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2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools

Post questions about game models here, or help out others!
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floxay
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Re: Rainbow Six: Siege Models Thread

Post by floxay »

MaZTeR wrote: Sat Aug 14, 2021 11:35 pm Do I need Python to run that new tool? I'm really confused
no, it's an executable, read the readme, also if you only want (all) the texture you could use ninjaripper for that
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Re: Rainbow Six: Siege Models Thread

Post by MaZTeR »

floxay wrote: Sun Aug 15, 2021 12:09 am
MaZTeR wrote: Sat Aug 14, 2021 11:35 pm Do I need Python to run that new tool? I'm really confused
no, it's an executable, read the readme, also if you only want (all) the texture you could use ninjaripper for that
The newer asset viewer works, but the Dumper exe file only flashes cmd for a moment and closes every time I run it
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Re: Rainbow Six: Siege Models Thread

Post by MaZTeR »

Yes, AssetCatalog works, but DumpTool doesn't, or I'm doing something wrong.
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Re: Rainbow Six: Siege Models Thread

Post by floxay »

MaZTeR wrote: Sun Aug 15, 2021 10:05 am Yes, AssetCatalog works, but DumpTool doesn't, or I'm doing something wrong.
you are doing something wrong
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Re: Rainbow Six: Siege Models Thread

Post by MaZTeR »

Ah I finally got it, but too bad the textures export as dds, since the normal maps turn white when exported with Noesis.
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Re: Rainbow Six: Siege Models Thread

Post by floxay »

MaZTeR wrote: Sun Aug 15, 2021 11:49 am Ah I finally got it, but too bad the textures export as dds, since the normal maps turn white when exported with Noesis.
just use texconv to batch convert them for now, place the 2 files in the attached zip next to the dds files and run the .bat, it will convert and vertically flip them (so it matches UVs)

EDIT: Seems like I forgot the lowercase flag in it, if you wish to keep the original filenames remove the -l flag from the .bat file.
convertDDS2PNG.zip
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Last edited by floxay on Mon Aug 23, 2021 3:49 pm, edited 1 time in total.
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Re: Rainbow Six: Siege Models Thread

Post by MaZTeR »

floxay wrote: Sun Aug 15, 2021 12:12 pm
MaZTeR wrote: Sun Aug 15, 2021 11:49 am Ah I finally got it, but too bad the textures export as dds, since the normal maps turn white when exported with Noesis.
just use texconv to batch convert them for now, place the 2 files in the attached zip next to the dds files and run the .bat, it will convert and vertically flip them (so it matches UVs)

convertDDS2PNG.zip
Ah, thank you very much. As a matter of fact, I should link all of these tools to the first page.
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Re: Tom Clancy's Rainbow Six: Siege Asset Extraction Tools

Post by janikovka »

Hello, someone already extracted Bearing 9 SMG - Hibana/Echo (with or without textures)?
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Re: 2021- Tom Clancy's Rainbow Six: Siege Asset Extraction Tools

Post by MaZTeR »

I've got a few suggestions for the asset cataloger:

A list of recently used forge archives should be visible when pressing the "File" button, with the most recent being on top of the stack and also the cataloger should return you to the same section of the asset list where you last left off. Also, the list should display the numbers of each asset.

Finally, you should be able to set an option to automatically clear out the assets out of the list which give you an error.

And for the 3D viewer, you should be able to set the pivot point of the camera to a custom location.

Any way you could also fix up the way it seems that the faces are seperated in a lot of places and there's only one material?
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Re: 2021- Tom Clancy's Rainbow Six: Siege Asset Extraction Tools

Post by floxay »

MaZTeR wrote: Sun Aug 15, 2021 3:16 pm Any way you could also fix up the way it seems that the faces are separated in a lot of places and there's only one material?
What exactly do you mean by this?
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Re: 2021- Tom Clancy's Rainbow Six: Siege Asset Extraction Tools

Post by MaZTeR »

I'll send images soon
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Re: 2021- Tom Clancy's Rainbow Six: Siege Asset Extraction Tools

Post by MaZTeR »

https://www.mediafire.com/view/qvrt1s88 ... 7.png/file
Elements are messed up

https://www.mediafire.com/view/i5gvyky1 ... 7.png/file
One material

I haven't tried Tushkan's tool, but I'm pretty sure it imports the materials properly.
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Re: 2021- Tom Clancy's Rainbow Six: Siege Asset Extraction Tools

Post by floxay »

MaZTeR wrote: Sun Aug 15, 2021 11:01 pm https://www.mediafire.com/view/qvrt1s88 ... 7.png/file
Elements are messed up

https://www.mediafire.com/view/i5gvyky1 ... 7.png/file
One material

I haven't tried Tushkan's tool, but I'm pretty sure it imports the materials properly.
all fine here, make sure you split by object when importing the obj (iirc that should be on by default)
Image
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Re: Rainbow Six: Siege Models Thread

Post by Noxdesu »

Kluhez wrote: Thu Jul 01, 2021 12:07 am This is my first time using Mega so let me know if the link isnt working, but i sorted through 300 or so charms but have yet to texture them, the majority of them being chibis and ranked charms.
<link with game assets has been deleted by moderator>
Hi, can you send me that link via pm? :D
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Re: 2021- Tom Clancy's Rainbow Six: Siege Asset Extraction Tools

Post by MaZTeR »

floxay wrote: Sun Aug 15, 2021 11:15 pm
MaZTeR wrote: Sun Aug 15, 2021 11:01 pm https://www.mediafire.com/view/qvrt1s88 ... 7.png/file
Elements are messed up

https://www.mediafire.com/view/i5gvyky1 ... 7.png/file
One material

I haven't tried Tushkan's tool, but I'm pretty sure it imports the materials properly.
all fine here, make sure you split by object when importing the obj (iirc that should be on by default)
Image
Bollocks, didn't know this. Does this fix the broken elements as well?
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