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How to get Fatal Frame 4 (Wii) models with full skeletion?

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tone
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Re: How to get Fatal Frame 4 (Wii) models with full skeletio

Post by tone »

zheneq wrote:If it doesn't recognize .rsl files, then something is wrong with your setup. If it fails to open them, post the error message.
it is the standart
when trying to view the error is "file could not be previewed"
when trying to export the error is "file could not be determined"
it does not even appear in noesis' list of known format

on your fatal frame plugin page I clicked raw and save the script to my noesis' python folder, but the plugin was saved as fmt_fatalframe_rsl.py.txt( a txt file) instead of fmt_fatalframe_rsl.py
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zheneq
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Re: How to get Fatal Frame 4 (Wii) models with full skeletio

Post by zheneq »

Remove the ".txt" or redownload it but pick "All files *.*" type this time.

Or if you have done it, the problem may be in the specific file (like, it contains neither models nor textures).

UPD: I fixed a crash on models with no geometry.
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Re: How to get Fatal Frame 4 (Wii) models with full skeletio

Post by tone »

i checked it on sykoo.rsl, the one you usedas an example
i selected all file and it is still saved as .txt
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Re: How to get Fatal Frame 4 (Wii) models with full skeletio

Post by shakotay2 »

man, I'm serioulsy asking myself what the problem might be. Is it your operating system, the language or something else?

You need to download fmt_fatalframe_rsl.py, correct?

This is how it looks for me and the .py is saved as .py to my pc:
save_py.png
Or, even simpler, rename fmt_fatalframe_rsl.py.txt to fmt_fatalframe_rsl.py
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
tone
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Re: How to get Fatal Frame 4 (Wii) models with full skeletio

Post by tone »

turned out chrome was the problem. I used firefox and it saved the plugin correctly as .py. the script works now, thanks all.
shakotay2 wrote:
Or, even simpler, rename fmt_fatalframe_rsl.py.txt to fmt_fatalframe_rsl.py
i wasn't able to rename the plugin because the .txt is not part of the name. when i tried to rename the file it just shows "fmt_fatalframe_rsl.py". thankfully the problem is already solved now
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zheneq
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Re: How to get Fatal Frame 4 (Wii) models with full skeletio

Post by zheneq »

I forgot to post this. I updated the script on Jul 27, 2018, added morph targets and fixed a bug that could result in incorrect geometry/weights in rare cases.
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Re: How to get Fatal Frame 4 (Wii) models with full skeletio

Post by ngovandang »

zheneq wrote:I forgot to post this. I updated the script on Jul 27, 2018, added morph targets and fixed a bug that could result in incorrect geometry/weights in rare cases.
Haha. Thank you for updating. This is cool
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Re: How to get Fatal Frame 4 (Wii) models with full skeletion?

Post by Nik »

So yeah I know this is an old thread but im gonna go ask for help anyways.
What I want to do is simply replace the splash screen main menu logo with a English logo I found on the internet
What I manage to do:
Open the .RSL container file using Noesis
View the models
Export .png files of the main menu textures (including the logo I want to replace)

so how do you replace the textures in the rsl files?
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Re: How to get Fatal Frame 4 (Wii) models with full skeletion?

Post by Ryoutukankiti »

Hi.I want to rip motion from RSL.
Some files looks like motion files.(For example,JNA00.RSL and JNAA00.RSL RUK00.RSL and RUKA00.RSL)
Maybe, this "A" means "Animation".
I loaded in noesis,but these can't load.So, how can you rip character's motion from these files?
I want to export psa or something.
fda.jpg
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Re: How to get Fatal Frame 4 (Wii) models with full skeletion?

Post by zheneq »

Those are animation files indeed and they are not supported at this point.
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Re: How to get Fatal Frame 4 (Wii) models with full skeletion?

Post by Ryoutukankiti »

zheneq wrote: Wed Mar 25, 2020 11:10 pm Those are animation files indeed and they are not supported at this point.
Oh.It's sorry to, but your script is very good,if you okay please make it when you have time.
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Re: How to get Fatal Frame 4 (Wii) models with full skeletio

Post by U653748 »

zheneq wrote: Tue Oct 30, 2018 6:31 am If it doesn't recognize .rsl files, then something is wrong with your setup. If it fails to open them, post the error message.
when opening R204.rsl and a few others i get this error message (REDACTED = part of file path on my HD, omitted for privacy)
Detected file type: Grasshopper Manufacture Container
@0x1c0
Loading RMHG
@0x40
Cannot parse SCR0
@0x6380
Loading RMHG
@0x40
Loading CGMG
Traceback (most recent call last):
File "[REDACTED]\Noesis\plugins\python\fmt_fatalframe_rsl.py", line 95, in rslLoadModel
RSLFile(NoeBitStream(data), mdlList).load()
File "[REDACTED]\Noesis\plugins\python\fmt_fatalframe_rsl.py", line 110, in load
self.root.load()
File "[REDACTED]\Noesis\plugins\python\fmt_fatalframe_rsl.py", line 177, in load
x['data'].load()
File "[REDACTED]\Noesis\plugins\python\fmt_fatalframe_rsl.py", line 177, in load
x['data'].load()
File "[REDACTED]\Noesis\plugins\python\fmt_fatalframe_rsl.py", line 238, in load
self.loadMeshes()
File "[REDACTED]\Noesis\plugins\python\fmt_fatalframe_rsl.py", line 590, in loadMeshes
self.readBuffers(bufferHeaders, boneId, chunkHeader['length'], chunkBoneGroupListList[chunkBoneGroupTable.index(chunkHeader['boneAddr'])] if chunkHeader['boneAddr'] else None)
File "[REDACTED]\Noesis\plugins\python\fmt_fatalframe_rsl.py", line 648, in readBuffers
bs.seek(bufferHeaders[j]['addr'] + idx * self.sizes[typ])
File "[REDACTED]\Noesis\plugins\python\inc_noesis.py", line 181, in seek
self.toUnpacker(); r = noeSuper(self).seek(addr, isRelative); self.fromUnpacker(); return r
File "[REDACTED]\Noesis\plugins\python\inc_noesis.py", line 177, in fromUnpacker
self.setOffset(self.byteOfs)
File "[REDACTED]\Noesis\plugins\python\inc_noesis.py", line 80, in setOffset
noesis.bsSetOfs(self.h, ofs)
RuntimeError: Tried to set offset beyond buffer size. (5344152 > 5056800)
Also in another error some of the UV's for some of the rooms come out scrambled
example Image
Temporariamentchi
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Re: How to get Fatal Frame 4 (Wii) models with full skeletion?

Post by Temporariamentchi »

zheneq wrote: Wed Mar 25, 2020 11:10 pm Those are animation files indeed and they are not supported at this point.
I know it's been a year from now, so sorry for that, but could you make the script compatible with them? Your script is great for ripping the models, and I'm really wanting those animations files, so I searched everywhere on how to rip .rsl files but no success. I know nothing of coding too, so I'm kinda stuck😅
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Re: How to get Fatal Frame 4 (Wii) models with full skeletion?

Post by gamer1977 »

please Animation support
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Re: How to get Fatal Frame 4 (Wii) models with full skeletion?

Post by ngovandang »

zheneq wrote: Wed Mar 25, 2020 11:10 pm Those are animation files indeed and they are not supported at this point.
Once you got free time, will you check out Fatal Frame 2 Wii too?
I really want to get all the Fatal Frame ghosts and human characters from every part of the series
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