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Doom Eternal *.resources unpacker

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iOrange
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Re: Doom Eternal *.resources unpacker

Post by iOrange »

exhaleme wrote: Mon Mar 23, 2020 7:16 pm It seems porter and id-daemon have already figured everyhing out
That's good news, I can get back to Metro now :)
RuV9999
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Re: Doom Eternal *.resources unpacker

Post by RuV9999 »

hmmm is there any step by step how to extract the gameresources files? i seems don't understand about the previous reply... i have try paste oo2core_2_win64.dll to Doom EX folder. but it still failed (i have drag the file into DoomEX.exe program, i have launch the DoomEX,exe and nothing happen) how can i extract the model from that file?
GRiNDERKILLER
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Re: Doom Eternal *.resources unpacker

Post by GRiNDERKILLER »

It's a command line tool. Drag & drop doesn't work. Create bat file and put in it: DoomEX.exe gameresources.resources _unpacked
*.resources and bat file must to be next to the unpacker exe.
Ize
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Re: Doom Eternal *.resources unpacker

Post by Ize »

RuV9999 wrote: Wed Mar 25, 2020 2:53 pm hmmm is there any step by step how to extract the gameresources files?
I would wait till https://twitter.com/dtzxporter releases VEGA since the currently available tools aren't that helpfull if you want to get the models / textures since they are mostly in the streaming files.

I guess in a few days he'll release the first version (hopefully) :D
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Re: Doom Eternal *.resources unpacker

Post by GRiNDERKILLER »

Just figured out that streamdb has it's own table. I was really blind before...
Ize
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Re: Doom Eternal *.resources unpacker

Post by Ize »

DTZxPorter has released his exporter / browser VEGA if anyone is still interested: https://wiki.modme.co/wiki/apps/Vega.html
rensole
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Re: Doom Eternal *.resources unpacker

Post by rensole »

Is anyone else experiancing constant crashing when exporting models using DTZxPorter's Vega?
Can't for the life of me export a single model :/
Ize
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Re: Doom Eternal *.resources unpacker

Post by Ize »

I have exported the standart podium (stone) and printed it successfully (in tiny size for testing), the doomslayer also exported fine.
EDIT: OH... did you copy the oodle dll from doom eternal? else it won't work :D
drsmellio
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Re: Doom Eternal *.resources unpacker

Post by drsmellio »

anyone else having a problem with windows defender eating the download due to trojan alert?
RuV9999
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Re: Doom Eternal *.resources unpacker

Post by RuV9999 »

i have extract the files. im getting struggling in model part. the model have .SEMODEL extension i have try both maya/blender plugin for SEtool by DTZXporter in my blender 2.82 and noesis both but none of them are detect/succsess convert it. anyone know how to solve it?

[EDIT] i didn't saw the require is Blender 2.79 i'll try later
Ize
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Re: Doom Eternal *.resources unpacker

Post by Ize »

You can also click the settings button and change the model and texture format to fbx for example :D
FinalAssault
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Re: Doom Eternal *.resources unpacker

Post by FinalAssault »

iOrange wrote: Sat Mar 21, 2020 6:24 am Github: https://github.com/iOrange/DoomEX
hmm, seems like that project was deleted...
CaptainDumac
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Re: Doom Eternal *.resources unpacker

Post by CaptainDumac »

GRiNDERKILLER wrote: Sun Mar 22, 2020 12:32 pm OK I finally find location of font textures if anyone interested. In: gameresources_0_1.streamdb. Now I must find right raw data. I think some clues should be in BIM headers.
Have you managed to extract the font files yet? They're the main resource I've been looking for
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Re: Doom Eternal *.resources unpacker

Post by GRiNDERKILLER »

No luck so far. I can't get nothing usable from that table i find in streamdb. Mostly files are under Oodle compression. And i can't find any expected decompressed size.

I think we should ask the aluigi.

No I found them! all in first streamdb.

Code: Select all

name					offset			compressed size
-------------------------------------------------------------------------------
courier					52154352		150443
dfpop1w5b5				52304800		3760250
dfpop2w9gb				56065056		4313577
dfpop3w12b5				60378640		4251606
dfpop3w12gb				64630256		3923441
eternal_bold				68553712		119038
eternal_bold_jp				68672752		2181137
eternal_numeral_regular			70853904		26991
eternal_regular				70880896		188160
eternal_regular_jp			71069056		2031504
eurostileconreg_mip			73100560		119882
eurostileconreg				73220448		119882
idtactical_regular			73340336		81186
koreansnmm				73421536		1026568
koreantkl				74448112		667678
tt_supermolot_mip			75115792		145946
tt_supermolot				75261744		145946
Last edited by GRiNDERKILLER on Thu Apr 09, 2020 11:40 pm, edited 2 times in total.
FinalAssault
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Re: Doom Eternal *.resources unpacker

Post by FinalAssault »

OrangeC wrote: Sat Mar 21, 2020 9:14 pm Hmm any idea for the .pck .snd files.
https://www.reddit.com/r/Doom/comments/ ... m_eternal/
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