Is it possible to convert binary files to ordinary texture files like .dds format? I found some graphic tools (texture finder, tiledGGD, etc.), but I couldn't find manuals...
attachments is sample.
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Danball Senki Chou Custom - Unknown binary texture file
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Danball Senki Chou Custom - Unknown binary texture file
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Re: Unknown binary texture file
Irfanview,
left side: File open, Open as RAW file - (on the right I used a DXT1 dds header).
.
left side: File open, Open as RAW file - (on the right I used a DXT1 dds header).
.
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: Unknown binary texture file
umm...I tried few method too. But no matter how I look at it, it doesn’t seem to be texture:( So, I got another question. Is it possible to mesh contain texture? If possible, can I divide mesh and texture?
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- shakotay2
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Re: Unknown binary texture file
You cut off the bytes before 0x4A70.
. (I remember having had similar pictures years ago - some shifting required, or other pixel format, don't remember. Too lazy to search.)
. (I remember having had similar pictures years ago - some shifting required, or other pixel format, don't remember. Too lazy to search.)
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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- n00b
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- Joined: Thu May 06, 2021 3:34 pm
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Re: Unknown binary texture file
Yes, You're right. This game is Danball Senki Chou Custom from Tri-Ace
- shakotay2
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Re: Danball Senki Chou Custom - Unknown binary texture file
Thanks! Things become more clear now, but not finished:
. Gave the afore said TexFromUnslz a header (brute force, only thing I know is size, 0x40, 0x40 and "PVR!", 50565221):
. Gave the afore said TexFromUnslz a header (brute force, only thing I know is size, 0x40, 0x40 and "PVR!", 50565221):
Code: Select all
34000000 40000000 40000000 00000000058A000000000004200000000000FF0000FF0000FF000000000000FF 50565221 01000000
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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- n00b
- Posts: 15
- Joined: Thu May 06, 2021 3:34 pm
- Has thanked: 4 times
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Re: Danball Senki Chou Custom - Unknown binary texture file
Right is texture from other game Danball senki baku boost, but mesh is same.
Left is mesh's uv map before attached before.
link is Danball senki baku boost's mesh.
https://www.mediafire.com/file/1gnyhy54 ... d.zip/file
These are look so similar, is there some hint?
Left is mesh's uv map before attached before.
link is Danball senki baku boost's mesh.
https://www.mediafire.com/file/1gnyhy54 ... d.zip/file
These are look so similar, is there some hint?
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- n00b
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Re: Danball Senki Chou Custom - Unknown binary texture file
oops, that's not mesh's texture. I think this texture is right.forarkorder wrote: ↑Sat May 15, 2021 6:07 am Right is texture from other game Danball senki baku boost, but mesh is same.
Left is mesh's uv map before attached before.
link is Danball senki baku boost's mesh.
https://www.mediafire.com/file/1gnyhy54 ... d.zip/file
These are look so similar, is there some hint?
https://www.mediafire.com/file/1gnyhy54 ... d.zip/file
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