I think it was the wrong leg mesh, in which psarc files is the ellie-skel to find?
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
The Last of Us 2
-
- n00b
- Posts: 13
- Joined: Sun Feb 14, 2021 6:51 am
- Has thanked: 6 times
- Been thanked: 3 times
Re: The Last of Us 2
i don't remember which psarc, i extracted everything once and placed everything related to ellie in one folder.
-
- veteran
- Posts: 125
- Joined: Wed Oct 31, 2018 6:26 pm
- Has thanked: 17 times
- Been thanked: 12 times
Re: The Last of Us 2
I did the same, but now i find it in common.psarc againnayanalakaushik wrote: ↑Fri Apr 23, 2021 2:39 pm i don't remember which psarc, i extracted everything once and placed everything related to ellie in one folder.
-
- MEGAVETERAN
- Posts: 2647
- Joined: Tue Mar 24, 2015 8:12 pm
- Has thanked: 65 times
- Been thanked: 2870 times
Re: The Last of Us 2
Dont delete helper bones keyframes, this will break the animation
-
- n00b
- Posts: 13
- Joined: Sun Feb 14, 2021 6:51 am
- Has thanked: 6 times
- Been thanked: 3 times
Re: The Last of Us 2
it opposite for me idw
before deleting helper bones animation
after deleting keyframes and resetting position of helper bones
-
- veteran
- Posts: 90
- Joined: Thu Mar 16, 2017 2:48 pm
- Has thanked: 48 times
- Been thanked: 19 times
Re: The Last of Us 2
I think its because you reparented the helper bones. If you didnt, you dont need to delete the helper keyframes either.nayanalakaushik wrote: ↑Sat Apr 24, 2021 4:25 pmit opposite for me idw
before deleting helper bones animation
after deleting keyframes and resetting position of helper bones
-
- MEGAVETERAN
- Posts: 2647
- Joined: Tue Mar 24, 2015 8:12 pm
- Has thanked: 65 times
- Been thanked: 2870 times
Re: The Last of Us 2
yes, reparenting bones is not supported option and should only be used on your own risk.
Its stated in the first post.
-
- beginner
- Posts: 30
- Joined: Sat Jul 04, 2020 7:39 pm
- Been thanked: 1 time
Re: The Last of Us 2
So just a couple of things...
Could someone confirm this workflow please? (I only need working SMD skeleton animations, I do not need a skinned mesh to be connected)
1. Use Neosis to extract the psarc files from the Disc Images (we are all using D****X I assume and the PKG extraction code is all zeros?)
2. From these extracted folders and files find the Skel .paks and the Anim .paks
3. Use the tlou2.exe tool via cmd with "tlou2.exe ellie-skel.pak /rs" (to extract just the skeleton) (making sure any anim .paks are in the same folder)
4. Now drop the anim.pak (Should be related to the skeleton) onto the tlou2.exe to extract all the anims (lots of smd files)
Lastly, has anyone found any of the cutscene animations? This may not even be a thing as they sort of merge into them from gameplay and it may be a case that only certain "in-game" animations are available and the heirachy of the folders. Could anyone confirm this?
I would love to be able to sync up cutscene animations but I don't know if they've been found yet.
Thanks and thank you for the tool.
Could someone confirm this workflow please? (I only need working SMD skeleton animations, I do not need a skinned mesh to be connected)
1. Use Neosis to extract the psarc files from the Disc Images (we are all using D****X I assume and the PKG extraction code is all zeros?)
2. From these extracted folders and files find the Skel .paks and the Anim .paks
3. Use the tlou2.exe tool via cmd with "tlou2.exe ellie-skel.pak /rs" (to extract just the skeleton) (making sure any anim .paks are in the same folder)
4. Now drop the anim.pak (Should be related to the skeleton) onto the tlou2.exe to extract all the anims (lots of smd files)
Lastly, has anyone found any of the cutscene animations? This may not even be a thing as they sort of merge into them from gameplay and it may be a case that only certain "in-game" animations are available and the heirachy of the folders. Could anyone confirm this?
I would love to be able to sync up cutscene animations but I don't know if they've been found yet.
Thanks and thank you for the tool.
-
- veteran
- Posts: 125
- Joined: Wed Oct 31, 2018 6:26 pm
- Has thanked: 17 times
- Been thanked: 12 times
Re: The Last of Us 2
At point 3. I use the tlou2 .exe Tool via cmd "tlou2 ellie-skel.pak /r"ExactExtract wrote: ↑Sun Apr 25, 2021 11:42 am So just a couple of things...
Could someone confirm this workflow please? (I only need working SMD skeleton animations, I do not need a skinned mesh to be connected)
1. Use Neosis to extract the psarc files from the Disc Images (we are all using D****X I assume and the PKG extraction code is all zeros?)
2. From these extracted folders and files find the Skel .paks and the Anim .paks
3. Use the tlou2.exe tool via cmd with "tlou2.exe ellie-skel.pak /rs" (to extract just the skeleton) (making sure any anim .paks are in the same folder)
4. Now drop the anim.pak (Should be related to the skeleton) onto the tlou2.exe to extract all the anims (lots of smd files)
Lastly, has anyone found any of the cutscene animations? This may not even be a thing as they sort of merge into them from gameplay and it may be a case that only certain "in-game" animations are available and the heirachy of the folders. Could anyone confirm this?
I would love to be able to sync up cutscene animations but I don't know if they've been found yet.
Thanks and thank you for the tool.
and do it the same way with animation, thats the only way to parenting normal bones with helper bones together for best solution. I thing the Cutscene are behind the files who begin with "seq" for sequence, but never unpak it till yet
-
- MEGAVETERAN
- Posts: 2647
- Joined: Tue Mar 24, 2015 8:12 pm
- Has thanked: 65 times
- Been thanked: 2870 times
-
- veteran
- Posts: 125
- Joined: Wed Oct 31, 2018 6:26 pm
- Has thanked: 17 times
- Been thanked: 12 times
Re: The Last of Us 2
Okay, is there a simple other way to get the xyz coordinates of the Single objects to rebuilt the map manuelly, for example some special Byte sequence in the hex or anything?
-
- MEGAVETERAN
- Posts: 2647
- Joined: Tue Mar 24, 2015 8:12 pm
- Has thanked: 65 times
- Been thanked: 2870 times
Re: The Last of Us 2
manually rebuilding 1000s of objects? no simple way
-
- veteran
- Posts: 125
- Joined: Wed Oct 31, 2018 6:26 pm
- Has thanked: 17 times
- Been thanked: 12 times
Re: The Last of Us 2
I think i have no choice when you will never do it, you can make it easier to me to Tell me how i can get the xyz coordinates