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The Last of Us 2
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Re: The Last of Us 2
Yup, even if you decide to convert to PNG the whole thing, you can edit it same way to make them load/work.
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Re: The Last of Us 2
Tool looks great, if anyone knows where I can find a FPKG by any chance do shoot me a PM as I am clueless on how to open a PKG file other than the normal PS4PKG viewer. If this is something still really private then excuse me for this post and ignore me please!
EDIT: Figured it out, indeed, no need to ask - just google!
EDIT: Figured it out, indeed, no need to ask - just google!
Last edited by dimis9138 on Wed Oct 20, 2021 3:10 am, edited 1 time in total.
Looking for someone patient enough to teach me how to write noesis plugins
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Re: The Last of Us 2
Googling something like "the last of us 2 fake pkg" gives you so many options, why everyone hates google, that's what is for, searching.
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Re: The Last of Us 2
Anyone else getting all textures extracted as random names inside of a folder of what the texture should actually be called like BD5A1141AA112Z_dx10 for example? Was wondering how I can make the textures work with the .ascii files if the textures are named like that since it doesn't recognize them (renamed .tga to .dds obviously too).
Alternatively I'll probably try and look for a program that renames the files inside the folder as the folder's name, see if that will help.
Alternatively I'll probably try and look for a program that renames the files inside the folder as the folder's name, see if that will help.
Looking for someone patient enough to teach me how to write noesis plugins
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Re: The Last of Us 2
Drop the texture dict file on the map tool - it will name the files.dimis9138 wrote: ↑Mon Oct 25, 2021 1:02 pm Anyone else getting all textures extracted as random names inside of a folder of what the texture should actually be called like BD5A1141AA112Z_dx10 for example? Was wondering how I can make the textures work with the .ascii files if the textures are named like that since it doesn't recognize them (renamed .tga to .dds obviously too).
Alternatively I'll probably try and look for a program that renames the files inside the folder as the folder's name, see if that will help.
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- MEGAVETERAN
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Re: The Last of Us 2
if you dont want to export all textures, then make a text list of all textures ans search through it.
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Re: The Last of Us 2
So, I think you're saying that if the texture hasn't been extracted then it'll get assigned the missing texture file? I'll check again and make sure I've extracted everything. Thanks!
https://imgur.com/a/MeqjEzg
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Re: The Last of Us 2
No.
There's no such a thing as missing texture file.
This is not related to my tool or extracted textures. This must be your software, whatever you're using.
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Re: The Last of Us 2
Someone have experience with the Weapons? They have their own Skels and react of animations. Someone know how i put the People (for Example Ellie) with animation (crouch walk with a gun) toeghter with a Pistol in Blender? I copied the pistol-base and pistol-glock smd´s togehter and now i dont know. I try to copied it in the ELlie smd but this go also wrong, ellies skel become crazy, any better ideas?
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Re: The Last of Us 2
anyone know a site where most of the models have been uploaded, looking for some normal wolfs character models
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Re: The Last of Us 2
Someone knows a way to import the rig Characters in Autodesk Maya. I know to export them as FBX in Blender, but thats not a solution, the rig is in maya useless... Is there any chance to open them in Maya 2020?
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Re: The Last of Us 2
Hey Daemon1 i have a question. I need some Items from the Maps, so i used the first normal tlou2 tool to cut the map in singel ones, but theres no texture information when i export it in noesis in obj to open it in maya, just "m1". Can you change it, that it show the texture or directly exported in obj like in the tlou2_map?