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The Last of Us 2

Post questions about game models here, or help out others!
Jan666
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Re: The Last of Us 2

Post by Jan666 »

the image path of the texture are in *.tga, but the extracted texture are dds, should i rename the tga to dds in the mtl file for obj files?
mono24
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Re: The Last of Us 2

Post by mono24 »

Jan666 wrote: Thu Aug 12, 2021 8:35 pm ...should i rename the tga to dds in the mtl file for obj files?
Yup, even if you decide to convert to PNG the whole thing, you can edit it same way to make them load/work.
dimis9138
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Re: The Last of Us 2

Post by dimis9138 »

Tool looks great, if anyone knows where I can find a FPKG by any chance do shoot me a PM as I am clueless on how to open a PKG file other than the normal PS4PKG viewer. If this is something still really private then excuse me for this post and ignore me please!

EDIT: Figured it out, indeed, no need to ask - just google!
Last edited by dimis9138 on Wed Oct 20, 2021 3:10 am, edited 1 time in total.
Looking for someone patient enough to teach me how to write noesis plugins :(
mono24
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Re: The Last of Us 2

Post by mono24 »

dimis9138 wrote: Tue Oct 19, 2021 4:55 pm...if anyone knows where I can find a FPKG by any chance do shoot me a PM...
Googling something like "the last of us 2 fake pkg" gives you so many options, why everyone hates google, that's what is for, searching.
dimis9138
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Re: The Last of Us 2

Post by dimis9138 »

Anyone else getting all textures extracted as random names inside of a folder of what the texture should actually be called like BD5A1141AA112Z_dx10 for example? Was wondering how I can make the textures work with the .ascii files if the textures are named like that since it doesn't recognize them (renamed .tga to .dds obviously too).

Alternatively I'll probably try and look for a program that renames the files inside the folder as the folder's name, see if that will help.
Looking for someone patient enough to teach me how to write noesis plugins :(
twitkiss
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Re: The Last of Us 2

Post by twitkiss »

dimis9138 wrote: Mon Oct 25, 2021 1:02 pm Anyone else getting all textures extracted as random names inside of a folder of what the texture should actually be called like BD5A1141AA112Z_dx10 for example? Was wondering how I can make the textures work with the .ascii files if the textures are named like that since it doesn't recognize them (renamed .tga to .dds obviously too).

Alternatively I'll probably try and look for a program that renames the files inside the folder as the folder's name, see if that will help.
Drop the texture dict file on the map tool - it will name the files.
twitkiss
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Re: The Last of Us 2

Post by twitkiss »

Does anyone have a quick tip on locating a texture when a "Missing File" texture shows up? This is in regard to maps.
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Re: The Last of Us 2

Post by daemon1 »

twitkiss wrote: Tue Oct 26, 2021 12:18 am Does anyone have a quick tip on locating a texture when a "Missing File" texture shows up? This is in regard to maps.
if you dont want to export all textures, then make a text list of all textures ans search through it.
twitkiss
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Re: The Last of Us 2

Post by twitkiss »

daemon1 wrote: Tue Oct 26, 2021 6:50 am if you dont want to export all textures, then make a text list of all textures ans search through it.
So, I think you're saying that if the texture hasn't been extracted then it'll get assigned the missing texture file? I'll check again and make sure I've extracted everything. Thanks!

https://imgur.com/a/MeqjEzg
Image
daemon1
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Re: The Last of Us 2

Post by daemon1 »

twitkiss wrote: Wed Oct 27, 2021 1:03 am So, I think you're saying that if the texture hasn't been extracted then it'll get assigned the missing texture file? I'll check again and make sure I've extracted everything. Thanks!
No.
There's no such a thing as missing texture file.
This is not related to my tool or extracted textures. This must be your software, whatever you're using.
Jan666
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Re: The Last of Us 2

Post by Jan666 »

Someone have experience with the Weapons? They have their own Skels and react of animations. Someone know how i put the People (for Example Ellie) with animation (crouch walk with a gun) toeghter with a Pistol in Blender? I copied the pistol-base and pistol-glock smd´s togehter and now i dont know. I try to copied it in the ELlie smd but this go also wrong, ellies skel become crazy, any better ideas?
connorukboy
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Re: The Last of Us 2

Post by connorukboy »

anyone know a site where most of the models have been uploaded, looking for some normal wolfs character models
Jan666
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Re: The Last of Us 2

Post by Jan666 »

Someone knows a way to import the rig Characters in Autodesk Maya. I know to export them as FBX in Blender, but thats not a solution, the rig is in maya useless... Is there any chance to open them in Maya 2020?
Jan666
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Re: The Last of Us 2

Post by Jan666 »

I search the animation where ellie fire her gun, someone knows in wich pak it is?
Jan666
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Re: The Last of Us 2

Post by Jan666 »

Hey Daemon1 i have a question. I need some Items from the Maps, so i used the first normal tlou2 tool to cut the map in singel ones, but theres no texture information when i export it in noesis in obj to open it in maya, just "m1". Can you change it, that it show the texture or directly exported in obj like in the tlou2_map?
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