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Telltale Games "Almost-All-In-One" Model Importer

Post questions about game models here, or help out others!
fil1969
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Re: Telltale Games "Almost-All-In-One" Model Importer

Post by fil1969 »

sugarysyringe wrote: Fri May 17, 2019 3:15 am Instead of fighting, I have a question. Is there a way to separate UVs in blender or 3ds max? I'm porting the TWD:TFS models to MMD, and MMD struggles with transparency unless the hair mesh or whatever is split up into every possible section. Buuut the hair's uv is overlapping a lot, making it hard to do so.
Try split the meshes.
Diatribal
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Re: Telltale Games "Almost-All-In-One" Model Importer

Post by Diatribal »

Tydeus wrote: Fri May 17, 2019 1:06 am Okay, pretend I'm "The Dude" from Big Lebowski...
Aww how cute! You want to pretend to be a movie character! :lol:
Tydeus wrote: Fri May 17, 2019 1:06 amI get it, you feel backed into a corner
Again, you're confused "Dude", very confused! I don't feel backed into anything, least of all any corners, or your pathetic failed attempts to be offensive:
Tydeus wrote: Fri May 17, 2019 1:06 amyou where being a little bitch about it.
I was where?? :lol: (thanks for the laugh!) Such a brave little keyboard warrior aren't you? That took some courage for you to write that didn't it!
Tydeus wrote: Fri May 17, 2019 1:06 amYour "good intentions" turned into insults so I commented.
You're a sensitive little lamb aren't you? What exactly did I write that was offensive? Offensive to who? You or the person that I wrote it to? Is Maximmum incapable of writing himself if he feels that he has been offended? Anyway, as you're so certain that Maximmum felt as wounded as you do about my comment, then perhaps you'd like to clarify exactly what it was that I said that was insulting to him?
Last edited by Diatribal on Fri May 17, 2019 5:12 pm, edited 1 time in total.
Diatribal
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Re: Telltale Games "Almost-All-In-One" Model Importer

Post by Diatribal »

sugarysyringe wrote: Fri May 17, 2019 3:15 am Instead of fighting, I have a question. Is there a way to separate UVs in blender or 3ds max? I'm porting the TWD:TFS models to MMD, and MMD struggles with transparency unless the hair mesh or whatever is split up into every possible section. Buuut the hair's uv is overlapping a lot, making it hard to do so.
You could try UVW Unwrap modifier in 3DS Max. Open UV Editor, select all polygons and select Mapping > Flatten Mapping... There are other options in the UV Editor which might help you separate the UV's into islands and group them.
Diatribal
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Re: Telltale Games "Almost-All-In-One" Model Importer

Post by Diatribal »

Anyway, f'k all of this negativity, I only really intended to thank RandomTBush for all of his hard work and dedication to helping others out. I've been struggling to extract the models from BTTF for a while and RTB solved it within a few hours of me asking questions! Exceptionally cool!

Thanks again!

Image
Maximmum
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Re: Telltale Games "Almost-All-In-One" Model Importer

Post by Maximmum »

Annie2 wrote: Thu May 16, 2019 12:30 pm
Diatribal wrote: Thu May 16, 2019 7:49 am
Maximmum wrote: Wed May 15, 2019 9:16 amNo he's actually wrong, as long as you don't have money from this game and release for free you won't be sued, i know lots of examples so don't worry and please release it, i'm now kind of hyped about it and would really love to play it)) :)
You don't hype up somebody about the game you make and then says you won't release it :D
Perhaps if you're so willing to irresponsibly offer your "professional legal advice", you could explain your professional background or how you are so certain that a game developer could use intellectually protected, copyrighted material from another game studio?!! Please enlighten us to these "lots of examples" that you mention where a game studio or developer has used copyrighted assets from another studio, without permission, legally??? I am sorry, but I suspect that you don't know what you are talking about, at all. I also suspect that you're probably some irresponsible teenager/kid who is more "hyped" about playing an unreleased game than you are about the developer putting themselves at legal risk by releasing a game that uses copyrighted material!

I can't wait to hear of these examples of games that have been legally released, that use other copyrighted assets from other games, without permission! :lol:
At this point I don't really know to believe who and to say who is right or wrong, but thanks guys for your advices, really. No need to get mad over it or anything, I don't want this to go from a question that I asked to a problem between you guys.

Anyway, have a good day :)
I'm gonna tell you this, just don't worry about this legal bullshit, only some particular devs care when you make a free game with their content, CAPCOM is a great example, but i would anyway love to see and play the game you are doing since it includes Clem =)
Annie2
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Re: Telltale Games "Almost-All-In-One" Model Importer

Post by Annie2 »

Maximmum wrote: Fri May 17, 2019 2:10 pm
Annie2 wrote: Thu May 16, 2019 12:30 pm
Diatribal wrote: Thu May 16, 2019 7:49 am

Perhaps if you're so willing to irresponsibly offer your "professional legal advice", you could explain your professional background or how you are so certain that a game developer could use intellectually protected, copyrighted material from another game studio?!! Please enlighten us to these "lots of examples" that you mention where a game studio or developer has used copyrighted assets from another studio, without permission, legally??? I am sorry, but I suspect that you don't know what you are talking about, at all. I also suspect that you're probably some irresponsible teenager/kid who is more "hyped" about playing an unreleased game than you are about the developer putting themselves at legal risk by releasing a game that uses copyrighted material!

I can't wait to hear of these examples of games that have been legally released, that use other copyrighted assets from other games, without permission! :lol:
At this point I don't really know to believe who and to say who is right or wrong, but thanks guys for your advices, really. No need to get mad over it or anything, I don't want this to go from a question that I asked to a problem between you guys.

Anyway, have a good day :)
I'm gonna tell you this, just don't worry about this legal bullshit, only some particular devs care when you make a free game with their content, CAPCOM is a great example, but i would anyway love to see and play the game you are doing since it includes Clem =)
I'm glad someone likes the idea of it :). You can join the discord server of the game, only if you want to, there you will know when it releases and you can suggest more ideas if you have, just anything you have on your mind, we can discuss there :D
https://discordapp.com/invite/EbvYTEm
Tecosaurus
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Re: Telltale Games "Almost-All-In-One" Model Importer

Post by Tecosaurus »

Has anybody gotten any luck with the walker textures? I'm able to import the models fine, but after using the QuickBMS script on the textures, the Diffuse materials just seem Deep Fried and unusable.

Thanks!
fil1969
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Re: Telltale Games "Almost-All-In-One" Model Importer

Post by fil1969 »

Tecosaurus wrote: Mon May 20, 2019 5:32 am Has anybody gotten any luck with the walker textures? I'm able to import the models fine, but after using the QuickBMS script on the textures, the Diffuse materials just seem Deep Fried and unusable.

Thanks!
what problem with texture? can i see?
Tecosaurus
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Re: Telltale Games "Almost-All-In-One" Model Importer

Post by Tecosaurus »

fil1969 wrote: Mon May 20, 2019 9:33 am
Tecosaurus wrote: Mon May 20, 2019 5:32 am Has anybody gotten any luck with the walker textures? I'm able to import the models fine, but after using the QuickBMS script on the textures, the Diffuse materials just seem Deep Fried and unusable.

Thanks!
what problem with texture? can i see?
It's like they all have a really intense red filter. Here are a couple examples https://imgur.com/a/8siqhUU
meganmi
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Re: Telltale Games "Almost-All-In-One" Model Importer

Post by meganmi »

Tecosaurus wrote: Mon May 20, 2019 12:04 pm
fil1969 wrote: Mon May 20, 2019 9:33 am
Tecosaurus wrote: Mon May 20, 2019 5:32 am Has anybody gotten any luck with the walker textures? I'm able to import the models fine, but after using the QuickBMS script on the textures, the Diffuse materials just seem Deep Fried and unusable.

Thanks!
what problem with texture? can i see?
It's like they all have a really intense red filter. Here are a couple examples https://imgur.com/a/8siqhUU
Looks like that's how they really are. The game uses this texture to color the walkers in-game, this might be a mask texture. Don't quote me on that though, but based on multiple games that I've extracted from, this seems to be the case.
Tecosaurus
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Re: Telltale Games "Almost-All-In-One" Model Importer

Post by Tecosaurus »

meganmi wrote: Mon May 20, 2019 1:26 pm
Tecosaurus wrote: Mon May 20, 2019 12:04 pm
fil1969 wrote: Mon May 20, 2019 9:33 am

what problem with texture? can i see?
It's like they all have a really intense red filter. Here are a couple examples https://imgur.com/a/8siqhUU
Looks like that's how they really are. The game uses this texture to color the walkers in-game, this might be a mask texture. Don't quote me on that though, but based on multiple games that I've extracted from, this seems to be the case.
I figured it must have been intentional to some extent. Mask texture does make sense though, thanks for shedding some light on this!
thongTk
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Re: Telltale Games "Almost-All-In-One" Model Importer

Post by thongTk »

anyone have a clue as to how they blend textures?
for instance this is the default textures without the other texture blending over it:
Image
where this is the intended look from the game:
Image

they do this for a lot of textures so if anyone has an idea i'd be greatful
Matryoshka
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Re: Telltale Games "Almost-All-In-One" Model Importer

Post by Matryoshka »

greetings. textures can't add to mesh automatically because this... all textures named just like that... what i'm doing wrong? :( Image
RandomTBush
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Re: Telltale Games "Almost-All-In-One" Model Importer

Post by RandomTBush »

Matryoshka wrote: Wed May 22, 2019 12:51 pmgreetings. textures can't add to mesh automatically because this... all textures named just like that... what i'm doing wrong? :(
Huh, are most of the bones on a model properly named at least? If not, then you might not have the TelltaleHashDBs folder in the right location -- it should be in a folder location like this:

Code: Select all

C:\Program Files\Autodesk\3ds Max 2010\Scripts
...well, based on whichever 3DS Max version you have and drive letters, of course. But yeah, if the folder is there, it should be able to parse the texture names just fine, it shouldn't be falling back to those hashed names like that. Perhaps I should make a revision to the script so that you can choose a folder to search in if it doesn't automatically find it somehow.

Or if it is, maybe try running 3DS Max as an administrator? Could be a dumb permissions issue.
Annie2
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Re: Telltale Games "Almost-All-In-One" Model Importer

Post by Annie2 »

Did anyone else get this message from this random kid?

(I am posting here because I am sure a lot of people that wrote on this topic has received this message)

DO NOT CLICK ON THE LINK IN THE MESSAGE, IT'S MOST LIKELY A IP GRABBER!!!!!!

Image
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