Okay, so back again in those damn AC:Unity files, because apparently one of the guns' textures is not located by all the other gun textures. Figures.
So, dumb question...
The meshes clearly know where to look for their materials, and the materials in turn clearly know where to look for their textures (which they can then only load of they have been loaded in advance).
Is there any way for a person who knows where the mesh and material files are located to somehow get the location where they expect to find the textures?
Thanks guys
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ARchive_neXt
Re: ARchive_neXt
Hi, i am extract mesh from assassin's creed IV to OBJ files. But my model extract from Assassin's creed IV so BIG. how can i small size my mesh model (OBJ)? sorry my english is bad
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Re: ARchive_neXt
I didn't see any options when exporting. I mean, I guess there's no such choice. you must manually resize yourself.
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Re: ARchive_neXt
but why are the models in the game the same size as all?TSelman61X wrote: ↑Sun Apr 28, 2019 7:16 pmI didn't see any options when exporting. I mean, I guess there's no such choice. you must manually resize yourself.
Re: ARchive_neXt
Hey I've manage to use the tool to extract Thomas De Carillon but I cannot find the textures for the model can anyone help me locate the textures ? I will be most thankful.
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Re: ARchive_neXt
You need to edit the texture maps yourself. There's a reference texture maps for this. (Diffsuse map, Mask map, Normal maps)
These are my old work.
https://www.deviantart.com/tselman61/ar ... -766648382
https://www.deviantart.com/tselman61/ar ... -768258625
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Re: ARchive_neXt
I find the tool sort of confusing because I dont know how to find some of the stuff like for Thomas I found him in the Paris.forge but cannot find the texture maps and edit them how? your rendered model looks really good btw.
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Re: ARchive_neXt
I can give you these texture maps if you want. (In an edited format)
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Re: ARchive_neXt
I would love that, also in the future if your not busy may you show me how to edit them and I will help provide some models for unity if you'd like.
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Re: ARchive_neXt
I made them with the blender. Shader Editor can now use better. But you can do the same with PS if you want.
The problem is that it's not easy to show you this. I can give you ready-made texture maps. ( Otherwise, you should learn to do this yourself. But I can only help you with that. )
https://sta.sh/06vzcumsidk
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Re: ARchive_neXt
Ohh alright that makes sense sure i would like to have the edited textures better thank you for the help
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Re: ARchive_neXt
I'll give you different texture maps. I have texture maps I've arranged. (These texture are the texture maps I have previously created.)
Thomas De Carillon --> https://drive.google.com/open?id=1T4mks ... 9HAYjxwKdY I've updated it again.
But if you need any help, I can help you. (For PS)
Last edited by TSelman61X on Fri May 03, 2019 10:05 pm, edited 1 time in total.
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Re: ARchive_neXt
Alright for sure thank you and once i complete what im doing ill send you some images and even provide some of my works if you'd likeTSelman61X wrote: ↑Fri May 03, 2019 9:41 pmI'll give you different texture maps. I have texture maps I've arranged. (These texture are the texture maps I have previously created.)
Thomas De Carillon --> wait
But if you need any help, I can help you. (For PS)
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Re: ARchive_neXt
Check the link above again.
I had to update the files. (I noticed some of them were old games. updated with the latest game.)
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