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Far Cry 5 models modding tool
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Re: Far Cry 5 models modding tool
ok i checked these 3 models, and all their UVs are totally fine, so the problem must be in importer you use to get models from FC4
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Re: Far Cry 5 models modding tool
i'm very sure it's blender's FBX export
the UVs are fine up until i export to FBX through Blender
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Re: Far Cry 5 models modding tool
I have the same thing until I export to FBX, all right with UV.legendhavoc175 wrote: ↑Mon May 25, 2020 9:07 pm
i'm very sure it's blender's FBX export
the UVs are fine up until i export to FBX through Blender
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Re: Far Cry 5 models modding tool
Why do you think so? Then show me how UVs look in blender before you export to FBX. Dont show that model picture, it proves nothing. Show the UV map.
I still think the problem is your FC4 importer.
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Re: Far Cry 5 models modding tool
Дело не в самом импортере и не в вашем инструменте как уже можно догадаться, а по не понятной причине, после экспорта из любой версии бляндера в fbx, будто местами вершины у UV смещаются. Такая петрушка с UV и на движке CE5 с импортом fbx.
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Re: Far Cry 5 models modding tool
it's not the importer, it does the same thing with any model i export to FBX, even with the Far Cry 5 importer, and the Far Cry Primal importer
and we've used 2 different importers for FC4, one for 3DS Max and one for Maya
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Re: Far Cry 5 models modding tool
Причина мне лично понятна. Неправильный импортер неправильно читает UV, поэтому после перенесения в UE4 у него не хватает точности, чтобы представить эти неправильные UV.
Варианты:
- исправить импортер
- исправить UV после их чтения неправильным импортером (перенести к центру координат)
Last edited by daemon1 on Tue May 26, 2020 9:19 pm, edited 1 time in total.
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Re: Far Cry 5 models modding tool
It means all these importers were made by same people and have same problemlegendhavoc175 wrote: ↑Mon May 25, 2020 10:58 pm and we've used 2 different importers for FC4, one for 3DS Max and one for Maya
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Re: Far Cry 5 models modding tool
ok, enough bickering about what caused it, i'm sure it was blenderdaemon1 wrote: ↑Tue May 26, 2020 5:12 amIt means all these importers were made by same people and have same problemlegendhavoc175 wrote: ↑Mon May 25, 2020 10:58 pm and we've used 2 different importers for FC4, one for 3DS Max and one for Maya
but the important thing is how to fix it?
you said the UV's should be in the grid, can we move them in UE4?
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Re: Far Cry 5 models modding tool
Yes you can. But this will only give you approximately correct uvs. Because after they were broken, theres no way to know how exactly they are different in scale and position.
Proper way would be to fix incorrect importer script, so uvs will be correct in the first place.
Proper way would be to fix incorrect importer script, so uvs will be correct in the first place.
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Re: Far Cry 5 models modding tool
The only way to properly fix it is to find out what caused it.
Something is missing here. You say it always wrong, even if you use 3dmax or maya, and at the same time you think the problem is blender.legendhavoc175 wrote: ↑Tue May 26, 2020 5:42 am we've used 2 different importers for FC4, one for 3DS Max and one for Maya
What are those importers you used?
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Re: Far Cry 5 models modding tool
my workflow is thisdaemon1 wrote: ↑Tue May 26, 2020 9:19 pmThe only way to properly fix it is to find out what caused it.
Something is missing here. You say it always wrong, even if you use 3dmax or maya, and at the same time you think the problem is blender.legendhavoc175 wrote: ↑Tue May 26, 2020 5:42 am we've used 2 different importers for FC4, one for 3DS Max and one for Maya
What are those importers you used?
i convert XBG to FBX in Maya or 3DS Max, then i go to blender to edit the model and make it the correct size and other adjustments, then i save as FBX in Blender and then import the FBX to UE4
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Re: Far Cry 5 models modding tool
Сам импортер для Майя я качал от сюда.
Как я правильно понял, версия редактора должна быть не менее 2016.
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