If you have the model files, then the fastest way to check the textures is probably convert it to OBJ-format with for example 3D Object Convert and then open each resulting .mtl file with a text editor, you will the name of the textures there.
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Star Stable Online - CSA & TGA files
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Re: Star Stable Online - CSA & TGA files
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Re: Star Stable Online - CSA & TGA files
Omg tysm!!kapibarcia wrote: ↑Tue Feb 01, 2022 11:18 amOlder textures (GH37 and below) have names such as Horse35Body_02.pte, instead of GH35_Body_02.pte.
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Re: Star Stable Online - CSA & TGA files
It's not working, I'm putting all the data from the .crn file in the csa, but the game crashes
Last edited by Samyy360 on Sat Feb 19, 2022 1:38 am, edited 1 time in total.
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Re: Star Stable Online - CSA & TGA files
Samyy360, please stop spamming in this topic or you will be banned. You have posted 3 messages one by another. If you have something to add, you can always click "Edit post" button and add it there. There is really no need to create a new post every day.
Re: Star Stable Online - CSA & TGA files
Nevermind, found it, they are called HorseHair(number) (eg. HorseHair4)Kanetsu wrote: ↑Tue Feb 01, 2022 4:41 pmDo you by any chance know where to find older mane and tail textures too?kapibarcia wrote: ↑Tue Feb 01, 2022 11:18 amOlder textures (GH37 and below) have names such as Horse35Body_02.pte, instead of GH35_Body_02.pte.
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Re: Star Stable Online - CSA & TGA files
it is like that? no because my game is crashing, so what am i doing wrong?
i tried add the .crn data in the same place of the original one, without deleting the original one, the game crashes again, when i get close to the horse the game just close
i tried add the .crn data in the same place of the original one, without deleting the original one, the game crashes again, when i get close to the horse the game just close
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Re: Star Stable Online - CSA & TGA files
There are many things that could go wrong here. I haven't tried modifying the files myself, just parsing them, so don't take anything I say as the truth.
But, I'm pretty sure it wont work if you fill the header with zeros like that. That part contains important information about the resource that the game probably needs to function.
But, I'm pretty sure it wont work if you fill the header with zeros like that. That part contains important information about the resource that the game probably needs to function.
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Re: Star Stable Online - CSA & TGA files
If you want to change the horses texture you can just use Pimp My Horse. After changing the texture in Pimp My Horse go to the game files and look for the .csa file that was recently edited. After finding it- copy it (for example) to your desktop and open the games launcher. After logging in, the launcher should update the files. Now, leave it the way it is and DON'T CLICK THE "PLAY" BUTTON. You need to go to the game files again and change the .csa file to the file that you copied to your desktop before. After that, you can just click the "play" button and it should work fine if you did everything right. For me it works. I tried this method around week ago.
zla kapibara!!!!#8536
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Re: Star Stable Online - CSA & TGA files
Pmhsso works only for old horses, i want to change new horses (ik how tô use pimp my horse btw)
Last edited by Samyy360 on Sun Feb 20, 2022 6:30 pm, edited 1 time in total.
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Re: Star Stable Online - CSA & TGA files
ok guys, for a long time i tried several ways, none worked, but i will quote what i tried to do:
1st - copy pmhsso, I tried to do what pimp my horse does, I used gimp and made my own file that started with DDS, I put it exactly where pmhsso put it, it didn't work, when I compared the file that pmhsso put it in the game, with my own image separate from the game file, I noticed that they had additional "random" data that pmhsso itself puts, this is the data that makes the modified texture work in the game, I don't know how it works.
2°- when I use the .dds file (own) in crunch, it turns into a .crn, when I use the same .crn in crunch again, it turns into a .dds totally different from the previous .dds, this confused me so I'm just "warning" this to you, I tried to use all the data from these files: .dds by gimp, .crn and .dds by crunch, none works.
3°- I tried to find the .pte that we extracted from the .csa, and compare it with the .csa file where it is located, it was there, the texture format that is in the .csa is .pte, the data is there, but when comparing, the "pte data" that was there in the CSA were MUCH bigger, there were additional data there, I really don't know what they are, but they are important, the only thing I didn't compare was if the data that pmhsso left it there, it was the same additional data that the original file left along with the .pte texture data
4° another thing I tried, I modified the game with pmhsso and went to the modified csa file, copied all the DDS data that phmsso placed, and pasted it in another empty folder, to be able to open the first word it has to be DDS , and there it was, the same image I used to modify the game (and it had the additional data)
*I did all this from hxdeditor*
1st - copy pmhsso, I tried to do what pimp my horse does, I used gimp and made my own file that started with DDS, I put it exactly where pmhsso put it, it didn't work, when I compared the file that pmhsso put it in the game, with my own image separate from the game file, I noticed that they had additional "random" data that pmhsso itself puts, this is the data that makes the modified texture work in the game, I don't know how it works.
2°- when I use the .dds file (own) in crunch, it turns into a .crn, when I use the same .crn in crunch again, it turns into a .dds totally different from the previous .dds, this confused me so I'm just "warning" this to you, I tried to use all the data from these files: .dds by gimp, .crn and .dds by crunch, none works.
3°- I tried to find the .pte that we extracted from the .csa, and compare it with the .csa file where it is located, it was there, the texture format that is in the .csa is .pte, the data is there, but when comparing, the "pte data" that was there in the CSA were MUCH bigger, there were additional data there, I really don't know what they are, but they are important, the only thing I didn't compare was if the data that pmhsso left it there, it was the same additional data that the original file left along with the .pte texture data
4° another thing I tried, I modified the game with pmhsso and went to the modified csa file, copied all the DDS data that phmsso placed, and pasted it in another empty folder, to be able to open the first word it has to be DDS , and there it was, the same image I used to modify the game (and it had the additional data)
*I did all this from hxdeditor*
Re: Star Stable Online - CSA & TGA files
hi i managed to obtain the horse models and textures from the game and i opened them in blender. i experimented with the texas bluebell (nsh) and it worked! i also extracted some of the other breeds as well and they all worked fine. the animations were even ripped with the models as well but i cba to record a video and put it up here just for a forum post.
here:
https://ibb.co/sQNZ99T
https://ibb.co/H2ZMBhf
https://ibb.co/QDFhfXR
https://ibb.co/j5Fptv3
https://ibb.co/d66QfLb
https://ibb.co/smxFknx
(looks weird bc the shaders arent on)
//if you want the models and textures you can message me if you like
(btw the .tga format the textures are in are basically useless and unreadable so you shouldnt even bother with those, get them in .dds and modify it with a hex editor so theyre readable or just use .png instead)
anyways why i even posted on here in the first place: does anyone know how extract the game sounds?? because there are some old, really unique sounds that i want saved but nobody seems to know how to do it (
here:
https://ibb.co/sQNZ99T
https://ibb.co/H2ZMBhf
https://ibb.co/QDFhfXR
https://ibb.co/j5Fptv3
https://ibb.co/d66QfLb
https://ibb.co/smxFknx
(looks weird bc the shaders arent on)
//if you want the models and textures you can message me if you like
(btw the .tga format the textures are in are basically useless and unreadable so you shouldnt even bother with those, get them in .dds and modify it with a hex editor so theyre readable or just use .png instead)
anyways why i even posted on here in the first place: does anyone know how extract the game sounds?? because there are some old, really unique sounds that i want saved but nobody seems to know how to do it (
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Re: Star Stable Online - CSA & TGA files
What tool did you use to export the animations? I wrote my own tool to export the resources but I haven't completed the bones yet. If there is another tool that does this already it could save me some timesYneRgY wrote: ↑Tue Feb 22, 2022 7:23 pm hi i managed to obtain the horse models and textures from the game and i opened them in blender. i experimented with the texas bluebell (nsh) and it worked! i also extracted some of the other breeds as well and they all worked fine. the animations were even ripped with the models as well but i cba to record a video and put it up here just for a forum post.
That part is actually easy. They are in FMOD bank format. There are multiple ways to convert those, I think I used "Fmod Bank Tools" as shown here https://www.youtube.com/watch?v=HBEszRtTQpo
Re: Star Stable Online - CSA & TGA files
Hey! Anyone knows how to get models from the game? Or someone has starter horse model? Thanks for the answer! I really need to know how to get models