Ah yes it seems to grab the _at texture instead, I guess the material chunk doesn't have a consistent layout...
Yeah that's the expected behaviour, this way you get a self contained asset if that makes sense. And yeah the additionnal PNG export will have dds + PNG, since it's a built-in Noesis feature I can't prevent that I think. However if you load textures individually and export or use the batch export feature you'll be able to export as PNG only if you want.
Looking good !Enderfacio wrote: ↑Sat Oct 09, 2021 11:54 pm Turns out that exporting the textures in .jpg is the best option. i made some renders with Keyshot:
Yes there are buggy/unsupportd texture formats, that will end up white. Support for these would have to be added to the plugin.kees wrote: ↑Sun Oct 10, 2021 4:50 am there seem to be more texture formats. earlier went through the gui textures for the menus and there are some being borked. aswell as the power suits lockonmissile textures they seem to be compleetly white aswell as some of the gui ones (and some other model ones too).
I don't have a particular interest for this game so most likely not, M-1 may do it though maybe (or someone else, the formats are close so you can follow the code and adapt it).ByStander23 wrote: ↑Sun Oct 10, 2021 8:45 am Little off-topic:
Joschka, Will you add support for Metroid:SR in the near future?
Talking about this, I'd just like to mention a few things :
-I don't have interest in digging much more into Dread, I only reversed the model format "for fun" and decided to make a quick and dirty script for it so people interested in this game could study/check the assets. So aside from a few more hypothetical fixes don't expect much more from me at least, I'm busy with other projects and will probably get back to them soon.
-KillZ already supported the embedded xtx format in the bctex files, so he added support for the Dread texture format in the Switch Toolbox. So if some textures fail in Noesis, you can use the https://github.com/KillzXGaming/Switch-Toolbox to grab them. Considering this is a thing I'll probably won't bother with adding more formats myself.
-Contributions/PRs are welcome if you want to fix/improve the script, that's why I put it on github https://github.com/Joschuka/fmt_mmdl . In particular if you want to add more texture formats, this is the section that will interest you : https://github.com/Joschuka/fmt_mmdl/bl ... #L162-L193
That's pretty much it, I hope the script was somewhat useful to you. I'll probably try to fix the few remaining models not loading and then I'll move on.