Yeah, thanks!
I've attached more samples.
It looks like bc5.
Yeah, thanks!
BC5_Unorm for those indeed, updated the script to support them.
i fixed the issue for the non working model. Cloth bones are also computed correctly now. Let me know if you find some issueSundownsyndrome wrote: ↑Fri Feb 28, 2020 1:55 am I also included one other model which was not opening oddly enough, but the other two have the same issue.
Sorry to quote an old post, but could I ask how you were able to obtain the anims for Fist of The North Star 2. I have unpacked the Linkdata files using a bms script, however the models and animations are bin format, which I assume is a container file with multiple files within. If you don't mind me asking, which tool did you use to unpack the bin file?Joschka wrote: ↑Tue Feb 04, 2020 8:40 pmHmm weird, I can extract the Fist of the North Star 2 animations you gave me fineAllanoon wrote: ↑Tue Feb 04, 2020 8:12 pmUnfortunately regarding G2A animations, i'm still getting the exact same error of my previous post. I can send more samples if you need tou.Joschka wrote: ↑Tue Feb 04, 2020 6:58 pm Script updated
-KSLT support. You can now open and preview these files. These are UI textures.
-G2A version 0200 and 0300 Big endian should now work. I didn't have many samples so tell me if you have any issue with these.
-My partner Yretenai added Nioh support to her Cethleann tools, you can now extract models and animations from this game. HOWEVER the script as it currently is will take some time to load the models so be patient if you want to preview the models right now. I plan to rework some parts to speed things up.
Couldn't try with Kagero ones because the skeleton was not compatible with the anims but I didn't have errors during parsing.
Yes, feel free to send me some non working samples so I can take a look.
Oh nice, as a big Dragon quest fan I wanted to see if that worked with DQH2, there are some really nice models in that game for many great characters of the series
Try renaming .bin to .g1m or .g1t, or drag the bin files into Cethleann.Unbundler. See link in my signature.PRP1986 wrote: ↑Sat Feb 29, 2020 12:49 am Sorry to quote an old post, but could I ask how you were able to obtain the anims for Fist of The North Star 2. I have unpacked the Linkdata files using a bms script, however the models and animations are bin format, which I assume is a container file with multiple files within. If you don't mind me asking, which tool did you use to unpack the bin file?
The animations are samples given to me by Allanoon, I don't have a full dump myself.PRP1986 wrote: ↑Sat Feb 29, 2020 12:49 am Sorry to quote an old post, but could I ask how you were able to obtain the anims for Fist of The North Star 2. I have unpacked the Linkdata files using a bms script, however the models and animations are bin format, which I assume is a container file with multiple files within. If you don't mind me asking, which tool did you use to unpack the bin file?
viewtopic.php?p=82156#p82156PRP1986 wrote: ↑Sat Feb 29, 2020 7:28 pm Thanks all, I have tried the above methods, with no luck unfortunately, though most likely it is something I am doing! I tried with Steven's Gas Machine using various game profiles (as there isn't a profile for Fist of The North Star), but was only able to get texture files from the LINKDATA files. I also tried the offzip method but just get .dat files.
Anyway I won't keep hijacking the thread, thanks again
I pushed a fix to let Noesis auto compute the normals for NUN meshes, it won't be perfect but it'll be much better already. As of now I can't find a way to compute these correctly using the base valuesSundownsyndrome wrote: ↑Sun Feb 23, 2020 5:20 pm as an aside, is getting proper vertex normals for cloth physic meshes on the list, just low priority? if it is, that's fine, just curious is all
http://www.mediafire.com/file/8ne700n3l ... 2.rar/filePRP1986 wrote: ↑Sat Feb 29, 2020 7:28 pm Thanks all, I have tried the above methods, with no luck unfortunately, though most likely it is something I am doing! I tried with Steven's Gas Machine using various game profiles (as there isn't a profile for Fist of The North Star), but was only able to get texture files from the LINKDATA files. I also tried the offzip method but just get .dat files.
Anyway I won't keep hijacking the thread, thanks again
It's actually quite crazy how they've been milking that file format. They have been some changes, especially for the cloth meshes, but most of it stayed the same during all these years.
Let me know if you find one please, I actually quickly looked for something like that too recently but couldn't find a better one.
Maybe on koei fandom but even there titles seems to be missing, i also didn't notice that Personas are from Atlus while DQ builders is Square Enix despite using the same engine of many Koei games. Maybe there're some more lost in other company xD
It was the right answer to focus on the PS4 version. Thanks for your discovery, Allanoon.Allanoon wrote: ↑Fri Mar 06, 2020 1:14 am An "update" Regarding Nioh CE...
I opened the PS4 pkg and... surprise surprise, files aren't packed in there!
They're all nicely ordered in named folders which have .g1t files and .pg2a .pg1m files (easily extractable with Cethleann.Unbundler). Everything seems to work fine (i'll check later....).
So unless Yretenai have some personal reason i think finding the xor for PC archive01 is "useless" at this point
Maybe on koei fandom but even there titles seems to be missing, i also didn't notice that Personas are from Atlus while DQ builders is Square Enix despite using the same engine of many Koei games. Maybe there're some more lost in other company xD