Hey everyone! Using Watto's Game Extractor I managed to rip a lot of files, but they have no extension and don't know what to do with them... Can you help me out?
Mechassault 2 Sounds
https://www.dropbox.com/s/8ik7rnjbu9kv1 ... o.rar?dl=0
Mechassault Sounds
https://www.dropbox.com/s/60n2gay9l4mk3 ... o.rar?dl=0
Thanks for helping!
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Mechassault 1 and 2 Extracted Audio Problems
- DKDave
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Re: Mechassault 1 and 2 Extracted Audio Problems
I can help you extract the voices and music from Mechassault 1. Watto's Game Extractor doesn't seem to extract these audio files correctly at all, but luckily the d1Bank archives are not too complicated to work out the format of.
My attached program will extract the raw audio files from a .d1Bank archive. Just run it from a command prompt and it should be fairly self-explanatory how to use.
You can then use GENH in VGMToolbox to create a playable audio file.
The speech files are all XBOX 4-bit IMA ADPCM, mono, 22050 Hz; the music files are 16-bit PCM (Little Endian), 6 channels, 48000 Hz
My attached program will extract the raw audio files from a .d1Bank archive. Just run it from a command prompt and it should be fairly self-explanatory how to use.
You can then use GENH in VGMToolbox to create a playable audio file.
The speech files are all XBOX 4-bit IMA ADPCM, mono, 22050 Hz; the music files are 16-bit PCM (Little Endian), 6 channels, 48000 Hz
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I see a vision rising, dreary, Fading in as children play twilight games, In the town called Ordinary, An eye of light reveals a gateway to doomsday
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Re: Mechassault 1 and 2 Extracted Audio Problems
Hello,
Thank you for your tool
I used to extract the files from the .d1bank and came out as .raw files, tried using the GenH creator to create playable files but still getting garbled audio I am playing them in foobar2000
My settings are attached and wondered if you might be able to specify further? It says file size is optional but doesn't convert without keying in a value.
Have also tried in xbadpdec.exe as well but still creates garbled audio.
Thanks in advance!
Thank you for your tool
I used to extract the files from the .d1bank and came out as .raw files, tried using the GenH creator to create playable files but still getting garbled audio I am playing them in foobar2000
My settings are attached and wondered if you might be able to specify further? It says file size is optional but doesn't convert without keying in a value.
Have also tried in xbadpdec.exe as well but still creates garbled audio.
Thanks in advance!
You do not have the required permissions to view the files attached to this post.
- DKDave
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Re: Mechassault 1 and 2 Extracted Audio Problems
I'm not sure why you can't get it to work. Try this QuickBMS script instead - it's much easier!
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I see a vision rising, dreary, Fading in as children play twilight games, In the town called Ordinary, An eye of light reveals a gateway to doomsday
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Re: Mechassault 1 and 2 Extracted Audio Problems
You sir are a legend
Started over from scratch and used your attachments and worked like a charm!
Thank you so much
Started over from scratch and used your attachments and worked like a charm!
Thank you so much
- DKDave
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Re: Mechassault 1 and 2 Extracted Audio Problems
Yes, use this script and the attached .txth file for the sfxstream file.
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I see a vision rising, dreary, Fading in as children play twilight games, In the town called Ordinary, An eye of light reveals a gateway to doomsday
- Pepsee
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Re: Mechassault 1 and 2 Extracted Audio Problems
Sorry to bother, how do I uses the .txth file? I used the BMS script and got a collection of .vgmstream files extracted.
EDIT: I figured it out, still no sign of the those sounds... Maybe they're stored in the level files as well? I can't figure out where they could be saved...
- Pepsee
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Re: Mechassault 1 and 2 Extracted Audio Problems
Okay, I found out where the rest of the sounds are hidden, they're all in "movies.mgf". It contains two .xwb archives I cannot extract due to them being corrupted and not allowing me to extract or preview any sounds within them. One is 1 kb large and the other is 3,400 kb.
Here:
https://mega.nz/file/0ZIRQSxD#GpSnWfqou ... d1jjSU8sVg
I uploaded my findings so maybe someone else has better luck cracking them open..
Here:
https://mega.nz/file/0ZIRQSxD#GpSnWfqou ... d1jjSU8sVg
I uploaded my findings so maybe someone else has better luck cracking them open..
- DKDave
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Re: Mechassault 1 and 2 Extracted Audio Problems
The .xwb files are fine. You can extract mgf archives with my attached script, and then you can drop the xwb files into Foobar to get the sounds.
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I see a vision rising, dreary, Fading in as children play twilight games, In the town called Ordinary, An eye of light reveals a gateway to doomsday