Dying Light tool
Drop .rpack file onto the exe, it will export all models/textures to corresponding folders
combined NPSs model:
doctor Lena:
doctor Zere:
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Dying Light 1/2
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- MEGAVETERAN
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Dying Light 1/2
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Last edited by daemon1 on Fri Feb 04, 2022 4:57 pm, edited 1 time in total.
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- HeliosAI
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Re: Dying Light
You are a legend for this, thank you. Also, to people who might use this: some textures are in different .rpacks from the one you might get your model from so always search them all ^^.
Last edited by dimis9138 on Tue Oct 12, 2021 3:06 pm, edited 2 times in total.
Looking for someone patient enough to teach me how to write noesis plugins
Re: Dying Light
i'm a huge noob to working with raw and unfamiliar game extracts, and i'm having a difficult time knowing how to work with outright .ascii files. how can i get these imported in blender? (i use 2.79 and 2.92)
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Re: Dying Light
Nice how do you view the models, I can't open them in bender as there is no .ascii import for it and the fbx converter won't recognise the models so how do you open them ?
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Re: Dying Light
It can be imported just fine with Xnalara/XPS import/export blender addon, for viewing models before blender use Xnalara/xps py script for Noesis.
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Re: Dying Light 1/2
Dying Light 2 tool
PS4 and PC versions only difference is textures swizzled or not.
All main textures are in common_textures_0_pc.rpack, all GUI images in gui_common_pc.rpack
for PS4 its common_textures_0_orbis.rpack, all GUI images in gui_common_orbis.rpack
All models are in common_meshes_pc.rpack / common_meshes_orbis.rpack
PS4 and PC versions only difference is textures swizzled or not.
All main textures are in common_textures_0_pc.rpack, all GUI images in gui_common_pc.rpack
for PS4 its common_textures_0_orbis.rpack, all GUI images in gui_common_orbis.rpack
All models are in common_meshes_pc.rpack / common_meshes_orbis.rpack
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Last edited by daemon1 on Sun Feb 06, 2022 1:25 pm, edited 1 time in total.
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Re: Dying Light 1/2
Nice! Would you by any chance be planning animation support at any point in the future? Would be lovely if you ever had enough time to do so. Understandable if not!
Looking for someone patient enough to teach me how to write noesis plugins
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