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Mortal Kombat 11

Post questions about game models here, or help out others!
nars290
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Re: Mortal Kombat 11

Post by nars290 »

ghost777 wrote: Thu May 09, 2019 2:32 am
Straight Edge wrote: Thu May 09, 2019 1:00 am Story mode models aren't worth the trouble imo. They're lower poly and the face rigging is very sloppy. Will keep a look out for the textures though.
Actually story models range in the 90 thousand polys, same as other full models, they just been broken up in a different way that's why the UV are different also. Its due to NRS outsourcing.
Where are the story mode Models if you dont mind me asking
BlackKaos
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Re: Mortal Kombat 11

Post by BlackKaos »

Is there anyway anyone can provide these files to me?

GEARASSETS_SHA_ScriptAssets.psf
GEARASSETS_KAN_ScriptAssets.psf
ERM_01.smd
thedeclic
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Re: Mortal Kombat 11

Post by thedeclic »

HI, can someone tell me how to export the face morphs ? cant find a tutorial....:(
thedeclic
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Re: Mortal Kombat 11

Post by thedeclic »

lol sorry , i found it just had to use the morph tool instead of the models tool.
ChaoticFusion40
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Re: Mortal Kombat 11

Post by ChaoticFusion40 »

i need the files from the game, pm me if you wish to do so.
sonvedita
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Re: Mortal Kombat 11

Post by sonvedita »

not extract animation help..
sonvedita
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Re: Mortal Kombat 11

Post by sonvedita »

not extract animation help.. :cry:
sonvedita
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Re: Mortal Kombat 11

Post by sonvedita »

how to import mesh.ascii file into blender or 3ds max :(
mono24
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Re: Mortal Kombat 11

Post by mono24 »

sonvedita wrote: Wed Jul 17, 2019 4:00 am how to import mesh.ascii file into blender or 3ds max :(
It is not possible in 3dsMax, but for Blender daemon1 has the .py script somewhere in the forum included in quite a few tools released by him, don't remember right now which thread, so you'll have to hunt for it in his threads.
sonvedita
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Re: Mortal Kombat 11

Post by sonvedita »

muito obrigado... :wink: vou procurar
sonvedita
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Re: Mortal Kombat 11

Post by sonvedita »

daemon1 wrote: Tue May 21, 2019 5:23 pm A new test version which also outputs material information in separate text file. This file will include all material constants and templates, also texture/detailtexture arrays.

how do I get the mesh.ascii py script for blender :(
mono24
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Re: Mortal Kombat 11

Post by mono24 »

sonvedita wrote: Wed Jul 17, 2019 2:42 pm muito obrigado... :wink: vou procurar
sonvedita wrote: Wed Jul 17, 2019 3:52 pmhow do I get the mesh.ascii py script for blender :(
You didn't even search what I suggested, threads by daemon1, lets say Bloodborne or Final Fantasy Dssidia NT have the .py script for Noesis, or look for Blender XPS Tools to import in Blender.
sonvedita
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Re: Mortal Kombat 11

Post by sonvedita »

I looked in the forum more and I'm new to it, thank you more then blender even downloaded more of the error maybe I'm not doing it right
sonvedita
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Re: Mortal Kombat 11

Post by sonvedita »

Blender XPS Tools
I downloaded it I will try, because I had downloaded one that was on the net, I could not ... thank you very much, thank you very much ok
vlw tamo junto..... :up:
sonvedita
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Re: Mortal Kombat 11

Post by sonvedita »

perfect.... :D :up: :up: 8D :bravo:
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