No problem, I could not understand the hexadecimal concept, I thank you for your help.Bigchillghost wrote:Then simple questions: do you understand the concepts of different data types? Do you realize what hexadecimal system is?dswd2015 wrote: I read the tutorial, all the parts
Don't get me wrong, but I have no time writing another tutorial based on another example right now coz I'm occupied with a personal project at the moment.dswd2015 wrote:Sorry to take your time, do not worry, I will not ask any more questions.
Actually questioning is not some annoying things, but the necessary access to learning, only if you know what to question.As mentioned above, put forward specific questions so that people will know what you're actually confused about.dswd2015 wrote:until I got to the hex edit, I downloaded the sample files but I could not understand the final procedure.
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Kamen Rider City Wars - Android
- dswd2015
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Re: Kamen Rider City Wars - Android
- dswd2015
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Re: Kamen Rider City Wars - Android
Bigchillghost wrote:Then simple questions: do you understand the concepts of different data types? Do you realize what hexadecimal system is?dswd2015 wrote: I read the tutorial, all the parts
Don't get me wrong, but I have no time writing another tutorial based on another example right now coz I'm occupied with a personal project at the moment.dswd2015 wrote:Sorry to take your time, do not worry, I will not ask any more questions.
Actually questioning is not some annoying things, but the necessary access to learning, only if you know what to question.As mentioned above, put forward specific questions so that people will know what you're actually confused about.dswd2015 wrote:until I got to the hex edit, I downloaded the sample files but I could not understand the final procedure.
Hey dude, I figured out how to do it, thank you very much for your help, mainly for solving the texture problem, thank you very much.
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Re: Kamen Rider City Wars - Android
I still have a question, do these values shown in the image need to be calculated to arrive at this result?Bigchillghost wrote:Sure. That would be easy. Basic structure for the texture file:dswd2015 wrote: Is it possible to explain the procedure for extraction? A tutorial with description and pictures would help.The pixel data actually begins at 0xA0 (= 160), not 0xA4 I mentioned earlier.Code: Select all
Offset Type Specification 0x8B Long ImageWidth 0x8F Long ImageHeight 0x9C Long RawPixelDataSize 0xA0 Bytes RawPixelData
You can wrap the data with PVRTexTool like this: It's no a problem to write a script for conversion when you know the above info.
But with only one texture file the research might not be accurate.
- Bigchillghost
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Re: Kamen Rider City Wars - Android
You can see that the pixel data can be aligned for every two bytes so it's 16 bits per pixel for sure.
Usually it would be some enum values mapping to different formats. But to figure it out, you'll need to work with more samples.
Then you just have to weigh how many bits should be assigned to each channel. Basically it's a test and verify process. But there should be some fields specifying the format in the header. Usually it would be some enum values mapping to different formats. But to figure it out, you'll need to work with more samples.
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May you find peace in this puzzle-solving game.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe
Re: Kamen Rider City Wars - Android
So it's possible to rip models from this game. but what about voice files?
- Misawa Hajime
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Re: Kamen Rider City Wars - Android
hye do you still have the Bms script for the model extracting...
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Re: Kamen Rider City Wars - Android
I have script! Have you city wars's data file in 0/data/data/com.bandai~? I need it. If you can share this, I can share script!Misawa Hajime wrote: ↑Sat Mar 13, 2021 5:53 amhye do you still have the Bms script for the model extracting...