Thanks a lot pal but I'm able to run .pvr files from any place already. I chose .pvr files to always open using PvrTexTool hence I'm able to open .pvr from anywhere by clicking it.
I was thinking about a way to convert all .pvr files together to some other format like .png but it's fine I got the textures after checking all the files.
The car_df textures have size 1.3 mbs each , car_df_nm textures have size 185kbs each. They only needed textures I'm unable to find are the glows textures.
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Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
That's not what I'm talking about.taruncreation wrote: ↑Fri Jun 21, 2019 12:20 pm Thanks a lot pal but I'm able to run .pvr files from any place already. I chose .pvr files to always open using PvrTexTool hence I'm able to open .pvr from anywhere by clicking it.
That's what the batch commands do.taruncreation wrote: ↑Fri Jun 21, 2019 12:20 pmI was thinking about a way to convert all .pvr files together to some other format like .png
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- An Imitable Workflow for Reverse Engineering a Game Model
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
My bad. Sorry for that I misunderstood the post. Thanks for this
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Can anyone help me to unpack obb and edit gameoptions.json ?cz in new version all in encrypt, helm me T.T
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Re: Asfalto 9: leyendas Jtex | Jmox Convertor(A9Tool)
Did you find a way to access the files and see textures?
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Re: Asfalto 9: leyendas Jtex | Jmox Convertor(A9Tool)
Yes , we will have to manually check all the files after extraction but it will be a bit easier to find the ones we need if we arrange the files by Size...main car textures are of 1.33mbs.nougat2018 wrote: ↑Mon Jul 15, 2019 2:22 pm Did you find a way to access the files and see textures?
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
I tried to enter code into cmd, but it didn't work. How can I solve it?
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Re: Asfalto 9: leyendas Jtex Jmox Convertor(A9Tool)
And now you can differentiate which are the models and textures?taruncreation wrote: ↑Fri Jul 19, 2019 1:31 pmYes , we will have to manually check all the files after extraction but it will be a bit easier to find the ones we need if we arrange the files by Size...main car textures are of 1.33mbs.nougat2018 wrote: ↑Mon Jul 15, 2019 2:22 pm Did you find a way to access the files and see textures?
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Yep. As said above , the car meshes have a prefix "car_" so you can separate them from rest of the files and the textures have .jtex format.And now you can differentiate which are the models and textures?
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
i am new to all of these but where do I find the sqn.db? i have all the other requirements and thats the only thing missing nowoldman wrote: ↑Wed Jun 19, 2019 9:57 pm It's a simple way ... test with Game v1.6.2a
Download the A9 Tool, the SQN.db and the Zip64Unpacker_A9_1.6.2.zip
Unzip the Zip64Unpacker_A9_1.6.2.zip, you will get Zip64Unpacker_A9_1.6.2.bms
Use the program Quickbms with the Zip64Unpacker_A9_1.6.2.bms and the big OBB.
You get many files, including car_39xxxxxxxx.json.jmodel
Make a new folder, put in the folder all files for the A9Tool and the SQN.db and the many car_39xxxxxxxx.json.jmodel
Create a9.bat with the editor
content
FOR %%a IN (*.jmodel) DO A9Tool.exe %%a
Put the bat in the folder with the A9Tool etc.
Start this Bat and have a lot of fun with the FBX files
Same way with the 39xxxxxxxxxxxxx.tga.jtex
To watch for the * .pvr files use the PVRTEXTOOL
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Here on this post viewtopic.php?p=151959#p151959i am new to all of these but where do I find the sqn.db? i have all the other requirements and thats the only thing missing now
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
where can i get the latest version?Bigchillghost wrote: ↑Wed Jun 19, 2019 8:17 am It would be rediculous for a game to change the engine halfway. It still uses the same engine, just without meaningful asset names.
Use this BMS script to unpack the obb arc with extension filtering.
Zip64Unpacker_A9_1.6.2.zip
Also the mesh format is a bit different. So remember to update your tool to v1.4.4.
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Haven't you checked the first post??where can i get the latest version?
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