Important information: this site is currently scheduled to go offline indefinitely by end of the year.

The Last of Us 2

Post questions about game models here, or help out others!
Jan666
veteran
Posts: 125
Joined: Wed Oct 31, 2018 6:26 pm
Has thanked: 17 times
Been thanked: 12 times

Re: The Last of Us 2

Post by Jan666 »

nayanalakaushik wrote: Fri Apr 23, 2021 8:50 am
Jan666 wrote: Thu Apr 22, 2021 7:42 pm
Jan666 wrote: Thu Apr 22, 2021 12:01 pm
Okay another fault of mine, i used the wrong skel.
Okay not everything working good :|
did you delete helper bones keyframes ?
I think it was the wrong leg mesh, in which psarc files is the ellie-skel to find?
Omniana2233
n00b
Posts: 13
Joined: Sun Feb 14, 2021 6:51 am
Has thanked: 6 times
Been thanked: 3 times

Re: The Last of Us 2

Post by Omniana2233 »

i don't remember which psarc, i extracted everything once and placed everything related to ellie in one folder.
Jan666
veteran
Posts: 125
Joined: Wed Oct 31, 2018 6:26 pm
Has thanked: 17 times
Been thanked: 12 times

Re: The Last of Us 2

Post by Jan666 »

nayanalakaushik wrote: Fri Apr 23, 2021 2:39 pm i don't remember which psarc, i extracted everything once and placed everything related to ellie in one folder.
I did the same, but now i find it in common.psarc again
daemon1
MEGAVETERAN
MEGAVETERAN
Posts: 2647
Joined: Tue Mar 24, 2015 8:12 pm
Has thanked: 65 times
Been thanked: 2870 times

Re: The Last of Us 2

Post by daemon1 »

nayanalakaushik wrote: Fri Apr 23, 2021 8:50 am
Jan666 wrote: Thu Apr 22, 2021 7:42 pm Okay not everything working good :|
did you delete helper bones keyframes ?
Dont delete helper bones keyframes, this will break the animation
Omniana2233
n00b
Posts: 13
Joined: Sun Feb 14, 2021 6:51 am
Has thanked: 6 times
Been thanked: 3 times

Re: The Last of Us 2

Post by Omniana2233 »

daemon1 wrote: Sat Apr 24, 2021 8:24 am
nayanalakaushik wrote: Fri Apr 23, 2021 8:50 am
Jan666 wrote: Thu Apr 22, 2021 7:42 pm Okay not everything working good :|
did you delete helper bones keyframes ?
Dont delete helper bones keyframes, this will break the animation
it opposite for me idw

before deleting helper bones animation

Image

after deleting keyframes and resetting position of helper bones
Image
kotn3l
veteran
Posts: 90
Joined: Thu Mar 16, 2017 2:48 pm
Has thanked: 48 times
Been thanked: 19 times

Re: The Last of Us 2

Post by kotn3l »

nayanalakaushik wrote: Sat Apr 24, 2021 4:25 pm
daemon1 wrote: Sat Apr 24, 2021 8:24 am
nayanalakaushik wrote: Fri Apr 23, 2021 8:50 am

did you delete helper bones keyframes ?
Dont delete helper bones keyframes, this will break the animation
it opposite for me idw

before deleting helper bones animation

Image

after deleting keyframes and resetting position of helper bones
Image
I think its because you reparented the helper bones. If you didnt, you dont need to delete the helper keyframes either.
daemon1
MEGAVETERAN
MEGAVETERAN
Posts: 2647
Joined: Tue Mar 24, 2015 8:12 pm
Has thanked: 65 times
Been thanked: 2870 times

Re: The Last of Us 2

Post by daemon1 »

kotn3l wrote: Sat Apr 24, 2021 5:17 pm I think its because you reparented the helper bones. If you didnt, you dont need to delete the helper keyframes either.
yes, reparenting bones is not supported option and should only be used on your own risk.
Its stated in the first post.
ExactExtract
beginner
Posts: 30
Joined: Sat Jul 04, 2020 7:39 pm
Been thanked: 1 time

Re: The Last of Us 2

Post by ExactExtract »

So just a couple of things...

Could someone confirm this workflow please? (I only need working SMD skeleton animations, I do not need a skinned mesh to be connected)

1. Use Neosis to extract the psarc files from the Disc Images (we are all using D****X I assume and the PKG extraction code is all zeros?)
2. From these extracted folders and files find the Skel .paks and the Anim .paks
3. Use the tlou2.exe tool via cmd with "tlou2.exe ellie-skel.pak /rs" (to extract just the skeleton) (making sure any anim .paks are in the same folder)
4. Now drop the anim.pak (Should be related to the skeleton) onto the tlou2.exe to extract all the anims (lots of smd files)

Lastly, has anyone found any of the cutscene animations? This may not even be a thing as they sort of merge into them from gameplay and it may be a case that only certain "in-game" animations are available and the heirachy of the folders. Could anyone confirm this?

I would love to be able to sync up cutscene animations but I don't know if they've been found yet.

Thanks and thank you for the tool.
Jan666
veteran
Posts: 125
Joined: Wed Oct 31, 2018 6:26 pm
Has thanked: 17 times
Been thanked: 12 times

Re: The Last of Us 2

Post by Jan666 »

ExactExtract wrote: Sun Apr 25, 2021 11:42 am So just a couple of things...

Could someone confirm this workflow please? (I only need working SMD skeleton animations, I do not need a skinned mesh to be connected)

1. Use Neosis to extract the psarc files from the Disc Images (we are all using D****X I assume and the PKG extraction code is all zeros?)
2. From these extracted folders and files find the Skel .paks and the Anim .paks
3. Use the tlou2.exe tool via cmd with "tlou2.exe ellie-skel.pak /rs" (to extract just the skeleton) (making sure any anim .paks are in the same folder)
4. Now drop the anim.pak (Should be related to the skeleton) onto the tlou2.exe to extract all the anims (lots of smd files)

Lastly, has anyone found any of the cutscene animations? This may not even be a thing as they sort of merge into them from gameplay and it may be a case that only certain "in-game" animations are available and the heirachy of the folders. Could anyone confirm this?

I would love to be able to sync up cutscene animations but I don't know if they've been found yet.

Thanks and thank you for the tool.
At point 3. I use the tlou2 .exe Tool via cmd "tlou2 ellie-skel.pak /r"
and do it the same way with animation, thats the only way to parenting normal bones with helper bones together for best solution. I thing the Cutscene are behind the files who begin with "seq" for sequence, but never unpak it till yet
Jan666
veteran
Posts: 125
Joined: Wed Oct 31, 2018 6:26 pm
Has thanked: 17 times
Been thanked: 12 times

Re: The Last of Us 2

Post by Jan666 »

Daemon1 i think i still asked you, but how many times you need to finish a map tool ? :)
MAMAKO
ultra-n00b
Posts: 1
Joined: Mon Apr 26, 2021 3:54 am

Re: The Last of Us 2

Post by MAMAKO »

OMGGGGGGGGG
daemon1
MEGAVETERAN
MEGAVETERAN
Posts: 2647
Joined: Tue Mar 24, 2015 8:12 pm
Has thanked: 65 times
Been thanked: 2870 times

Re: The Last of Us 2

Post by daemon1 »

Jan666 wrote: Sun Apr 25, 2021 11:07 pm Daemon1 i think i still asked you, but how many times you need to finish a map tool ? :)
i dont know if i will ever start it
Jan666
veteran
Posts: 125
Joined: Wed Oct 31, 2018 6:26 pm
Has thanked: 17 times
Been thanked: 12 times

Re: The Last of Us 2

Post by Jan666 »

daemon1 wrote: Mon Apr 26, 2021 8:40 am
Jan666 wrote: Sun Apr 25, 2021 11:07 pm Daemon1 i think i still asked you, but how many times you need to finish a map tool ? :)
i dont know if i will ever start it
Okay, is there a simple other way to get the xyz coordinates of the Single objects to rebuilt the map manuelly, for example some special Byte sequence in the hex or anything?
daemon1
MEGAVETERAN
MEGAVETERAN
Posts: 2647
Joined: Tue Mar 24, 2015 8:12 pm
Has thanked: 65 times
Been thanked: 2870 times

Re: The Last of Us 2

Post by daemon1 »

Jan666 wrote: Mon Apr 26, 2021 9:42 am
daemon1 wrote: Mon Apr 26, 2021 8:40 am
Jan666 wrote: Sun Apr 25, 2021 11:07 pm Daemon1 i think i still asked you, but how many times you need to finish a map tool ? :)
i dont know if i will ever start it
Okay, is there a simple other way to get the xyz coordinates of the Single objects to rebuilt the map manuelly, for example some special Byte sequence in the hex or anything?
manually rebuilding 1000s of objects? no simple way
Jan666
veteran
Posts: 125
Joined: Wed Oct 31, 2018 6:26 pm
Has thanked: 17 times
Been thanked: 12 times

Re: The Last of Us 2

Post by Jan666 »

daemon1 wrote: Mon Apr 26, 2021 10:10 am
Jan666 wrote: Mon Apr 26, 2021 9:42 am
daemon1 wrote: Mon Apr 26, 2021 8:40 am
i dont know if i will ever start it
Okay, is there a simple other way to get the xyz coordinates of the Single objects to rebuilt the map manuelly, for example some special Byte sequence in the hex or anything?
manually rebuilding 1000s of objects? no simple way
I think i have no choice when you will never do it, you can make it easier to me to Tell me how i can get the xyz coordinates :D
Post Reply