing at that directory. Then its just a matter of typing the exe name, -e to tell it to extract, and then dragging and dropping the arc file you want into the window to auto fill the path to it.blacknight411 wrote: ↑Thu Jun 16, 2022 2:57 am What do I need to make this sakunaTools work. To extract its .arc
Code: Select all
C:\path\to\sakunatool>sakunatool -e "path to .arc here"