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Metal Gear Solid 2 - any luck?
- lionheartuk
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- Stage.dat hold MODELS and texturesech wrote:hi, i`ve ben wondering is the stage.dat is for models? what about demo.dat or vox.dat, i believe vox is for audio/sound/effects is it correct?
- BGM.dat holds BGM in 4 channels.
- Demo.dat holds cutscenes made with the game engine~(ie:normal movies, opening is a good example)
- Movie.dat holds the Movies(ie: Flashbacks, REAL VIDEO)
- Vox.dat holds the sound effects used INGAME, soemtimes CODEC and movie aswell.
- Codec.dat Holds the CODEC text.
- lionheartuk
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ingame text like subs. btw, been trying to extract something from ps1 mgs via demo and stage, using nova, i manage to extract 3ds files and generic form file. wonder what could that be and how to view it?
btw, mgs 3 mpg1 illegal bit stream that i managed to extract via nova, took at least 1gb of file. however i haven`t fully seen the video yet, but it`s quite nice although no sound.
btw, i`m confused in using the UVAG file. can u tell me of how to use it actually. thanx in advance.
if using mfaudio to test the sound files for vox and demo, the file option will reveal compressed but the sound is kinda "fast".
btw, mgs 3 mpg1 illegal bit stream that i managed to extract via nova, took at least 1gb of file. however i haven`t fully seen the video yet, but it`s quite nice although no sound.
btw, i`m confused in using the UVAG file. can u tell me of how to use it actually. thanx in advance.
if using mfaudio to test the sound files for vox and demo, the file option will reveal compressed but the sound is kinda "fast".
- lionheartuk
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The super fast sound that yous peak of is because the ripper does not know the HERTZ of the sound its ripping so it will attempt to rip it at its default HERTZ.ech wrote:ingame text like subs. btw, been trying to extract something from ps1 mgs via demo and stage, using nova, i manage to extract 3ds files and generic form file. wonder what could that be and how to view it?
btw, mgs 3 mpg1 illegal bit stream that i managed to extract via nova, took at least 1gb of file. however i haven`t fully seen the video yet, but it`s quite nice although no sound.
btw, i`m confused in using the UVAG file. can u tell me of how to use it actually. thanx in advance.
if using mfaudio to test the sound files for vox and demo, the file option will reveal compressed but the sound is kinda "fast".
It would be faster to help you with the UVAG over a program such as MSN messanger, if you have that then please PM me your hotmail adress and il add you right away and help as much as i can.
- lionheartuk
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yes il try that instead then.ech wrote:well i don`t have msn messenger, but u could reach me via email at [email protected]
I tried ot add you just now and it failed.
Il email you instead explaining UVAG and stuff.
I have not heard anything on Solidus New Build yet, I am not sure if there even IS one.
But we have to wait for Turfster as the man obviously does other stuff, he isnt a MACHINE(as far as i know).
Some one other then me should work on things to help out.
I know the dying informant is out of commision to to getting a NEW PC
Ie:Im doing a Solidus Help file.
Also i made the MGS2 SUBSTANCE PC file Anaylisis guide, Though I do need to update it soon enough.
Maybe you can think of a way to help out so not EVERYTHING is stuck on Turfster.
You dont have to of course, same as i dont have to help out when i can, Just so happens I want to is all.
- lionheartuk
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- lionheartuk
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Well my NEWEST version is here in the forum.The REAL wrote:So, what about "MGS2 SUBSTANCE PC file Anaylisis guide"? Its ready?
Where I get this guide ?
Currently working on a SOLIDUS help file in HTML that should be of some use to everyone I hope.
I havent updated the Guide in a while now but still it serves its purpose well enough.
Please feel free to ask any questions or suggestions regarding the guide, as Im not sure WHAT its actually missing and stuff
I have attached it to this post anyways, as it seems that you havent looked through the other pages of the topic (Which i recommend you do).
though CURRENTLY it has no .EVX help as thats all done identicle to the .KMY stuff anyways except it looks better lol.
Il add support for these in the HTML version of the FAQ.
You do not have the required permissions to view the files attached to this post.
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- ultra-n00b
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First off I would love to say thanks to everyone who made this tool possible for all of us to use. Its quite fun exporting textures and seeing how they used them in game.
Also I have a question. I am wanting to get Snake VR MGS1 model into milkshape. I've looked in a couple resident files trying to find sna_mgs1 but can't locate it. Could someone point me in the right direction?
Thanks,
Death Dream
Also I have a question. I am wanting to get Snake VR MGS1 model into milkshape. I've looked in a couple resident files trying to find sna_mgs1 but can't locate it. Could someone point me in the right direction?
Thanks,
Death Dream
- lionheartuk
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Check in my Solidus File Guide thats just above your post.Death Dream wrote:First off I would love to say thanks to everyone who made this tool possible for all of us to use. Its quite fun exporting textures and seeing how they used them in game.
Also I have a question. I am wanting to get Snake VR MGS1 model into milkshape. I've looked in a couple resident files trying to find sna_mgs1 but can't locate it. Could someone point me in the right direction?
Thanks,
Death Dream
Oh btw: Isnt ur avatar a bit large maybe?
I think so but Itl only matter if an admin or MOD thinks so, So ignore waht I said if you like, Just my prefferences is all friend.