That's good news, I can get back to Metro now
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Doom Eternal *.resources unpacker
-
- ultra-n00b
- Posts: 8
- Joined: Mon Aug 19, 2019 4:00 pm
- Has thanked: 2 times
- Been thanked: 1 time
Re: Doom Eternal *.resources unpacker
hmmm is there any step by step how to extract the gameresources files? i seems don't understand about the previous reply... i have try paste oo2core_2_win64.dll to Doom EX folder. but it still failed (i have drag the file into DoomEX.exe program, i have launch the DoomEX,exe and nothing happen) how can i extract the model from that file?
-
- veteran
- Posts: 92
- Joined: Thu Jul 12, 2012 12:24 pm
- Has thanked: 12 times
- Been thanked: 32 times
Re: Doom Eternal *.resources unpacker
It's a command line tool. Drag & drop doesn't work. Create bat file and put in it: DoomEX.exe gameresources.resources _unpacked
*.resources and bat file must to be next to the unpacker exe.
*.resources and bat file must to be next to the unpacker exe.
Re: Doom Eternal *.resources unpacker
I would wait till https://twitter.com/dtzxporter releases VEGA since the currently available tools aren't that helpfull if you want to get the models / textures since they are mostly in the streaming files.
I guess in a few days he'll release the first version (hopefully)
-
- veteran
- Posts: 92
- Joined: Thu Jul 12, 2012 12:24 pm
- Has thanked: 12 times
- Been thanked: 32 times
Re: Doom Eternal *.resources unpacker
Just figured out that streamdb has it's own table. I was really blind before...
Re: Doom Eternal *.resources unpacker
DTZxPorter has released his exporter / browser VEGA if anyone is still interested: https://wiki.modme.co/wiki/apps/Vega.html
Re: Doom Eternal *.resources unpacker
Is anyone else experiancing constant crashing when exporting models using DTZxPorter's Vega?
Can't for the life of me export a single model :/
Can't for the life of me export a single model :/
Re: Doom Eternal *.resources unpacker
I have exported the standart podium (stone) and printed it successfully (in tiny size for testing), the doomslayer also exported fine.
EDIT: OH... did you copy the oodle dll from doom eternal? else it won't work
EDIT: OH... did you copy the oodle dll from doom eternal? else it won't work
Re: Doom Eternal *.resources unpacker
anyone else having a problem with windows defender eating the download due to trojan alert?
-
- ultra-n00b
- Posts: 8
- Joined: Mon Aug 19, 2019 4:00 pm
- Has thanked: 2 times
- Been thanked: 1 time
Re: Doom Eternal *.resources unpacker
i have extract the files. im getting struggling in model part. the model have .SEMODEL extension i have try both maya/blender plugin for SEtool by DTZXporter in my blender 2.82 and noesis both but none of them are detect/succsess convert it. anyone know how to solve it?
[EDIT] i didn't saw the require is Blender 2.79 i'll try later
[EDIT] i didn't saw the require is Blender 2.79 i'll try later
Re: Doom Eternal *.resources unpacker
You can also click the settings button and change the model and texture format to fbx for example
-
- ultra-n00b
- Posts: 2
- Joined: Sat Mar 28, 2020 3:09 pm
-
- ultra-n00b
- Posts: 1
- Joined: Mon Mar 30, 2020 11:18 pm
- Has thanked: 2 times
Re: Doom Eternal *.resources unpacker
Have you managed to extract the font files yet? They're the main resource I've been looking forGRiNDERKILLER wrote: ↑Sun Mar 22, 2020 12:32 pm OK I finally find location of font textures if anyone interested. In: gameresources_0_1.streamdb. Now I must find right raw data. I think some clues should be in BIM headers.
-
- veteran
- Posts: 92
- Joined: Thu Jul 12, 2012 12:24 pm
- Has thanked: 12 times
- Been thanked: 32 times
Re: Doom Eternal *.resources unpacker
No luck so far. I can't get nothing usable from that table i find in streamdb. Mostly files are under Oodle compression. And i can't find any expected decompressed size.
I think we should ask the aluigi.
No I found them! all in first streamdb.
I think we should ask the aluigi.
No I found them! all in first streamdb.
Code: Select all
name offset compressed size
-------------------------------------------------------------------------------
courier 52154352 150443
dfpop1w5b5 52304800 3760250
dfpop2w9gb 56065056 4313577
dfpop3w12b5 60378640 4251606
dfpop3w12gb 64630256 3923441
eternal_bold 68553712 119038
eternal_bold_jp 68672752 2181137
eternal_numeral_regular 70853904 26991
eternal_regular 70880896 188160
eternal_regular_jp 71069056 2031504
eurostileconreg_mip 73100560 119882
eurostileconreg 73220448 119882
idtactical_regular 73340336 81186
koreansnmm 73421536 1026568
koreantkl 74448112 667678
tt_supermolot_mip 75115792 145946
tt_supermolot 75261744 145946
Last edited by GRiNDERKILLER on Thu Apr 09, 2020 11:40 pm, edited 2 times in total.
-
- ultra-n00b
- Posts: 2
- Joined: Sat Mar 28, 2020 3:09 pm