I am wanting to port these models to xnalara, but the data in completely different, the mesh data are in the tmcm, texture data in the tmcl without the headers, and weight, material, etc data in the tmc. i will provide a sample now.
https://cdn.discordapp.com/attachments/ ... r_00_a.rar
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Dead or Alive Xtreme 3 Venus (.tmc)
-
- beginner
- Posts: 25
- Joined: Sat Jun 01, 2019 8:42 am
- Has thanked: 4 times
- Been thanked: 3 times
- shakotay2
- MEGAVETERAN
- Posts: 4291
- Joined: Fri Apr 20, 2012 9:24 am
- Location: Nexus, searching for Jim Kirk
- Has thanked: 1151 times
- Been thanked: 2244 times
Re: Dead or Alive Xtreme 3 Venus (.tmc)
most funny FVFsize of 27:
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
-
- beginner
- Posts: 25
- Joined: Sat Jun 01, 2019 8:42 am
- Has thanked: 4 times
- Been thanked: 3 times
Re: Dead or Alive Xtreme 3 Venus (.tmc)
i am asking for someone to make a tool for the extraction of the .tmc format of this game to a readable format, such as fbx since it supports submeshes.
-
- beginner
- Posts: 25
- Joined: Sat Jun 01, 2019 8:42 am
- Has thanked: 4 times
- Been thanked: 3 times