the animations imported with script can import mesh too just follow this steps.Can you give me the link of program that you used to import animation into 3D Studio ? I tried to download o3dconverter of pipeline in ragezone but it only has "export obj" option ?
1. Locate the texture file. DO THIS FIRST! Otherwise you will get an error and have to restart the script.
2. Find the o3d model of choice.
3. Locate the bone file (if any).
4. Click the Skinned Model button and now your model is skinned, weighted and ready for animation either by loading the ani file or how ever you want.[/quote]
It work. Thank you very much !
I have some problems. When i chose "Skinned Model", the weight is wrong and when i loaded "animation", the animation is very weird. I using 3DS MAX 2010.
I downloaded Fly For Fun client from "Gpotato".
Do you have any problems like me ? Which version of 3DS Max you are using ?