So all I could find on decompiling C# was JetBrains dotPeek. Screenshot of the tool http://smg.photobucket.com/user/SciBott ... k.jpg.html. I can't make heads or tails of this, my only experience with coding is basic html, css, xml, and Megazeux Robotic. The main reason why I wanted the source code as my understanding is that it's fairly easy to read, understanding/comprehending it is another matter. here are a few pieces of code I have found that I wanted to add to play with to see if it would achieve what I had previously mentioned: https://www.codeproject.com/Questions/2 ... ing-csharpdaemon1 wrote:you don't need source for this tool. C# can be easily decompiled any minute.
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Marvel Heroes texture tool
Re: Marvel Heroes texture tool
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- MEGAVETERAN
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Re: Marvel Heroes texture tool
im having problems when i extract the texture i want it looks like this
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- MEGAVETERAN
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Re: Marvel Heroes texture tool
This tool is a workaround. Most textures will be ok. If not, you need to set format and size manually. For this, you need this tool:Lord Kiri wrote:im having problems when i extract the texture i want it looks like this
viewtopic.php?f=18&t=16461
rename file to ".raw" before using it, and set offset as "80"
Re: Marvel Heroes texture tool
i tried this method but it doesnt fix the texturedaemon1 wrote:This tool is a workaround. Most textures will be ok. If not, you need to set format and size manually. For this, you need this tool:Lord Kiri wrote:im having problems when i extract the texture i want it looks like this
viewtopic.php?f=18&t=16461
rename file to ".raw" before using it, and set offset as "80"
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Re: Marvel Heroes texture tool
It MUST fix it. You just tried wrong parameters.Lord Kiri wrote:i tried this method but it doesnt fix the texture
Re: Marvel Heroes texture tool
ohh well i changed the .dds to .raw and i opened the tool and dragged and dropped it then changed offset to 80 and it remained the same.daemon1 wrote:It MUST fix it. You just tried wrong parameters.Lord Kiri wrote:i tried this method but it doesnt fix the texture
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Re: Marvel Heroes texture tool
surely it did. You need to find correct size and format yourself. Did you read what i said?Lord Kiri wrote:ohh well i changed the .dds to .raw and i opened the tool and dragged and dropped it then changed offset to 80 and it remained the same.daemon1 wrote:It MUST fix it. You just tried wrong parameters.Lord Kiri wrote:i tried this method but it doesnt fix the texture
daemon1 wrote:you need to set format and size manually
Re: Marvel Heroes texture tool
surely it did. You need to find correct size and format yourself. Did you read what i said?
i've been trying for a few days and still didnt succeed. Anyways i'm trying to get sound extracted from the game. Do you know how? I think the sounds are in a .pck formatdaemon1 wrote:you need to set format and size manually
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Re: Marvel Heroes texture tool
send me texture file, i will tell you parameters
yes, pck is very common, probably standard wwise
yes, pck is very common, probably standard wwise
Re: Marvel Heroes texture tool
ok thanks i got audio but not the voices for the characters.daemon1 wrote:send me texture file, i will tell you parameters
yes, pck is very common, probably standard wwise
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Re: Marvel Heroes texture tool
Can anyone help me? this tool seems to crash for me with error:
Version=1
EventType=CLR20r3
EventTime=131678612939593183
ReportType=2
Consent=1
UploadTime=131678612944073620
ReportStatus=1
ReportIdentifier=7c2ef7aa-5aeb-4179-ab23-56bab6cb5e3d
Wow64Host=34404
AppSessionGuid=000018f4-0001-0026-81c8-ac3400d1d301
TargetAppId=W:00061212d1276e1910747b22756c7da9a53d00000000!0000827d71103b26b32e8af3a7e6d2cfdb2ebb0cdad2!Marvel_heroes_tfc.exe
TargetAppVer=2017//02//15:17:03:41!0!Marvel_heroes_tfc.exe
BootId=4294967295
TargetAsId=31893
Response.BucketId=8d8d1292e7bd4ebe6c8fffc5d4106efc
Response.BucketTable=5
Response.LegacyBucketId=2058144779863092988
Response.type=4
Sig[0].Name=Problem Signature 01
Sig[0].Value=marvel_heroes_tfc.exe
Sig[1].Name=Problem Signature 02
Sig[1].Value=1.0.0.0
Sig[2].Name=Problem Signature 03
Sig[2].Value=58a489ed
Sig[3].Name=Problem Signature 04
Sig[3].Value=mscorlib
Sig[4].Name=Problem Signature 05
Sig[4].Value=2.0.0.0
Sig[5].Name=Problem Signature 06
Sig[5].Value=59a72025
Sig[6].Name=Problem Signature 07
Sig[6].Value=292b
Sig[7].Name=Problem Signature 08
Sig[7].Value=33
Sig[8].Name=Problem Signature 09
Sig[8].Value=System.ArgumentException
DynamicSig[1].Name=OS Version
DynamicSig[1].Value=10.0.16299.2.0.0.256.48
DynamicSig[2].Name=Locale ID
DynamicSig[2].Value=1033
Version=1
EventType=CLR20r3
EventTime=131678612939593183
ReportType=2
Consent=1
UploadTime=131678612944073620
ReportStatus=1
ReportIdentifier=7c2ef7aa-5aeb-4179-ab23-56bab6cb5e3d
Wow64Host=34404
AppSessionGuid=000018f4-0001-0026-81c8-ac3400d1d301
TargetAppId=W:00061212d1276e1910747b22756c7da9a53d00000000!0000827d71103b26b32e8af3a7e6d2cfdb2ebb0cdad2!Marvel_heroes_tfc.exe
TargetAppVer=2017//02//15:17:03:41!0!Marvel_heroes_tfc.exe
BootId=4294967295
TargetAsId=31893
Response.BucketId=8d8d1292e7bd4ebe6c8fffc5d4106efc
Response.BucketTable=5
Response.LegacyBucketId=2058144779863092988
Response.type=4
Sig[0].Name=Problem Signature 01
Sig[0].Value=marvel_heroes_tfc.exe
Sig[1].Name=Problem Signature 02
Sig[1].Value=1.0.0.0
Sig[2].Name=Problem Signature 03
Sig[2].Value=58a489ed
Sig[3].Name=Problem Signature 04
Sig[3].Value=mscorlib
Sig[4].Name=Problem Signature 05
Sig[4].Value=2.0.0.0
Sig[5].Name=Problem Signature 06
Sig[5].Value=59a72025
Sig[6].Name=Problem Signature 07
Sig[6].Value=292b
Sig[7].Name=Problem Signature 08
Sig[7].Value=33
Sig[8].Name=Problem Signature 09
Sig[8].Value=System.ArgumentException
DynamicSig[1].Name=OS Version
DynamicSig[1].Value=10.0.16299.2.0.0.256.48
DynamicSig[2].Name=Locale ID
DynamicSig[2].Value=1033
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- ultra-n00b
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Re: Marvel Heroes texture tool
what should i do now it is known now as .tex how i can make it .tga or .png?
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Re: Marvel Heroes texture tool
Drag and drop not the TFC file, but TextureFileCacheManifest.bin onto the exe file.mrmidofire wrote: ↑Wed Jun 01, 2022 6:22 pm what should i do now it is known now as .tex how i can make it .tga or .png?