those are the filenames present in the gapk, only way to fix it is to use the method Joschka statedPsycoskel wrote: ↑Mon Dec 20, 2021 4:12 amunbundling the gmpk is how I was able to access the models and textures, but if I unbundle the gapk it gives me a long list of files that end in a filetype of .00000 all the way up to .08002 and I'm not sure what I'm supposed to do with any of these. I appreciate the help.
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Cethleann - The Koei Swiss Army Knife
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Re: Extracting and viewing Fatal Frame/Project Zero 5 animation files
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Re: Cethleann - The Koei Swiss Army Knife
Hard to believe it has being 3 years and nobody has managed to unpack right or even play the .sed files of Dissidia NT (mostly voice data).
Being reading this:
https://zenhax.com/viewtopic.php?t=8205
But it just end on the same way as other pages pointed out: no way of play it. They even say in one that the .bms was write wrong and it is not compatible with the .sed NT has. Tested the steam version and I got only a small .hb and a big one .dat, both sharing what they say on the link to Zenhax.
I'm mostly curious about the data because they say it has voice lines that aren't in-game. Still wonder how they find it out as it is pretty impossible to unpack & play the voice data.
Being reading this:
https://zenhax.com/viewtopic.php?t=8205
But it just end on the same way as other pages pointed out: no way of play it. They even say in one that the .bms was write wrong and it is not compatible with the .sed NT has. Tested the steam version and I got only a small .hb and a big one .dat, both sharing what they say on the link to Zenhax.
I'm mostly curious about the data because they say it has voice lines that aren't in-game. Still wonder how they find it out as it is pretty impossible to unpack & play the voice data.
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Re: Cethleann - The Koei Swiss Army Knife
I tried to load these using foobar + vgmstream and it worked, unless I'm missing something ?Darkhowlings wrote: ↑Tue Dec 21, 2021 8:45 am Hard to believe it has being 3 years and nobody has managed to unpack right or even play the .sed files of Dissidia NT (mostly voice data).
Being reading this:
https://zenhax.com/viewtopic.php?t=8205
But it just end on the same way as other pages pointed out: no way of play it. They even say in one that the .bms was write wrong and it is not compatible with the .sed NT has. Tested the steam version and I got only a small .hb and a big one .dat, both sharing what they say on the link to Zenhax.
I'm mostly curious about the data because they say it has voice lines that aren't in-game. Still wonder how they find it out as it is pretty impossible to unpack & play the voice data.
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Re: Cethleann - The Koei Swiss Army Knife
I wonder how because I try to do it and they didn't load.
Unless the PC version have the data different compared too PS4 one
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Re: Cethleann - The Koei Swiss Army Knife
I tried the examples in the zenhax thread above, not sure about the PS4 ones but I wouldn't be surprised if they were different. The Dissidia NT PC demo on Steam has all the files anyways so you can grab it for free and check the data.Darkhowlings wrote: ↑Tue Dec 21, 2021 3:06 pmI wonder how because I try to do it and they didn't load.
Unless the PC version have the data different compared too PS4 one
Re: Extracting and viewing Fatal Frame/Project Zero 5 animation files
Works perfectly. I'm very new to this so I appreciate all the generous help you gave, thank you very much for not only the help but these great tools as well.Joschka wrote: ↑Tue Dec 21, 2021 7:52 am Yeah they're valid anim files, simply batch rename them to .g1a (on windows just do ren * *.*.g1a) then you'll be able to load up the anims.
To sum up :
-unbundle gapk, rename the files
-unbundle gmpk (the files will end up in the same folder, that's good so keep it that way)
-load whatever g1m in the folder and make sure the "merge all assets in the same folder" plugin option is ticked
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Re: Extracting and viewing Fatal Frame/Project Zero 5 animation files
You're welcome, glad you enjoy the tools.Psycoskel wrote: ↑Thu Dec 23, 2021 7:56 amWorks perfectly. I'm very new to this so I appreciate all the generous help you gave, thank you very much for not only the help but these great tools as well.Joschka wrote: ↑Tue Dec 21, 2021 7:52 am Yeah they're valid anim files, simply batch rename them to .g1a (on windows just do ren * *.*.g1a) then you'll be able to load up the anims.
To sum up :
-unbundle gapk, rename the files
-unbundle gmpk (the files will end up in the same folder, that's good so keep it that way)
-load whatever g1m in the folder and make sure the "merge all assets in the same folder" plugin option is ticked
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Re: Cethleann - The Koei Swiss Army Knife
Thanks for pointing me on the right direction!
For anyone in the future wondering how open .sed files of Dissidia NT (at least Steam):
The .sed can be open & converted with Winamp.
It only needs the .dll vgmstream mentioned on they page for allowed Winamp to read others format, this includes .sed files.
No need to unpack the .sed, just drag & drop on Winamp after the .dll of vgmstream are placed on Winamp folder as vgmstream describe it.
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Re: Cethleann - The Koei Swiss Army Knife
The file name of Touken Ranbu Musou is incorrect
Waiting for someone to create a file list
If you have the files you need, you can pass them
Waiting for someone to create a file list
If you have the files you need, you can pass them
You do not have the required permissions to view the files attached to this post.
Re: Cethleann - The Koei Swiss Army Knife
Can someone help me with extraction files for Stranger of Paradise Final Fantasy Origin?
Can't figure out how to properly do it
Thanks in advance
Can't figure out how to properly do it
Thanks in advance
Chaos!