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Marvel Heroes texture tool

Get your graphics formats figures out here! Got details for others? Post here!
SciBott
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Re: Marvel Heroes texture tool

Post by SciBott »

daemon1 wrote:you don't need source for this tool. C# can be easily decompiled any minute.
So all I could find on decompiling C# was JetBrains dotPeek. Screenshot of the tool http://smg.photobucket.com/user/SciBott ... k.jpg.html. I can't make heads or tails of this, my only experience with coding is basic html, css, xml, and Megazeux Robotic. The main reason why I wanted the source code as my understanding is that it's fairly easy to read, understanding/comprehending it is another matter. here are a few pieces of code I have found that I wanted to add to play with to see if it would achieve what I had previously mentioned: https://www.codeproject.com/Questions/2 ... ing-csharp
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Re: Marvel Heroes texture tool

Post by daemon1 »

ok.

https://pastebin.com/BNwbCUDH

ignore the first half, its old code for unpacking without names
Lord Kiri
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Re: Marvel Heroes texture tool

Post by Lord Kiri »

im having problems when i extract the texture i want it looks like this

Image
daemon1
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Re: Marvel Heroes texture tool

Post by daemon1 »

Lord Kiri wrote:im having problems when i extract the texture i want it looks like this

Image
This tool is a workaround. Most textures will be ok. If not, you need to set format and size manually. For this, you need this tool:
viewtopic.php?f=18&t=16461

rename file to ".raw" before using it, and set offset as "80"
Lord Kiri
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Re: Marvel Heroes texture tool

Post by Lord Kiri »

daemon1 wrote:
Lord Kiri wrote:im having problems when i extract the texture i want it looks like this

Image
This tool is a workaround. Most textures will be ok. If not, you need to set format and size manually. For this, you need this tool:
viewtopic.php?f=18&t=16461

rename file to ".raw" before using it, and set offset as "80"
i tried this method but it doesnt fix the texture
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Re: Marvel Heroes texture tool

Post by daemon1 »

Lord Kiri wrote:i tried this method but it doesnt fix the texture
It MUST fix it. You just tried wrong parameters.
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Re: Marvel Heroes texture tool

Post by Lord Kiri »

daemon1 wrote:
Lord Kiri wrote:i tried this method but it doesnt fix the texture
It MUST fix it. You just tried wrong parameters.
ohh well i changed the .dds to .raw and i opened the tool and dragged and dropped it then changed offset to 80 and it remained the same.
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Re: Marvel Heroes texture tool

Post by daemon1 »

Lord Kiri wrote:
daemon1 wrote:
Lord Kiri wrote:i tried this method but it doesnt fix the texture
It MUST fix it. You just tried wrong parameters.
ohh well i changed the .dds to .raw and i opened the tool and dragged and dropped it then changed offset to 80 and it remained the same.
surely it did. You need to find correct size and format yourself. Did you read what i said?
daemon1 wrote:you need to set format and size manually
Lord Kiri
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Re: Marvel Heroes texture tool

Post by Lord Kiri »

surely it did. You need to find correct size and format yourself. Did you read what i said?
daemon1 wrote:you need to set format and size manually
i've been trying for a few days and still didnt succeed. Anyways i'm trying to get sound extracted from the game. Do you know how? I think the sounds are in a .pck format
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Re: Marvel Heroes texture tool

Post by daemon1 »

send me texture file, i will tell you parameters

yes, pck is very common, probably standard wwise
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Re: Marvel Heroes texture tool

Post by Lord Kiri »

daemon1 wrote:send me texture file, i will tell you parameters

yes, pck is very common, probably standard wwise
ok thanks i got audio but not the voices for the characters.
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Re: Marvel Heroes texture tool

Post by daemon1 »

texture is 256x128 DXT5
greg234
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Re: Marvel Heroes texture tool

Post by greg234 »

Can anyone help me? this tool seems to crash for me with error:

Version=1
EventType=CLR20r3
EventTime=131678612939593183
ReportType=2
Consent=1
UploadTime=131678612944073620
ReportStatus=1
ReportIdentifier=7c2ef7aa-5aeb-4179-ab23-56bab6cb5e3d
Wow64Host=34404
AppSessionGuid=000018f4-0001-0026-81c8-ac3400d1d301
TargetAppId=W:00061212d1276e1910747b22756c7da9a53d00000000!0000827d71103b26b32e8af3a7e6d2cfdb2ebb0cdad2!Marvel_heroes_tfc.exe
TargetAppVer=2017//02//15:17:03:41!0!Marvel_heroes_tfc.exe
BootId=4294967295
TargetAsId=31893
Response.BucketId=8d8d1292e7bd4ebe6c8fffc5d4106efc
Response.BucketTable=5
Response.LegacyBucketId=2058144779863092988
Response.type=4
Sig[0].Name=Problem Signature 01
Sig[0].Value=marvel_heroes_tfc.exe
Sig[1].Name=Problem Signature 02
Sig[1].Value=1.0.0.0
Sig[2].Name=Problem Signature 03
Sig[2].Value=58a489ed
Sig[3].Name=Problem Signature 04
Sig[3].Value=mscorlib
Sig[4].Name=Problem Signature 05
Sig[4].Value=2.0.0.0
Sig[5].Name=Problem Signature 06
Sig[5].Value=59a72025
Sig[6].Name=Problem Signature 07
Sig[6].Value=292b
Sig[7].Name=Problem Signature 08
Sig[7].Value=33
Sig[8].Name=Problem Signature 09
Sig[8].Value=System.ArgumentException
DynamicSig[1].Name=OS Version
DynamicSig[1].Value=10.0.16299.2.0.0.256.48
DynamicSig[2].Name=Locale ID
DynamicSig[2].Value=1033
mrmidofire
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Re: Marvel Heroes texture tool

Post by mrmidofire »

what should i do now it is known now as .tex how i can make it .tga or .png?
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Raphael Splinterson
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Re: Marvel Heroes texture tool

Post by Raphael Splinterson »

mrmidofire wrote: Wed Jun 01, 2022 6:22 pm what should i do now it is known now as .tex how i can make it .tga or .png?
Drag and drop not the TFC file, but TextureFileCacheManifest.bin onto the exe file.
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