Keeping a watch on this thread
Liking what I see so far~
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ACViewer: Assassin's Creed games viewer
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Re: ACViewer 0.1: Assassin's Creed games map viewer
This pulled me into the rabbit hole of fixing characters, and made some good progress.
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Re: ACViewer 0.1: Assassin's Creed games map viewer
Sorry for the lack of update/release, I went very deep in the rabbit hole of supporting characters. Scimitar allows designers to override pretty-much any properties when spawning characters. Supporting this ended up requiring major changes to fundamental pieces of code. This is for example used in AC Revelation to swap Desmond hoodie from white to black while in the Animus, toggling the player's hood, or replacing player head texture depending if the hood is up or not.
Also added ACU characters while I was at it. I implemented hair with a complete hack, but that will do for now.
There is still some issues that need work, but it's getting there.
Also added ACU characters while I was at it. I implemented hair with a complete hack, but that will do for now.
There is still some issues that need work, but it's getting there.
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Re: ACViewer 0.1: Assassin's Creed games map viewer
It looks very interesting.
How difficult do you think it is to support the Odyssey and Origins characters?
Are you planning to support Valhalla?
How difficult do you think it is to support the Odyssey and Origins characters?
Are you planning to support Valhalla?
Re: ACViewer 0.1: Assassin's Creed games map viewer
Man, that's awesome. Wish I had more to say, but to a peon like me you're basically a wizard doing magic.
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Re: ACViewer 0.1: Assassin's Creed games map viewer
Actually got Bayek loading just after I made the previous post. Odyssey needs a bit more work, but nothing impossible.
Whenever it's released I will take a look, but I expect it to be fairly close to Odyssey.
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Re: ACViewer 0.1: Assassin's Creed games map viewer
Quick bugfix release 0.1a: https://mega.nz/file/VKZHQaYb#OM7MDzVnX ... s1eh0RmSS4
Changelog:
* Stuff, lots of it
* Proper camera speed capping
* Mipmaps!
* Fixes to Syndicate and Rogue that were crashing on load
* Spawn character: super early and buggy, vaguely supported on ACRevelations, AC3, ACUnity, ACOrigins and ACOdyssey.
Characters are spawned from the World>EntityBuilder menu. This will only list entities that are global or in the current loaded world. Characters spawn at the origin of the world, but that's not always easy to find as the camera spawn at the player default spawn point. I will fix that up. In the meantime, I recommend loading the whiteroom (or titlescreen in ACU) to spawn characters.
Changelog:
* Stuff, lots of it
* Proper camera speed capping
* Mipmaps!
* Fixes to Syndicate and Rogue that were crashing on load
* Spawn character: super early and buggy, vaguely supported on ACRevelations, AC3, ACUnity, ACOrigins and ACOdyssey.
Characters are spawned from the World>EntityBuilder menu. This will only list entities that are global or in the current loaded world. Characters spawn at the origin of the world, but that's not always easy to find as the camera spawn at the player default spawn point. I will fix that up. In the meantime, I recommend loading the whiteroom (or titlescreen in ACU) to spawn characters.
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Re: ACViewer: Assassin's Creed games viewer
Hello, forgeMaster! Surprise about your tool, can i'm wait a Prince of Persia 2008 support in future updates?
Try use it on the title but empty boxes and black\gray window only.
Export Characters with Animations will be possible in your plans?
Try use it on the title but empty boxes and black\gray window only.
Export Characters with Animations will be possible in your plans?
Re: ACViewer: Assassin's Creed games viewer
Cool. I noticed that the terrain is rendering in a few places. Honestly, I feel like more stuff is rendering properly in general. Big thumbs up. Also, with the entity spawning, maybe a function that snaps the camera to the world origin would do in a pinch. I'm thinking you have more elaborate plans there, though.
Also, not sure if anyone else is having trouble, but I'm getting a crash with Odyssey when loading any of the worlds other than the whiteroom.
Otherwise, great work on all of this. I'm really blown away that this just works with basically the entire franchise.
Also, not sure if anyone else is having trouble, but I'm getting a crash with Odyssey when loading any of the worlds other than the whiteroom.
Otherwise, great work on all of this. I'm really blown away that this just works with basically the entire franchise.
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Re: ACViewer: Assassin's Creed games viewer
I looked at it a while back. Will probably re-evaluate at some point, but it's not at the top of my list. The format is similar to AC, but with enough custom tweaks that it's going to be a bit of work.
Yeah thought about it, but since most games where it "works" have a white room close to the origin I decided to not fuss with it and do something better later. I want to do character loading in a separate 3d window.
Yeah, sorry about that, I realize after the fact that I broke some texture loading stuff in Odyssey. I already fixed it locally, but decided to not do another update as I want to spend some time fixing Odyssey/Origins sluggish speed first. But let me know if you'd rather have a fixed build for loading now.
Re: ACViewer: Assassin's Creed games viewer
No rush. I just wanted to make sure I wasn't doing something wrong.
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Re: ACViewer: Assassin's Creed games viewer
When I run the program, I only see this.
Did I do something wrong (Odyssey)?
This is just viewer or exporter too?
Did I do something wrong (Odyssey)?
This is just viewer or exporter too?
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Re: ACViewer: Assassin's Creed games viewer
This is the throne room, you can move the camera with WASD, and mouse with right click.
Just a viewer for now, will look at exporting later.
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Re: ACViewer: Assassin's Creed games viewer
Just created a discord server in case you want to chat about the tool and have questions.
https://discord.gg/hs9qrhYHyX
https://discord.gg/hs9qrhYHyX
Last edited by forgeMaster on Thu Nov 05, 2020 1:28 am, edited 1 time in total.