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Frostbite model tools (Battlefield, Battlefront and others)

Post questions about game models here, or help out others!
daemon1
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Re: Frostbite model tools (Battlefield, Battlefront and others)

Post by daemon1 »

Dimka51Rus wrote: Mon Feb 21, 2022 4:27 pm Daemon1, Thanks for the bf2042 file extraction utilities!
Is it possible to fix the bug by converting .dds textures, they need to be converted again due to unknown compression. (TXD5)
i'm not converting textures, no idea what are you talking about
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Re: Frostbite model tools (Battlefield, Battlefront and others)

Post by Dimka51Rus »

daemon1 wrote: Mon Feb 21, 2022 4:42 pm
Dimka51Rus wrote: Mon Feb 21, 2022 4:27 pm Daemon1, Thanks for the bf2042 file extraction utilities!
Is it possible to fix the bug by converting .dds textures, they need to be converted again due to unknown compression. (TXD5)
i'm not converting textures, no idea what are you talking about
BF2042TexTool.exe does not convert .dds files correctly
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Re: Frostbite model tools (Battlefield, Battlefront and others)

Post by daemon1 »

Dimka51Rus wrote: Mon Feb 21, 2022 4:44 pm BF2042TexTool.exe does not convert .dds files correctly
this is not my tool
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Re: Frostbite model tools (Battlefield, Battlefront and others)

Post by Dimka51Rus »

daemon1 wrote: Mon Feb 21, 2022 5:03 pm
Dimka51Rus wrote: Mon Feb 21, 2022 4:44 pm BF2042TexTool.exe does not convert .dds files correctly
this is not my tool
oh, i thought yours. OK.
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Re: Frostbite model tools (Battlefield, Battlefront and others)

Post by kaliope »

Hi,

the ebx dumper is working just fine.

Does anybody have an ebx to txt (or xml) converter for the BF2042 ebx files?
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Re: Frostbite model tools (Battlefield, Battlefront and others)

Post by RickModder »

Dimka51Rus wrote: Fri Feb 04, 2022 10:48 am unpacked all vehicles from 2042
https://ibb.co/7Vsz7tV
How did you do this?
I was able to set the meshset in cmd, but it still just generates 0kb ascii and smd.
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Re: Frostbite model tools (Battlefield, Battlefront and others)

Post by Dimka51Rus »

RickModder wrote: Wed Feb 23, 2022 5:34 am How did you do this?
I was able to set the meshset in cmd, but it still just generates 0kb ascii and smd.
Place all folders and files as in the screenshot.
find the skeleton (_soldierskeleton.ebx) and put it in the same folder.
You can open the .meshset with bf2042_mesh.exe
Image
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Re: Frostbite model tools (Battlefield, Battlefront and others)

Post by RickModder »

Dimka51Rus wrote: Wed Feb 23, 2022 5:03 pm
RickModder wrote: Wed Feb 23, 2022 5:34 am How did you do this?
I was able to set the meshset in cmd, but it still just generates 0kb ascii and smd.
Place all folders and files as in the screenshot.
find the skeleton (_soldierskeleton.ebx) and put it in the same folder.
You can open the .meshset with bf2042_mesh.exe
Image
Thanks for the reply!
I couldn't find _soldierskeleton.ebx, so I renamed the appropriate ebx and used it, and managed to successfully extract a non-0kb file.

By the way, sorry for the elementary question, but do you know how to convert Ascii to Obj or FBX? It seems to be a very common file format in this community, but I don't know how to handle it at all.
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Re: Frostbite model tools (Battlefield, Battlefront and others)

Post by RickModder »

Thanks for the reply!
I couldn't find _soldierskeleton.ebx, so I renamed the appropriate ebx and used it, and managed to successfully extract a non-0kb file.

By the way, sorry for the elementary question, but do you know how to convert Ascii to Obj or FBX? It seems to be a very common file format in this community, but I don't know how to handle it at all.
[/quote]

I've been browsing for a while and it's solved :D
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Re: Frostbite model tools (Battlefield, Battlefront and others)

Post by mono24 »

kaliope wrote: Wed Feb 23, 2022 1:55 amDoes anybody have an ebx to txt (or xml) converter for the BF2042 ebx files?
kaliope wrote:Wed Feb 23, 2022 6:49 pm...Do you have any idea how to transform the BF2042 ebx files into something reabable like txt or xml counterparts? My python script from BFV doesn't work (as expected) and I don't know if there is another solution out there.
If there where a solution, it would have been mentioned already, BF2042 has a completely different/new EBX format it seems, i don't know much about it, same as Anthem the EBXs can not be de-serialized either with current or old scripts, no clue when or who if ever will make support for the format.
With that being said, if anyone that would consider support after all would be on below GitHub by Nicknine user who happens to be in this forum as well, you could make a issue and post there, even a sample if you want, your choice:
https://github.com/NicknineTheEagle/Frostbite-Scripts
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Re: Frostbite model tools (Battlefield, Battlefront and others)

Post by kaliope »

Thank you for taking the time to explain :up:
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Re: Frostbite model tools (Battlefield, Battlefront and others)

Post by DANNYonPC »

Dimka51Rus wrote: Mon Feb 21, 2022 1:49 am BF2042
Image Image Image Image Image
Ooooh, nice!
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Re: Frostbite model tools (Battlefield, Battlefront and others)

Post by kayhotic »

Dimka51Rus wrote: Mon Feb 21, 2022 1:49 am BF2042
Image Image Image Image Image
Damn dude, good work!
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Re: Frostbite model tools (Battlefield, Battlefront and others)

Post by Dinoguy1000 »

kayhotic wrote: Thu Feb 24, 2022 3:58 pm
Don't ask for assets please.
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Re: Frostbite model tools (Battlefield, Battlefront and others)

Post by daemon1 »

Working on terrains.
Frostbite terrains use different level of detail for each square.
You can see here how it looks. Each of these squares (from biggest to smallest) is 128x128 height map.

Image

Image

Image

Image
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