no, it's an executable, read the readme, also if you only want (all) the texture you could use ninjaripper for that
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2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- MaZTeR
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Re: Rainbow Six: Siege Models Thread
The newer asset viewer works, but the Dumper exe file only flashes cmd for a moment and closes every time I run it
- floxay
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Re: Rainbow Six: Siege Models Thread
just use texconv to batch convert them for now, place the 2 files in the attached zip next to the dds files and run the .bat, it will convert and vertically flip them (so it matches UVs)
EDIT: Seems like I forgot the lowercase flag in it, if you wish to keep the original filenames remove the -l flag from the .bat file.
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Last edited by floxay on Mon Aug 23, 2021 3:49 pm, edited 1 time in total.
- MaZTeR
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Re: Rainbow Six: Siege Models Thread
Ah, thank you very much. As a matter of fact, I should link all of these tools to the first page.
Re: Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
Hello, someone already extracted Bearing 9 SMG - Hibana/Echo (with or without textures)?
- MaZTeR
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Re: 2021- Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
I've got a few suggestions for the asset cataloger:
A list of recently used forge archives should be visible when pressing the "File" button, with the most recent being on top of the stack and also the cataloger should return you to the same section of the asset list where you last left off. Also, the list should display the numbers of each asset.
Finally, you should be able to set an option to automatically clear out the assets out of the list which give you an error.
And for the 3D viewer, you should be able to set the pivot point of the camera to a custom location.
Any way you could also fix up the way it seems that the faces are seperated in a lot of places and there's only one material?
A list of recently used forge archives should be visible when pressing the "File" button, with the most recent being on top of the stack and also the cataloger should return you to the same section of the asset list where you last left off. Also, the list should display the numbers of each asset.
Finally, you should be able to set an option to automatically clear out the assets out of the list which give you an error.
And for the 3D viewer, you should be able to set the pivot point of the camera to a custom location.
Any way you could also fix up the way it seems that the faces are seperated in a lot of places and there's only one material?
- floxay
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- MaZTeR
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Re: 2021- Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
https://www.mediafire.com/view/qvrt1s88 ... 7.png/file
Elements are messed up
https://www.mediafire.com/view/i5gvyky1 ... 7.png/file
One material
I haven't tried Tushkan's tool, but I'm pretty sure it imports the materials properly.
Elements are messed up
https://www.mediafire.com/view/i5gvyky1 ... 7.png/file
One material
I haven't tried Tushkan's tool, but I'm pretty sure it imports the materials properly.
- floxay
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Re: 2021- Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
all fine here, make sure you split by object when importing the obj (iirc that should be on by default)MaZTeR wrote: ↑Sun Aug 15, 2021 11:01 pm https://www.mediafire.com/view/qvrt1s88 ... 7.png/file
Elements are messed up
https://www.mediafire.com/view/i5gvyky1 ... 7.png/file
One material
I haven't tried Tushkan's tool, but I'm pretty sure it imports the materials properly.
- MaZTeR
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Re: 2021- Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
Bollocks, didn't know this. Does this fix the broken elements as well?floxay wrote: ↑Sun Aug 15, 2021 11:15 pmall fine here, make sure you split by object when importing the obj (iirc that should be on by default)MaZTeR wrote: ↑Sun Aug 15, 2021 11:01 pm https://www.mediafire.com/view/qvrt1s88 ... 7.png/file
Elements are messed up
https://www.mediafire.com/view/i5gvyky1 ... 7.png/file
One material
I haven't tried Tushkan's tool, but I'm pretty sure it imports the materials properly.