Enderfacio wrote: ↑Fri Nov 06, 2020 4:57 pm
How do you get to do that? I got the .NCA and then the romsf.bin file from Age of Calamity but nothing seems to work for me. I can´t get the G1M files and I have no idea what to do...
Extract the NCA content with NSC Builder from the .nsp, after that look for the biggest asset folder and extract the content with Cathleann data exporter with this command \Cethleann.DataExporter.exe --nyotengu, --rdb "directory from asset folder" "output folder"
I´m looking for the Soundfiles, but it semms they use another encryption for the files.
Enderfacio wrote: ↑Fri Nov 06, 2020 4:57 pm
How do you get to do that? I got the .NCA and then the romsf.bin file from Age of Calamity but nothing seems to work for me. I can´t get the G1M files and I have no idea what to do...
Extract the NCA content with NSC Builder from the .nsp, after that look for the biggest asset folder and extract the content with Cathleann data exporter with this command \Cethleann.DataExporter.exe --nyotengu, --rdb "directory from asset folder" "output folder"
I´m looking for the Soundfiles, but it semms they use another encryption for the files.
I tried that command but nothing happens:
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Enderfacio wrote: ↑Fri Nov 06, 2020 4:57 pm
How do you get to do that? I got the .NCA and then the romsf.bin file from Age of Calamity but nothing seems to work for me. I can´t get the G1M files and I have no idea what to do...
Extract the NCA content with NSC Builder from the .nsp, after that look for the biggest asset folder and extract the content with Cathleann data exporter with this command \Cethleann.DataExporter.exe --nyotengu, --rdb "directory from asset folder" "output folder"
I´m looking for the Soundfiles, but it semms they use another encryption for the files.
I'm trying to get model specific animations from Persona 5 Scramble but I don't know how. I know that I hate to use Nyotengu.AnimationGraph but the program only works with dead or alive 6 hashes. I saw on the thread that the KTID from WolrdPQ can be used as the hash in the program but I don't know where or how to find that value. Can anyone help me?
Extract the NCA content with NSC Builder from the .nsp, after that look for the biggest asset folder and extract the content with Cathleann data exporter with this command \Cethleann.DataExporter.exe --nyotengu, --rdb "directory from asset folder" "output folder"
I´m looking for the Soundfiles, but it semms they use another encryption for the files.
I used this tool to extract Hyrule Warriors Age of Calamity rdb files and it worked flawlessly. I have all g1m and g1t files I needed. Is there any way to pair g1m file to correct g1t file? I tried extracting that information from materials files, but I failed. I am 90% sure it has to do something with .ktid and .kidsobjdb files. Can please someone help me?
banan039eu wrote: ↑Sat Nov 21, 2020 9:38 am
I used this tool to extract Hyrule Warriors Age of Calamity rdb files and it worked flawlessly. I have all g1m and g1t files I needed. Is there any way to pair g1m file to correct g1t file? I tried extracting that information from materials files, but I failed. I am 90% sure it has to do something with .ktid and .kidsobjdb files. Can please someone help me?
can you please tell me the command you used to get file with names out of age of calamity?
(Hyrule Warriors: Age of Calamity)
Is there any possibility to find the g1a files associated with a g1m file? I'm specifically looking to get the animations for Zelda without having to go through literally every character animation. I'd appreciate any help I can get.
banan039eu wrote: ↑Sat Nov 21, 2020 9:38 am
I used this tool to extract Hyrule Warriors Age of Calamity rdb files and it worked flawlessly. I have all g1m and g1t files I needed. Is there any way to pair g1m file to correct g1t file? I tried extracting that information from materials files, but I failed. I am 90% sure it has to do something with .ktid and .kidsobjdb files. Can please someone help me?
can you please tell me the command you used to get file with names out of age of calamity?
There are no filenames for now, they didn't leave them contrary to some other RDB games and they changed the way they store them in the binary. The methods used to get them before don't work for now.
Last edited by Joschka on Tue Nov 24, 2020 5:29 pm, edited 1 time in total.
i need help so i sent the tools for the g1tm models into NOESIS PLUGINS python but when i load up a g1tm model from NOESIS all im getting are the animations which step am I missing to actually load the models into Noesis along with the bones?
neonvegax wrote: ↑Mon Nov 23, 2020 1:24 pm
i need help so i sent the tools for the g1tm models into NOESIS PLUGINS python but when i load up a g1tm model from NOESIS all im getting are the animations which step am I missing to actually load the models into Noesis along with the bones?
Wrong thread for those issues + don't use the python plugin, it's outdated.
can someone pls watch video and tell me what i did wrong? trying to load model into Noesis but I felt i did the right steps can someone point out what i am missing or failed to do?
It's great Cethleann but I don't understand how they repackage everything with the modifications they make and use it in the game.
I managed to unpack the sounds in the DATA folder in Age Of Calamity's Asset, I got .ktss files but I have no idea how to repackage them back into a .file file
colorido10 wrote: ↑Mon Nov 23, 2020 9:43 pm
It's great Cethleann but I don't understand how they repackage everything with the modifications they make and use it in the game.
I managed to unpack the sounds in the DATA folder in Age Of Calamity's Asset, I got .ktss files but I have no idea how to repackage them back into a .file file
Please, what command did you use to get the sound files? I can only get the .rdb files to extract