Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post questions about game models here, or help out others!
User avatar
taruncreation
advanced
Posts: 72
Joined: Fri Aug 26, 2016 11:17 am
Location: India
Has thanked: 32 times
Been thanked: 8 times
Contact:

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by taruncreation »

Thanks a lot pal but I'm able to run .pvr files from any place already. I chose .pvr files to always open using PvrTexTool hence I'm able to open .pvr from anywhere by clicking it.
I was thinking about a way to convert all .pvr files together to some other format like .png but it's fine I got the textures after checking all the files.
The car_df textures have size 1.3 mbs each , car_df_nm textures have size 185kbs each. They only needed textures I'm unable to find are the glows textures.
Humans are so interesting...!
User avatar
Bigchillghost
double-veteran
double-veteran
Posts: 1030
Joined: Tue Jul 05, 2016 9:37 am
Has thanked: 32 times
Been thanked: 1215 times

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by Bigchillghost »

taruncreation wrote: Fri Jun 21, 2019 12:20 pm Thanks a lot pal but I'm able to run .pvr files from any place already. I chose .pvr files to always open using PvrTexTool hence I'm able to open .pvr from anywhere by clicking it.
That's not what I'm talking about. :wink:
taruncreation wrote: Fri Jun 21, 2019 12:20 pmI was thinking about a way to convert all .pvr files together to some other format like .png
That's what the batch commands do.
May you find peace in this puzzle-solving game. Say it with action: click the Image when you get helped.:)
User avatar
taruncreation
advanced
Posts: 72
Joined: Fri Aug 26, 2016 11:17 am
Location: India
Has thanked: 32 times
Been thanked: 8 times
Contact:

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by taruncreation »

My bad. Sorry for that I misunderstood the post. Thanks for this :)
Humans are so interesting...!
Dekill93
ultra-n00b
Posts: 2
Joined: Thu Jun 27, 2019 11:28 am
Been thanked: 1 time

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by Dekill93 »

Can anyone help me to unpack obb and edit gameoptions.json ?cz in new version all in encrypt, helm me T.T
nougat2018
ultra-n00b
Posts: 3
Joined: Thu Apr 04, 2019 9:36 pm
Has thanked: 3 times

Re: Asfalto 9: leyendas Jtex | Jmox Convertor(A9Tool)

Post by nougat2018 »

Did you find a way to access the files and see textures?
User avatar
taruncreation
advanced
Posts: 72
Joined: Fri Aug 26, 2016 11:17 am
Location: India
Has thanked: 32 times
Been thanked: 8 times
Contact:

Re: Asfalto 9: leyendas Jtex | Jmox Convertor(A9Tool)

Post by taruncreation »

nougat2018 wrote: Mon Jul 15, 2019 2:22 pm Did you find a way to access the files and see textures?
Yes , we will have to manually check all the files after extraction but it will be a bit easier to find the ones we need if we arrange the files by Size...main car textures are of 1.33mbs.
Humans are so interesting...!
User avatar
mclarenp20
ultra-n00b
Posts: 6
Joined: Sat Apr 20, 2019 2:53 am

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by mclarenp20 »

I tried to enter code into cmd, but it didn't work. How can I solve it?
You do not have the required permissions to view the files attached to this post.
lkw019
veteran
Posts: 96
Joined: Mon Jul 18, 2011 2:22 pm
Has thanked: 14 times
Been thanked: 1 time

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by lkw019 »

Thanks for your help
lkw019
veteran
Posts: 96
Joined: Mon Jul 18, 2011 2:22 pm
Has thanked: 14 times
Been thanked: 1 time

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by lkw019 »

Thank you. I've solved the problem of opening the texture here.
nougat2018
ultra-n00b
Posts: 3
Joined: Thu Apr 04, 2019 9:36 pm
Has thanked: 3 times

Re: Asfalto 9: leyendas Jtex Jmox Convertor(A9Tool)

Post by nougat2018 »

taruncreation wrote: Fri Jul 19, 2019 1:31 pm
nougat2018 wrote: Mon Jul 15, 2019 2:22 pm Did you find a way to access the files and see textures?
Yes , we will have to manually check all the files after extraction but it will be a bit easier to find the ones we need if we arrange the files by Size...main car textures are of 1.33mbs.
And now you can differentiate which are the models and textures?
User avatar
taruncreation
advanced
Posts: 72
Joined: Fri Aug 26, 2016 11:17 am
Location: India
Has thanked: 32 times
Been thanked: 8 times
Contact:

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by taruncreation »

And now you can differentiate which are the models and textures?
Yep. As said above , the car meshes have a prefix "car_" so you can separate them from rest of the files and the textures have .jtex format.
Humans are so interesting...!
ErnestHysa
ultra-n00b
Posts: 1
Joined: Sun Dec 22, 2019 11:06 am

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by ErnestHysa »

oldman wrote: Wed Jun 19, 2019 9:57 pm It's a simple way ... test with Game v1.6.2a

Download the A9 Tool, the SQN.db and the Zip64Unpacker_A9_1.6.2.zip

Unzip the Zip64Unpacker_A9_1.6.2.zip, you will get Zip64Unpacker_A9_1.6.2.bms

Use the program Quickbms with the Zip64Unpacker_A9_1.6.2.bms and the big OBB.

You get many files, including car_39xxxxxxxx.json.jmodel

Make a new folder, put in the folder all files for the A9Tool and the SQN.db and the many car_39xxxxxxxx.json.jmodel

Create a9.bat with the editor
content
FOR %%a IN (*.jmodel) DO A9Tool.exe %%a
Put the bat in the folder with the A9Tool etc.
Start this Bat and have a lot of fun with the FBX files :-D

Same way with the 39xxxxxxxxxxxxx.tga.jtex

To watch for the * .pvr files use the PVRTEXTOOL
i am new to all of these but where do I find the sqn.db? i have all the other requirements and thats the only thing missing now
User avatar
taruncreation
advanced
Posts: 72
Joined: Fri Aug 26, 2016 11:17 am
Location: India
Has thanked: 32 times
Been thanked: 8 times
Contact:

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by taruncreation »

i am new to all of these but where do I find the sqn.db? i have all the other requirements and thats the only thing missing now
Here on this post viewtopic.php?p=151959#p151959
Humans are so interesting...!
vivaan6s9
ultra-n00b
Posts: 1
Joined: Sat Dec 21, 2019 12:25 pm

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by vivaan6s9 »

Bigchillghost wrote: Wed Jun 19, 2019 8:17 am It would be rediculous for a game to change the engine halfway. It still uses the same engine, just without meaningful asset names.
Use this BMS script to unpack the obb arc with extension filtering.


Zip64Unpacker_A9_1.6.2.zip


Also the mesh format is a bit different. So remember to update your tool to v1.4.4.
where can i get the latest version?
User avatar
taruncreation
advanced
Posts: 72
Joined: Fri Aug 26, 2016 11:17 am
Location: India
Has thanked: 32 times
Been thanked: 8 times
Contact:

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by taruncreation »

where can i get the latest version?
Haven't you checked the first post??
Humans are so interesting...!
Post Reply