Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Noesis g1m/g1t/g1a importer
-
- veteran
- Posts: 120
- Joined: Fri Jun 22, 2018 1:39 pm
- Has thanked: 2 times
- Been thanked: 4 times
Re: Noesis g1m/g1t/g1a importer
Ok here a picture shot of the problem the skirt and sleeve by her face.https://sta.sh/229fvg7ut9ap?edit=1
Re: Noesis g1m/g1t/g1a importer
I understand but you don't use any 3D program such as Blender to import characters and verify that your scripts work or something like that?Joschka wrote: ↑Sat Mar 26, 2022 6:46 pmI'm not a 3ds max user so no idea sorry. If you were able to export the fbx from Noesis then the plugin is working as expected. I can't really help more than that, you should ask on 3ds max forums or maybe try another format.RoockyGTA wrote: ↑Fri Mar 25, 2022 7:05 am hello friend look so as not to bother you since that is not my intention I will explain it here I could see the animation in an autodesk program it is a file viewer but in the 3ds max program neither the character appears nor much less the animation and that I'm importing the FBX file fine so tell me what can I do? or what am I doing wrong? or what do I need to do? I want to edit the animation help me please
-
- advanced
- Posts: 55
- Joined: Wed Oct 09, 2019 1:57 pm
- Has thanked: 44 times
- Been thanked: 5 times
Re: Noesis g1m/g1t/g1a importer
Would it be convenient for you to tell me that which package contains character's animations? I have been searching round and round and still have no clue of it. Maybe I should ask this question on the Cethleann post if here is not the right place to ask...
-------------------
Edited: Never mind! I find them in a package called "EventMaker3.rdb" file!
- Joschka
- mega-veteran
- Posts: 286
- Joined: Fri Aug 09, 2019 3:51 pm
- Has thanked: 73 times
- Been thanked: 413 times
Re: Noesis g1m/g1t/g1a importer
Not sure how you got this, even with the basic autorig this model looks good enough, the software you use probably did something wrong.blacknight411 wrote: ↑Fri Apr 01, 2022 12:42 am Ok here a picture shot of the problem the skirt and sleeve by her face.https://sta.sh/229fvg7ut9ap?edit=1
I do sometimes (although I'm mostly interested in checking anims so usually the Noesis preview is enough for me) and it works fine, as long as you manage to export to fbx you can import it where you want. It's probably a problem with your 3dsmax version or something like that and I can't help more since I'm not familiar with 3dsMax.
Usually most character anims are found in RRPreview, at least the ones related to gameplay.I actually never checked the ones in EventMaker3, I assume they are the ingame cutscenes related ones or something ? I'll take a look out of curiosity when I'll get back to Koei research.
-
- veteran
- Posts: 120
- Joined: Fri Jun 22, 2018 1:39 pm
- Has thanked: 2 times
- Been thanked: 4 times
Re: Noesis g1m/g1t/g1a importer
I think I found out the problems g1a is working but the mesh are not moving with the bone. how to fix this.
Re: Noesis g1m/g1t/g1a importer
I extracted the model animation texture of Dynasty Warriors 8 using Steven's Gas Machine tool, but there are some errors when using the G1M script,
Both the old py script and the latest dll have been tested, and the whole series of "dynasty warriors 8 empires" "DYNASTY WARRIORS 8: Xtreme Legends" of this game have this problem,
I will upload some model texture animation samples
https://drive.google.com/file/d/1odQhcj ... sp=sharing
Both the old py script and the latest dll have been tested, and the whole series of "dynasty warriors 8 empires" "DYNASTY WARRIORS 8: Xtreme Legends" of this game have this problem,
I will upload some model texture animation samples
https://drive.google.com/file/d/1odQhcj ... sp=sharing
-
- ultra-n00b
- Posts: 8
- Joined: Mon May 04, 2020 4:48 pm
- Has thanked: 3 times
- Been thanked: 2 times
Re: Noesis g1m/g1t/g1a importer
Hello, how i supposed to recompil animation from stranger of paradise, i assume i have to use Nyotengu.AnimationGraph but i don't understand how it's supposed to work.
Re: Noesis g1m/g1t/g1a importer
Exporting to FBX does not work with Atelier Nelke files. I get infinite "constructing meshes" that never ends and never exports a file. If I check "Merge all assets in the same folder" in G1M tools settings, Noesis manages to export an FBX with armature but no weight paint.
Sample files - https://mega.nz/folder/XrgXkJjQ#sn0-f1RTR8unctBLFPUjJg
I used gust tools to get those files out of the .pak - https://github.com/VitaSmith/gust_tools
Sample files - https://mega.nz/folder/XrgXkJjQ#sn0-f1RTR8unctBLFPUjJg
I used gust tools to get those files out of the .pak - https://github.com/VitaSmith/gust_tools
-
- veteran
- Posts: 99
- Joined: Sun Mar 11, 2018 10:56 am
- Has thanked: 7 times
- Been thanked: 8 times
Re: Noesis g1m/g1t/g1a importer
try download the newest version of Noesis from official siteGnomoed wrote: ↑Wed May 11, 2022 5:37 am Exporting to FBX does not work with Atelier Nelke files. I get infinite "constructing meshes" that never ends and never exports a file. If I check "Merge all assets in the same folder" in G1M tools settings, Noesis manages to export an FBX with armature but no weight paint.
Sample files - https://mega.nz/folder/XrgXkJjQ#sn0-f1RTR8unctBLFPUjJg
I used gust tools to get those files out of the .pak - https://github.com/VitaSmith/gust_tools
Re: Noesis g1m/g1t/g1a importer
Of course I am using the latest one.wansf wrote: ↑Wed May 11, 2022 11:41 amtry download the newest version of Noesis from official siteGnomoed wrote: ↑Wed May 11, 2022 5:37 am Exporting to FBX does not work with Atelier Nelke files. I get infinite "constructing meshes" that never ends and never exports a file. If I check "Merge all assets in the same folder" in G1M tools settings, Noesis manages to export an FBX with armature but no weight paint.
Sample files - https://mega.nz/folder/XrgXkJjQ#sn0-f1RTR8unctBLFPUjJg
I used gust tools to get those files out of the .pak - https://github.com/VitaSmith/gust_tools
Also, when I export to gltf or collada I get the weight paint groups exported, though most of them are empty and armature is only partially exported.
Does it work fine for you on the latest version of Noesis or am I the only one having this issue?
This is very odd because Noesis exported FBX just fine before, from other games.
-
- ultra-n00b
- Posts: 3
- Joined: Mon Aug 09, 2021 9:55 am
- Location: Paraguay
- Been thanked: 1 time
- Contact:
Re: Noesis g1m/g1t/g1a importer
Using any model, I have extracted all the textures from the charactereditor folder in png format, the model in fbx, and I wanted to know if the plugin would open any way to correctly detect its textures when loading the model, or do I have to search manually? stranger of paradise, I've been ordering textures all day
-
- veteran
- Posts: 99
- Joined: Sun Mar 11, 2018 10:56 am
- Has thanked: 7 times
- Been thanked: 8 times
Re: Noesis g1m/g1t/g1a importer
yea i dun hv any issue with this great toolGnomoed wrote: ↑Wed May 11, 2022 1:36 pm
Of course I am using the latest one.
Also, when I export to gltf or collada I get the weight paint groups exported, though most of them are empty and armature is only partially exported.
Does it work fine for you on the latest version of Noesis or am I the only one having this issue?
This is very odd because Noesis exported FBX just fine before, from other games.
maybe try export from preview?
if this also not work , make a new clean noesis folder that only contain this tool
- Joschka
- mega-veteran
- Posts: 286
- Joined: Fri Aug 09, 2019 3:51 pm
- Has thanked: 73 times
- Been thanked: 413 times
Re: Noesis g1m/g1t/g1a importer
Version 1.7.3 is now available
I was finally tired of seeing awful normal coordinates for cloth meshes so I went through the shader bytecode again to fix these once and for all. The NUN meshes should now have accurate normal and tangents.
Before :
Now :
Even when the auto generation worked good enough you could notice some problems at the edges :
Now :
I was finally tired of seeing awful normal coordinates for cloth meshes so I went through the shader bytecode again to fix these once and for all. The NUN meshes should now have accurate normal and tangents.
Before :
Now :
Even when the auto generation worked good enough you could notice some problems at the edges :
Now :
Re: Noesis g1m/g1t/g1a importer
Thanks to your suggestion I was able to extract a model with weight paint and armature intact using "Export from preview" option. Very weird that normal "export" don't work as intended.
-
- veteran
- Posts: 149
- Joined: Sun Jul 09, 2017 1:36 pm
- Has thanked: 10 times
- Been thanked: 17 times
Re: Noesis g1m/g1t/g1a importer
Fire Emblem Warriors Three Hopes works with it!
Image is taken by Joschka and the files in this image were extracted with his own script, for right now, wait for Cethleann to fully support with files from Fire Emblem Warriors Three Hopes.
Image is taken by Joschka and the files in this image were extracted with his own script, for right now, wait for Cethleann to fully support with files from Fire Emblem Warriors Three Hopes.