It would be rediculous for a game to change the engine halfway. It still uses the same engine, just without meaningful asset names.
Use this BMS script to unpack the obb arc with extension filtering.
Also the mesh format is a bit different. So remember to update your tool to v1.4.4.
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Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
please tell me what to do with this file?Bigchillghost wrote: ↑Wed Jun 19, 2019 8:17 am It would be rediculous for a game to change the engine halfway. It still uses the same engine, just without meaningful asset names.
Use this BMS script to unpack the obb arc with extension filtering.
Zip64Unpacker_A9_1.6.2.zip
Also the mesh format is a bit different. So remember to update your tool to v1.4.4.
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
I need Quick BMS to run this script.Agzam wrote: ↑Wed Jun 19, 2019 8:35 amplease tell me what to do with this file?Bigchillghost wrote: ↑Wed Jun 19, 2019 8:17 am It would be rediculous for a game to change the engine halfway. It still uses the same engine, just without meaningful asset names.
Use this BMS script to unpack the obb arc with extension filtering.
Zip64Unpacker_A9_1.6.2.zip
Also the mesh format is a bit different. So remember to update your tool to v1.4.4.
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
What Commandline should I use?Use this BMS script to unpack the obb arc with extension filtering.
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
No need for commandline. Just run it through the GUI.
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
I used the BMS script you provided but there are same files after extraction.
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Last edited by taruncreation on Wed Jun 19, 2019 4:10 pm, edited 1 time in total.
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
No idea. Works fine on my pc.
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Okay now I got the .jmodel & .jtex files but too hard to locate files of a particular car(11k+ files). Any tool to read those Hexadecimal values quickly?
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Please give detailed instructions. I'm not good at this stuff. I think this will help manyBigchillghost wrote: ↑Wed Jun 19, 2019 3:53 pm No need for commandline. Just run it through the GUI.
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Where do I need to place SQN.db? With the obb?
Edit: I've got the car models after placing the SQN.db with the obb...Still have to find the model of the car I need and also the Textures.
Edit: I've got the car models after placing the SQN.db with the obb...Still have to find the model of the car I need and also the Textures.
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Please make instructions on how you did it. I'm not good at this.taruncreation wrote: ↑Wed Jun 19, 2019 6:24 pm Where do I need to place SQN.db? With the obb?
Edit: I've got the car models after placing the SQN.db with the obb...Still have to find the model of the car I need and also the Textures.
Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
It's a simple way ... test with Game v1.6.2a
Download the A9 Tool, the SQN.db and the Zip64Unpacker_A9_1.6.2.zip
Unzip the Zip64Unpacker_A9_1.6.2.zip, you will get Zip64Unpacker_A9_1.6.2.bms
Use the program Quickbms with the Zip64Unpacker_A9_1.6.2.bms and the big OBB.
You get many files, including car_39xxxxxxxx.json.jmodel
Make a new folder, put in the folder all files for the A9Tool and the SQN.db and the many car_39xxxxxxxx.json.jmodel
Create a9.bat with the editor
content
FOR %%a IN (*.jmodel) DO A9Tool.exe %%a
Put the bat in the folder with the A9Tool etc.
Start this Bat and have a lot of fun with the FBX files
Same way with the 39xxxxxxxxxxxxx.tga.jtex
To watch for the * .pvr files use the PVRTEXTOOL
Download the A9 Tool, the SQN.db and the Zip64Unpacker_A9_1.6.2.zip
Unzip the Zip64Unpacker_A9_1.6.2.zip, you will get Zip64Unpacker_A9_1.6.2.bms
Use the program Quickbms with the Zip64Unpacker_A9_1.6.2.bms and the big OBB.
You get many files, including car_39xxxxxxxx.json.jmodel
Make a new folder, put in the folder all files for the A9Tool and the SQN.db and the many car_39xxxxxxxx.json.jmodel
Create a9.bat with the editor
content
FOR %%a IN (*.jmodel) DO A9Tool.exe %%a
Put the bat in the folder with the A9Tool etc.
Start this Bat and have a lot of fun with the FBX files
Same way with the 39xxxxxxxxxxxxx.tga.jtex
To watch for the * .pvr files use the PVRTEXTOOL
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Nop. Not saying I know what these sequences are, even if I do, there's no way to reverse the hashing process to track the origianl filenames.
I would recommend to place it in the A9Tool folder, just as the config file and the dlls, since it's where the tool is started. But if you throw everything into one folder, including the obb and the unpacked assets, it'll work too.taruncreation wrote: ↑Wed Jun 19, 2019 6:24 pm Where do I need to place SQN.db? With the obb?
Edit: I've got the car models after placing the SQN.db with the obb...
Incase you havn't noticed, the script will treate the jmodel files containing standard triangle meshes as car model files, and assign a "car_" prefix to the output name. Its not accurate, but still helps a bit. You can sort the assets by names first, pick out those with the prefix into a new folder, and sort them by size, and remove the small files. Then you can convert all files in the folder with the tool and take a quick glance at the FBXs with Noesis.taruncreation wrote: ↑Wed Jun 19, 2019 6:24 pmStill have to find the model of the car I need and also the Textures.
As for textures, there's no way to distinguish them. So the only way is to convert them all, and look for the ones you need vis thumbnails.
The A9Tool has been capable of build-in batch process since its previous version, so just leave the components where they belong and modify A9Tool.ini to enable batch command and specify the path of your assets files. It'll automatically convert all jmodel and jtex within.
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Thanks for your efforts on the tool
EDIT: Is there any way to use batch-operation to convert pvr to other format like png? These PVR files are opening in PVRTexTool only. I tried PS plugin but won't work maybe due to different encoding of these pvr files.
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Copy and paste the following batch command into a cmd file:taruncreation wrote: ↑Thu Jun 20, 2019 7:51 amIs there any way to use batch-operation to convert pvr to other format like png?
Code: Select all
@echo off
for %%f in (*.pvr) do (
YOUR_PATH\PVRTexToolCLI.exe -i "%%f" -d -f r8g8b8a8
)
pause
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