Map tool for NFS The Run.
First version, may be improved later. Most map objects properly placed, including those using havok and blueprints. Terriain not supported yet.
1. You have to dump the game, for example with this script:
https://github.com/NicknineTheEagle/Frostbite-Scripts (use frostbite 2 version).
Then merge chunks with bundles/chunks. Duplicated chunks inside bundles are not needed, so you can skip or overwrite them.
Also merge EBX and RES folders inside bundles, to place them all in the root of bundles folder.
2. Edit the included INI file with paths to your dump.
3. Run fb_maps_run_db.exe tool once, it will scan whole dump for meshsets and blueprints, so later maps can be converted fast, without the need to go into whole tree of assets. This will take a few minutes. After that, 2 files will be created: bp.db & meshnames.txt, which need to stay in the same folder for main tool to work.
4. use fb_maps_run.exe (main map tool) to convert maps. Drop any EBX on it, use in command line with 1 parameter, or create a batch.
Maps are in \_c4\levels\ folder. Most objects (such as roads and buildings) are in "level..." files, but also many objects in "layer..." and other smaller files inside subfolders.
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