Can someone make script to fix headers for the dump files, which are supposed to be images/textures.
Here are the samples: https://www.mediafire.com/file/b84bctpy ... p.rar/file
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HELP with Raw images without any information about width and height
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HELP with Raw images without any information about width and height
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Re: HELP with Raw images without any information about width and height
what is the full game name and the platform from which the samples came?
i don't think these are images, the data looks compressed to me, don't know.
i don't think these are images, the data looks compressed to me, don't know.
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Re: HELP with Raw images without any information about width and height
That looks compressed, if you wanna test out for inages use texturefinder, with rawtext you can convert them to dds if that is the case, but again, that looks compressed, try maybe offzip
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Re: HELP with Raw images without any information about width and height
It's fbmod from FIFA 20. Here is the link of the file, I used aluigi's script, maybe Bigchillghost can make a script:
https://www.mediafire.com/file/0e3sy6aq ... fbmod/file
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Re: HELP with Raw images without any information about width and height
Which script was it? The data from your screenshot is oodle-compressed, while data in 0000000a.dat is zstd-compressed. From a rough glance over the fbmod archive the assets have names but your samples didn't.
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Re: HELP with Raw images without any information about width and height
I used this updated aluigi's script: https://www.mediafire.com/file/6bq4m4oi ... d.bms/fileBigchillghost wrote: ↑Sat Feb 08, 2020 6:30 amWhich script was it? The data from your screenshot is oodle-compressed, while data in 0000000a.dat is zstd-compressed. From a rough glance over the fbmod archive the assets have names but your samples didn't.
What should I do to decompress raw data files, because one is zstd, thans for helping mate
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Re: HELP with Raw images without any information about width and height
Here's a BMS script to unpack your sample archive.
Some files are sharing the same name so remember to auto-rename them when prompt for related option.
Some files are sharing the same name so remember to auto-rename them when prompt for related option.
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Last edited by Bigchillghost on Sun Feb 09, 2020 8:54 am, edited 1 time in total.
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Re: HELP with Raw images without any information about width and height
Works like a charm, for the sample file. But this fbmod can't be exported: http://www.mediafire.com/file/d38wmobhf ... fbmod/fileBigchillghost wrote: ↑Sat Feb 08, 2020 3:48 pm Here's a BMS script to unpack your sample archive.
FIFA20_fbmod.zip
Some files are sharing the same name so remember to auto-rename them when prompt for related option.
Also master, how can I open face texture and identify it, should I use raw texture finder or? Thanks
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Re: HELP with Raw images without any information about width and height
Script updated in the same post. The path of the filenames are removed and texture header files are given an extension as "f20t" so you can use the following Noesis script to load the textures.greenlemonade1 wrote: ↑Sat Feb 08, 2020 7:08 pm But this fbmod can't be exported...
Also master, how can I open face texture and identify it, should I use raw texture finder or? Thanks
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Re: HELP with Raw images without any information about width and height
Works perfect, thank you so much. God blessed youBigchillghost wrote: ↑Sun Feb 09, 2020 8:55 amScript updated in the same post. The path of the filenames are removed and texture header files are given an extension as "f20t" so you can use the following Noesis script to load the textures.greenlemonade1 wrote: ↑Sat Feb 08, 2020 7:08 pm But this fbmod can't be exported...
Also master, how can I open face texture and identify it, should I use raw texture finder or? Thanks
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Re: HELP with Raw images without any information about width and height
Hi master, I hope you keeping you safe during corona, and that you doing well. I was wondering is there a way to export models file from fbmod, here is a sample. stay safe!Bigchillghost wrote: ↑Sun Feb 09, 2020 8:55 amScript updated in the same post. The path of the filenames are removed and texture header files are given an extension as "f20t" so you can use the following Noesis script to load the textures.greenlemonade1 wrote: ↑Sat Feb 08, 2020 7:08 pm But this fbmod can't be exported...
Also master, how can I open face texture and identify it, should I use raw texture finder or? Thanks
https://mega.nz/file/alsUnArI#pNU5NioDN ... PvKtPVOGio
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Re: HELP with Raw images without any information about width and height
Get the importer here.greenlemonade1 wrote: ↑Sat Jul 11, 2020 11:09 pmI was wondering is there a way to export models file from fbmod
viewtopic.php?f=16&t=22387
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Re: HELP with Raw images without any information about width and height
Awesome, thanks for the fast reply!!! I have just two questions: 1) all textures can't be seen with noesis on this fbmod https://www.mediafire.com/file/fjcq45fp ... fbmod/fileBigchillghost wrote: ↑Sun Jul 12, 2020 5:31 amGet the importer here.greenlemonade1 wrote: ↑Sat Jul 11, 2020 11:09 pmI was wondering is there a way to export models file from fbmod
viewtopic.php?f=16&t=22387
head_202750_0_0_mesh.f20m.png
2) I tried to convert obj to rx3, but strange thing is that fifa20 obj have more vertices, but the facs and indices are the same, how should I convert it? All the best master.
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Re: HELP with Raw images without any information about width and height
It's best that you keep using mega for hosting large archives rather than mediafile. Will check it later once it's done.greenlemonade1 wrote: ↑Sun Jul 12, 2020 10:23 amall textures can't be seen with noesis on this fbmod https://www.mediafire.com/file/fjcq45fp ... fbmod/file
That's not a problem produced by the script so can't help you with that.greenlemonade1 wrote: ↑Sun Jul 12, 2020 10:23 amI tried to convert obj to rx3, but strange thing is that fifa20 obj have more vertices, but the facs and indices are the same, how should I convert it?
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Re: HELP with Raw images without any information about width and height
I'm sorry I will upload throw mega, the script works excellent with those two samples, just this file have error and all textures can't be seen, I've tried with raw cooker, but nothing... Okay mate, I will figure it, I'm sureBigchillghost wrote: ↑Mon Jul 13, 2020 9:37 amIt's best that you keep using mega for hosting large archives rather than mediafile. Will check it later once it's done.greenlemonade1 wrote: ↑Sun Jul 12, 2020 10:23 amall textures can't be seen with noesis on this fbmod https://www.mediafire.com/file/fjcq45fp ... fbmod/fileThat's not a problem produced by the script so can't help you with that.greenlemonade1 wrote: ↑Sun Jul 12, 2020 10:23 amI tried to convert obj to rx3, but strange thing is that fifa20 obj have more vertices, but the facs and indices are the same, how should I convert it?