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Danball Senki Chou Custom - Unknown binary texture file

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forarkorder
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Danball Senki Chou Custom - Unknown binary texture file

Post by forarkorder »

Is it possible to convert binary files to ordinary texture files like .dds format? I found some graphic tools (texture finder, tiledGGD, etc.), but I couldn't find manuals...

attachments is sample.
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shakotay2
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Re: Unknown binary texture file

Post by shakotay2 »

Irfanview,
left side: File open, Open as RAW file - (on the right I used a DXT1 dds header).
.
IMAG_4.png
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Re: Unknown binary texture file

Post by forarkorder »

umm...I tried few method too. But no matter how I look at it, it doesn’t seem to be texture:( So, I got another question. Is it possible to mesh contain texture? If possible, can I divide mesh and texture?
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Re: Unknown binary texture file

Post by shakotay2 »

You cut off the bytes before 0x4A70.
.
TexFromUnslz.png
(I remember having had similar pictures years ago - some shifting required, or other pixel format, don't remember. Too lazy to search.)
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Re: Unknown binary texture file

Post by akderebur »

What game are these samples from? They seem to be from a Tri-Ace game, but I haven't seen them before.
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Re: Unknown binary texture file

Post by forarkorder »

akderebur wrote: Thu May 13, 2021 8:21 pm What game are these samples from? They seem to be from a Tri-Ace game, but I haven't seen them before.
Yes, You're right. This game is Danball Senki Chou Custom from Tri-Ace
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Re: Danball Senki Chou Custom - Unknown binary texture file

Post by akderebur »

I see. Then it is likely that the textures use one of 3DS formats. Maybe ETC1 or ETC1A4. There might also be swizzling.
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Re: Danball Senki Chou Custom - Unknown binary texture file

Post by shakotay2 »

Thanks! Things become more clear now, but not finished:
.
PVRtool-unslz.png
Gave the afore said TexFromUnslz a header (brute force, only thing I know is size, 0x40, 0x40 and "PVR!", 50565221):

Code: Select all

34000000 40000000 40000000 00000000058A000000000004200000000000FF0000FF0000FF000000000000FF 50565221 01000000
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Re: Danball Senki Chou Custom - Unknown binary texture file

Post by forarkorder »

Right is texture from other game Danball senki baku boost, but mesh is same.
Left is mesh's uv map before attached before.

link is Danball senki baku boost's mesh.
https://www.mediafire.com/file/1gnyhy54 ... d.zip/file

These are look so similar, is there some hint?
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Re: Danball Senki Chou Custom - Unknown binary texture file

Post by forarkorder »

forarkorder wrote: Sat May 15, 2021 6:07 am Right is texture from other game Danball senki baku boost, but mesh is same.
Left is mesh's uv map before attached before.

link is Danball senki baku boost's mesh.
https://www.mediafire.com/file/1gnyhy54 ... d.zip/file

These are look so similar, is there some hint?
oops, that's not mesh's texture.
lbx004_10_head.png
I think this texture is right.

https://www.mediafire.com/file/1gnyhy54 ... d.zip/file
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