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Dying Light 1/2

Post questions about game models here, or help out others!
daemon1
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Dying Light 1/2

Post by daemon1 »

Dying Light tool

Drop .rpack file onto the exe, it will export all models/textures to corresponding folders

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combined NPSs model:

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doctor Lena:

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doctor Zere:

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Last edited by daemon1 on Fri Feb 04, 2022 4:57 pm, edited 1 time in total.
daemon1
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Re: Dying Light

Post by daemon1 »

quick fix for crash on main textures
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HeliosAI
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Re: Dying Light

Post by HeliosAI »

Thank you so much as usual!

A few shots of textured models in Blender:
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dimis9138
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Re: Dying Light

Post by dimis9138 »

You are a legend for this, thank you. Also, to people who might use this: some textures are in different .rpacks from the one you might get your model from so always search them all ^^.
Last edited by dimis9138 on Tue Oct 12, 2021 3:06 pm, edited 2 times in total.
Looking for someone patient enough to teach me how to write noesis plugins :(
Kaem
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Re: Dying Light

Post by Kaem »

That's nice. The animations from this game are impossible?
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Re: Dying Light

Post by micro777 »

daemon1, не планируете ли, вы сделать подобный инструмент для Far Cry 5?
daemon1, do you plan to make a similar tool for Far Cry 5?
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Re: Dying Light

Post by itzblitz »

i'm a huge noob to working with raw and unfamiliar game extracts, and i'm having a difficult time knowing how to work with outright .ascii files. how can i get these imported in blender? (i use 2.79 and 2.92)
daemon1
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Re: Dying Light

Post by daemon1 »

micro777 wrote: Sun Oct 17, 2021 6:47 pm daemon1, не планируете ли, вы сделать подобный инструмент для Far Cry 5?
daemon1, do you plan to make a similar tool for Far Cry 5?
i thought there was already a tool for Far Cry 5.
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Re: Dying Light

Post by Benny00 »

Nice how do you view the models, I can't open them in bender as there is no .ascii import for it and the fbx converter won't recognise the models so how do you open them ?
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Re: Dying Light

Post by Carpethop »

Benny00 wrote: Fri Dec 31, 2021 12:51 am Nice how do you view the models, I can't open them in bender as there is no .ascii import for it and the fbx converter won't recognise the models so how do you open them ?
It can be imported just fine with Xnalara/XPS import/export blender addon, for viewing models before blender use Xnalara/xps py script for Noesis.
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Re: Dying Light 1/2

Post by daemon1 »

Dying Light 2 tool will be posted here after some more testing.

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Re: Dying Light 1/2

Post by dimis9138 »

You work insanely fast daemon, you're a legend man.
Looking for someone patient enough to teach me how to write noesis plugins :(
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Re: Dying Light 1/2

Post by daemon1 »

Dying Light 2 tool

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PS4 and PC versions only difference is textures swizzled or not.

All main textures are in common_textures_0_pc.rpack, all GUI images in gui_common_pc.rpack
for PS4 its common_textures_0_orbis.rpack, all GUI images in gui_common_orbis.rpack

All models are in common_meshes_pc.rpack / common_meshes_orbis.rpack
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Last edited by daemon1 on Sun Feb 06, 2022 1:25 pm, edited 1 time in total.
dimis9138
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Re: Dying Light 1/2

Post by dimis9138 »

Nice! Would you by any chance be planning animation support at any point in the future? Would be lovely if you ever had enough time to do so. Understandable if not!
Looking for someone patient enough to teach me how to write noesis plugins :(
daemon1
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Re: Dying Light 1/2

Post by daemon1 »

Tools updated. Bone rotations added to ascii.
dimis9138 wrote: Sun Feb 06, 2022 12:20 pm animation support at any point in the future?
no i doubt i will have time
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