Where are the story mode Models if you dont mind me askingghost777 wrote: ↑Thu May 09, 2019 2:32 amActually story models range in the 90 thousand polys, same as other full models, they just been broken up in a different way that's why the UV are different also. Its due to NRS outsourcing.Straight Edge wrote: ↑Thu May 09, 2019 1:00 am Story mode models aren't worth the trouble imo. They're lower poly and the face rigging is very sloppy. Will keep a look out for the textures though.
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Mortal Kombat 11
Re: Mortal Kombat 11
Re: Mortal Kombat 11
Is there anyway anyone can provide these files to me?
GEARASSETS_SHA_ScriptAssets.psf
GEARASSETS_KAN_ScriptAssets.psf
ERM_01.smd
GEARASSETS_SHA_ScriptAssets.psf
GEARASSETS_KAN_ScriptAssets.psf
ERM_01.smd
Re: Mortal Kombat 11
HI, can someone tell me how to export the face morphs ? cant find a tutorial....
Re: Mortal Kombat 11
lol sorry , i found it just had to use the morph tool instead of the models tool.
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Re: Mortal Kombat 11
It is not possible in 3dsMax, but for Blender daemon1 has the .py script somewhere in the forum included in quite a few tools released by him, don't remember right now which thread, so you'll have to hunt for it in his threads.
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Re: Mortal Kombat 11
You didn't even search what I suggested, threads by daemon1, lets say Bloodborne or Final Fantasy Dssidia NT have the .py script for Noesis, or look for Blender XPS Tools to import in Blender.
Re: Mortal Kombat 11
I looked in the forum more and I'm new to it, thank you more then blender even downloaded more of the error maybe I'm not doing it right
Re: Mortal Kombat 11
Blender XPS Tools
I downloaded it I will try, because I had downloaded one that was on the net, I could not ... thank you very much, thank you very much ok
vlw tamo junto.....
I downloaded it I will try, because I had downloaded one that was on the net, I could not ... thank you very much, thank you very much ok
vlw tamo junto.....